- Joined
- Dec 20, 2021
You were still allowed to choose between killing or joining the Dark Brotherhood and between stormcloacks and Imperials, as well as the outcome of a few more lesser quests.Realistically, how many more mechanics could they remove from Skyrim?
Realistically speaking, we don't need axes, maces, grataxes and warhammers. Who uses them anyway? It's not like shitesda ever bothered to balance them anyway...
Also realistically speaking, do really needs to distinguish 1 handed to 2 handed swords? that sounds like another weapon class skill tree and maybe even moveset that can be cut.
Every enemy can be turned into either an unspecific undead, unspecific creature or unnamed bandit.
Oh and dialogue options can go the way of the dodo, the player can skip it altogether so it never really mattered.
What more... Elemental damage type? Who needs that? can be made into generic damage. And there's no need to distinguish magic, generic magic effect and regular resistance too,
Do races need different traits like nightvision for the kahjiit?
Do we really need light armors? or clothes?
Why stop here?
Let's show all locations on the map and surround them all with invisible walls, so that the player can only fast travel every time.
Oh and let's remove weapon types, let's instead have everything be leveled gear with the same look. Its the best way to fix people skipping weapon progression with artefacts anyway...
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