The Elder Scrolls

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I just realized that arrows "bounce" off the ground in Oblivion Remastered and my elder scrolls autism can't stop noticing it.

You know what something?
I prefer replaying Skyrim over Oblivion or Morrowind.
Why?
Fucking Critics, man.
Skyrim has better dungeons, even with the loop arounds.

I never noticed how much copy/paste went into Oblivion until I started playing it again in my 30's. And while I never played Morrowind nearly as much as Skyrim and Oblivion, a lot of the dungeons I did go in felt super linear.
 
I never noticed how much copy/paste went into Oblivion until I started playing it again in my 30's. And while I never played Morrowind nearly as much as Skyrim and Oblivion, a lot of the dungeons I did go in felt super linear.
Morrowind dungeons tend to be rather small amd straightforward, but there are at least a few distinct types. Oblivion has Cave, Ayleid cave with the same blue color scheme as regular caves, forts (that feel like caves), and Oblivion Gates (that stop being interesting or intimidating after the first one).

Oblivion struggles with variety in general.
 
Ayleid cave with the same blue color scheme as regular caves
PT: Cyrodiil manages to make Ayleid ruins more interesting despite being aesthetically similar, I think in large part due to better lighting and using a unique enemy set rather than zombies, bandits, and whatnot. Love the Redeemed, so creepy. I think the real problem that Oblivion has is a weak enemy variety most of all, with only three real enemy factions, being undead, bandits and daedra.
 
Anyone ever try the Heartland Redux modlist for Oblivion classic?

I apparently forgot to cancel my Nexus premium so I figured I'd give an Oblivion modlist a try and this seems like the only one that is (seemingly) graphics upgrade. I really don't like modlists that change how the game plays or adds a bunch of shit minigames I'm not going to do or a bunch of bad fan fic quests.
 
Morrowind dungeons tend to be rather small amd straightforward, but there are at least a few distinct types. Oblivion has Cave, Ayleid cave with the same blue color scheme as regular caves, forts (that feel like caves), and Oblivion Gates (that stop being interesting or intimidating after the first one).

Oblivion struggles with variety in general.
Definitely a controversial take but I think Ayleid ruins are better than any Morrowind or Skyrim dungeon tileset. I get giddy just thinking about the scale of some of them.
damn.png

Concerning Morrowind dungeons, I'm of the opinion that it's best to avoid dungeons altogether unless you're there for a quest or else they do get boring and fast. Also, a lot of the time dungeons tend to be the tail end of quests with actually tracking down the correct dungeon being a significant portion. Since most dungeons don't even have anything worth taking unless God forbid you're trying to make your millions off the backs of ten thousand silver claymores, just avoid the unnecessary ones altogether lest they sour the experience. Everyone's played long enough to know which ones have the good shit. This stands in contrast to Oblivion and especially Skyrim where often times, the dungeon is the quest, wanton dungeon diving being a core part of the gameplay loop.
 
Definitely a controversial take but I think Ayleid ruins are better than any Morrowind or Skyrim dungeon tileset. I get giddy just thinking about the scale of some of them..
I'll drop an even more controversial one and say that Morrowind's Dwemer ruins are the pinnacle of TES dungeon design, at least audiovisually even if the layouts weren't always a hit. Morrowind in general had the greatest portrayal of the Dwemer as these pragmatic, no-nonsense types of down-to-earth master craftsmen and it reflected in the rough, simplistic, tough, rusted feel of their architecture. The sounds inside their ruins are almost hypnotizing with the distant clanks of turning gears, turning mechanisms venting off steam etc. I absolutely despise that future games did to their aesthetic, turning it into pretentious, ornate, flimsy bullshit. Morrowind Dwemer were firmly of the belief that looks were secondary/unnecessary and it's only the functionality that truly matters.
Skyrim and ESO Dwemer were arts students.
1773395913016.png1773395977235.png
 
Skyrim Dwemer were Techno-Assyrians. I thought it was pretty interesting, unique approach in fantasy.
 
Been playing The Elder Scrolls: Arena, here's my thoughts so far. I am on Linux and have to use Boxtron (Proton for DOSBox) to run the game properly, so I may experience things differently to someone on Windows.

The game is buggy, ended up stuck inside map a few times, found enemy sprites glitched into walls and had a few audio issues. It can also be tedious and annoying, the dungeons are large like Daggerfall's but there's no mark/recall spell and sometimes you'll encounter enemies like Ice Wolves that laser you to death with ice shards, there's no pain sound when you get damaged and there's some triggers in dungeons that will spawn enemies right next to you. It's easier after buying more spells and saving after each encounter, shield, levitation and destroy wall spells are incredibly useful. In character creation, you have to choose from a list of pre-made classes and only some of them have access to magic and only some can equip heavy armour. You level up by getting XP from killing enemies and invest stat points. Towns are quite similar to Daggerfall's, though you will get attacked by enemies if you wander at night. You can only sell things one at a time and haggling is manual. I quite like the horn that plays whenever you enter or exit into a town and I like the music that plays when you swim in the overworld.

If you decide to play, I recommend reading a beginner's guide since the game doesn't explain anything.

Also I'm really into Asian women right now???
1773522702688.png
 
Probably suicide after losing his channel and his new one not really taking off. He mentioned just buying a house and 90K subs on youtube ain't paying for that.
I've seen in various posts to "respect his families privacy" now, so that's where my mind went too.

It can't be *that* hard to find a video editing job with Youtube credentials, right?
 
Been playing The Elder Scrolls: Arena, here's my thoughts so far. I am on Linux and have to use Boxtron (Proton for DOSBox) to run the game properly, so I may experience things differently to someone on Windows.

The game is buggy, ended up stuck inside map a few times, found enemy sprites glitched into walls and had a few audio issues. It can also be tedious and annoying, the dungeons are large like Daggerfall's but there's no mark/recall spell and sometimes you'll encounter enemies like Ice Wolves that laser you to death with ice shards, there's no pain sound when you get damaged and there's some triggers in dungeons that will spawn enemies right next to you. It's easier after buying more spells and saving after each encounter, shield, levitation and destroy wall spells are incredibly useful. In character creation, you have to choose from a list of pre-made classes and only some of them have access to magic and only some can equip heavy armour. You level up by getting XP from killing enemies and invest stat points. Towns are quite similar to Daggerfall's, though you will get attacked by enemies if you wander at night. You can only sell things one at a time and haggling is manual. I quite like the horn that plays whenever you enter or exit into a town and I like the music that plays when you swim in the overworld.

If you decide to play, I recommend reading a beginner's guide since the game doesn't explain anything.

Also I'm really into Asian women right now???
View attachment 8701560
The biggest disappointment for me was walking out of town and seeing if I could go to the next city over by following the road. Then realizing its just generating more and more procedural areas with no real progress.

Daggerfall open roam was really cool.
 
Back
Top Bottom