The Elder Scrolls

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Realistically, how many more mechanics could they remove from Skyrim?
You were still allowed to choose between killing or joining the Dark Brotherhood and between stormcloacks and Imperials, as well as the outcome of a few more lesser quests.
Realistically speaking, we don't need axes, maces, grataxes and warhammers. Who uses them anyway? It's not like shitesda ever bothered to balance them anyway...
Also realistically speaking, do really needs to distinguish 1 handed to 2 handed swords? that sounds like another weapon class skill tree and maybe even moveset that can be cut.
Every enemy can be turned into either an unspecific undead, unspecific creature or unnamed bandit.
Oh and dialogue options can go the way of the dodo, the player can skip it altogether so it never really mattered.
What more... Elemental damage type? Who needs that? can be made into generic damage. And there's no need to distinguish magic, generic magic effect and regular resistance too,
Do races need different traits like nightvision for the kahjiit?
Do we really need light armors? or clothes?

Why stop here?
Let's show all locations on the map and surround them all with invisible walls, so that the player can only fast travel every time.
Oh and let's remove weapon types, let's instead have everything be leveled gear with the same look. Its the best way to fix people skipping weapon progression with artefacts anyway...
 
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Hopefully people never let him forget it.
"Forget what" they'll say.
Realistically, how many more mechanics could they remove from Skyrim?
Honestly, even I don't know what they'll "streamline" this time, because they certainly will. Maybe reducing the number of quests again? Less spells, less weapons, less weapon types, less schools of magic, less perks and perk trees, I just know there's something that's going to be removed that could be seen as ever so slightly "difficult" for their sub 30 IQ fans.
 
they'll probably cut enchanting and alchemy

That's what I'm thinking. It's not so much dumbing down that Bethesda does, but kneecapping and ripping out exploitables instead of balancing them. So to that end, enchanting is probably gone and alchemy to have stair steps like spells in Skyrim was.

Except for magic. Todd hates magic. Illusion and alteration might get condensed into a thaumaturgy skill. Whatever happens, it'll be with the cope that magic is steadily dying out in Mundus.
 
"Forget what" they'll say.
I have a brother that is exactly the kind of bethesda consoomer you're thinking of, when I showed him the same post, he looked at me in complete hopelessness.
reducing the number of quests again?
How about replacing all quests written by human hands with radial quest?
less weapons, less weapon types,
As I pointed out yesterday, bethesda never gave a shit about maces and axes, but really, this didn't start in skyrim, Oblivion was guilty of this too, base game gave you Goldbrand and Chillrend, insanely broken swords with incredibly good base damage, enchantment and dps, this is without counting stuff with actual utility like Ebony blade or even Blackwater blade.
For good blunt weapons, the only 2 unique iteme like are either weak (volendrung) or have worthless/non-functional enchantment (mace of molag balls), Rockshatter and Hatred heart are the best thing you can get your hand on, one is a much worse version of Chillrend, the other few people even know it exists.
For DLCs? Well, the sword of the crusader is great while the mace is dogshit, Nerveshatter has a non-functional enchantment and Shadowrend has a sword variant.
Worse than Oblivion's treatment of blunts is the treatment of 2 handed weapons, with Shadowrend beign the only 2 handed weapon worth of note.
 
Doesn't matter, Bethesda knows the modders will fix whatever they eventually shit out for free. It's probably why Todd wants to re-use the Skyrim engine.
Bethesda doesn't care about modders outside of their faggy little Verified Creator program. The Creation Kit for TES VI won't be released for anyone but the VC members.
 
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The more time passes, the more I think this game is gonna be a massive failure.
Wccftech: Todd Howard Admits Starfield Development Was Harder Than Expected, Vows Wider Hardware Scalability for TES VI and Beyond
The PC audience is so much of where our core is. And I think if you look at PC gaming or even handhelds coming in, even though you're going to see the AMDs and the NVIDIAs pushing the high-end tech, the gamut there of what people are playing on is actually widening both on the high end and on the lower end. When we look at ourselves now and going forward, I think it's much more about casting a pretty wide net and having our game scale really well where we can take advantage of the latest hardware, but also be able to run really well and really have more things that users can turn down, because they just want to enjoy the game and they don't care about the latest specular highlight. I think we've done a good job there, but not as good a job as we want to do going forward. So, we're looking at casting an even wider net when it comes to that.
I don't see it feeling like it has the scalability of Skyrim, which comfortably runs on dual-cores. Starfield is the canary in the coal mine.

There's a final piece of info from the interview that's worth reporting. Todd Howard said Bethesda is very happy with the Verified Creators program, though he wishes to improve how those mods are surfaced on the store.

We really like where we're at. Our creators are great, and we've seen it kind of raise all boats in terms of hey, there's great content here, go into the menu and check it out. So, we're really, really happy with that program, how it's going for both free stuff and paid stuff and our own stuff. I think our issue now actually is getting that content in front of more people because we think it's so good. I think we have a little bit of friction in making it easier to get that stuff and play it for our audience.
 
Doesn't matter, Bethesda knows the modders will fix whatever they eventually shit out for free. It's probably why Todd wants to re-use the Skyrim engine.
That is exactly why they made starefield as it is, its a shit game incomplete by design, so that modders can fix it for them.
Bethesda doesn't care about modders outside of their faggy little Verified Creator program. The Creation Kit for TES VI won't be released for anyone but the VC members.
You'd be surprised to know that todd does care about mods, less in a "how can make money from this?" way and more like "good, make more content so that more people can play my own game".
Bitch even installed extended UI mods for later skyrimming playtroughs, but never bothered to improve skyrim UI or add it in the settings for later releases or DLCs like dawnguard/dragonborn.
What the creation club does is raping the lore (and overall game experience) to add a bunch of member berry trash into the game that is either broken or trash.
Wouldn't know, I didn't play that shit.
Is this why your pfp is the toilet man from One Piece? So that you'd feel free to dump one turd of a take to feel in-character?
 
You were still allowed to choose between killing or joining the Dark Brotherhood and between stormcloacks and Imperials, as well as the outcome of a few more lesser quests.
Realistically speaking, we don't need axes, maces, grataxes and warhammers. Who uses them anyway? It's not like shitesda ever bothered to balance them anyway...
Also realistically speaking, do really needs to distinguish 1 handed to 2 handed swords? that sounds like another weapon class skill tree and maybe even moveset that can be cut.
Every enemy can be turned into either an unspecific undead, unspecific creature or unnamed bandit.
Oh and dialogue options can go the way of the dodo, the player can skip it altogether so it never really mattered.
What more... Elemental damage type? Who needs that? can be made into generic damage. And there's no need to distinguish magic, generic magic effect and regular resistance too,
Do races need different traits like nightvision for the kahjiit?
Do we really need light armors? or clothes?

Why stop here?
Let's show all locations on the map and surround them all with invisible walls, so that the player can only fast travel every time.
Oh and let's remove weapon types, let's instead have everything be leveled gear with the same look. Its the best way to fix people skipping weapon progression with artefacts anyway...
On the bright side if the next games are stripped dowm so far to the point they're basically linear single player Rockstar-like games maybe they'll actually create something half decent again?
 
On the bright side if the next games are stripped dowm so far to the point they're basically linear single player Rockstar-like games maybe they'll actually create something half decent again?
Heh, I doubt it, more likely its would end up like Battlespire or Reguard.
I don't even know what should bethesda do to make things right. Or rather, I don't know what should come after "Crucify filthy blacks emil pagliarulo".
I could imagine a set of good Elder Scrolls quests and characters, but I'm no game dev, and while I know I can pull out of my ass a couple pieces of well written stuff, I wouldn't be suprised if it comes up as fanfiction-y and cringe, but no idea of what to do for a whole game, especially when it comes to actual gameplay features, like combat or spells.
 
On the bright side if the next games are stripped dowm so far to the point they're basically linear single player Rockstar-like games maybe they'll actually create something half decent again?
i mean there has been way too many cases of devs being retarded when they have freedom to do whatever they want which begs the question that they need to be tardwrangled in order actually do shit...
 
Been playing Morrowind a lot lately and an idea came to mind, would there be any interest in doing a Morrowind mod in line with the Kiwi Farms Community Doom Mapping Project? I'm thinking a compilation of interesting quests and dungeons on a rogue Shivering Isle (to explain the eclectic nonsense and crazy people on it), the Isle of Qi-ui, ruled over by the powerful dog shaped daedra, Lord Nuhl. Or something like that.
Been thinking of various rough guidelines to be codified more concretely at a later date, putting forth for your consideration:
  1. The quests and dungeons created must adhere to PGE era Elder Scrolls Lore (Redguard, Morrowind, Travels, C0DA, Tamriel Rebuilt, and Project Tamriel).
    • This is to say: any facts or information that would be superseded by later entries (Oblivion, Skyrim, ESO) should not be included. The Nibenay region is a jungle, the Nords worship Kyne and practice the Voice (which is unrelated to dragons), etc.
  2. References should be kept forum-specific, restricted to figures, posters, and the history of the forum specifically, and the references must be capable of standing on their own.
    • We should avoid at all costs anything that doesn't make sense or relies too much on inside information/jokes, not merely because it restricts the possuble audience, but because it distracts from the game itself. Do not, and I repeat, do not, make any contemporary political references; they age like milk and are rarely very funny, not to mention are not forum-specific.
  3. Relating to the previous two, references and quests should maintain a certain level of seriousness and not devolve into pure farce.
    • Morrowind is a fairly serious game, all things considered, and far more than Doom, and as such should be taken seriously, the humor more derived from the situation within the world than the jokes outside.
  4. The only dependencies will be: Morrowind, Bloodmoon, Tribunal, Tamriel Data, and OAAB Data.
  5. All calls to factions (adding faction reputation, advancment etc.) will be to mod-exclusive factions for the island of Qi-ui.
  6. All quest rewards and dungeon loot must be unique in effects (not copying a base enchanted item).
A few examples to illustrate:

The Coin Flip: an item which, when used, has the following effects: Fortify Luck: 1-100pt, Drain Luck: 1-100pt with enough charge to be cast once at full. It is both an absurd item of dubious value, thus a joke item on its own, but also a Bossman Jack reference.

Lord Nuhl has a strange fixation on cheese (of which Tamriel Data adds 5 types), which again works for both a call forward to Sheogorath in Shivering Isles and a reference to Null's memetic fixation on cheese in reality.

A sload NPC, named after a deathfat, but is otherwise just a sload in behavior and action.
 
I'm liking what I see!
Sload are weird, and because of how they act, you can't really base one's character after a deathfat, because deathfats are always really emotional and unstable, whereas sload are incapable of feeling emotions or sentimentality. They also have eidetic memories and have no appreciation for aesthetics beyond what it makes people feel (typically terror as the intended emotion). So a name is all you can really keep.
 
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