The Elder Scrolls

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You know, sometimes I wish the Far Cry games, at least 3 onward, could be a bit more like the Elder Scrolls games with new NPCs and locations and so on to explore, then I see how trannies have shit up every corner of the Elder Scrolls games from Morrowind thru to Skyrim and I realize it's probably a good thing Ubisoft has those games 100% locked down, except for some minorly obvious shit that can get done via scripts (invuln. cheats, going outside the map area, and so on).
 
Because the Tribunal and many of the gods are incredibly easy to headcanon (read: project onto) as some kind of divine faggot capable of fucking and being fucked in any configuration. Vivec is xe/xer, thank you very much!!!
Yeah that's why
Update you all on Daggerfall Unity as well as sperg over it.

As of this post, DFU is in Beta, with version 0.11.1 available for Win, Mac, Linux. It is a re-implementation of Daggerfall in the Unity engine (similar in purpose to the OpenMW project). As of Beta, all quests are implemented, and most of not all of the DF bugs have been resolved with the port into unity.

Get it here: https://www.dfworkshop.net/

Guide to install here: https://forums.dfworkshop.net/viewtopic.php?f=5&t=2360

Guide to know what you are doing here: https://www.youtube.com/watch?v=Rp1TstKeuLE

MODS
DFU is mod capable, and the community has stepped up with some great work. I can only see the modding scene explode once the final release is made. You can find them on Nexusmods or on the DFU forums.
Here is a list of my fave and bookmarked mods:

--Visuals--
DREAM - Graphic and audio overhall.
Mountain and Hills - Expands terrain render distance and improves terrain.
Enhanced Sky - pretty skies.
Daggerfall World Map - pretty world map.
Handpainted model replacements - replace some 2d sprites with 3d models in environments.
Taverns Redone - makes pit stops interesting.
Birds in Daggerfall - just adds flavour.
Real Grass - just adds flavour.

--Gameplay--
Tedious Travel OR Travel Options - implements a 'slow travel' mode instead of just teleporting to the location. It really changes how you engage with the world but really gives you the scale of the world.
Warm Ashes - many new random encounters. It will punch you in the dick with no forgiveness, so beware.
Roleplay and Realism - nice bonus features.
Roleplay and Realism Items - cool new stuff.
Daggerfall Unity Quest Pack 1 - selection of new quests or all guilds.
Archaeologists - modifies the language skills and adds the Archaeologists guild.
Villiger Immersion Overhall - Adds town events and villiger sprites.

Good luck and enjoy Daggerfall!
DFU is fucking awesome
 
If you wanted to mod Oblivion, what mod manager would be best to use? Vortex? Because I know that it doesn't play nice with Mod Organizer 2 for some reason, even though it works fine with pretty much all the other Bethesda mainline TES/Fallout games as far as I know (besides Arena and Daggerfall, obviously).
 
I've never played any of the mods, but the standard Elder Scrolls games are extremely overrated - gameplay is generic and repetitive with the same locations used over and over; very little plot or character development, combat is bad and involves little actual skill, etc.

Basically the only selling points are the "great graphics" (e.x. such as Elder Scrolls Oblivion), or the "huge number of locations to explore" (when 90% of them are just the same generic dungeons or locations used over and over). I can't see them appealing to anyone other than very casual gamers.
 
I've never played any of the mods, but the standard Elder Scrolls games are extremely overrated - gameplay is generic and repetitive with the same locations used over and over; very little plot or character development, combat is bad and involves little actual skill, etc.

Basically the only selling points are the "great graphics" (e.x. such as Elder Scrolls Oblivion), or the "huge number of locations to explore" (when 90% of them are just the same generic dungeons or locations used over and over). I can't see them appealing to anyone other than very casual gamers.
I don't know about that. I am playing Morrowind for the first time and I am enjoying it. The only overhauls and mods I am using are OpenMW, the Purist's Patch, The Dark Brotherhood Delayed mod, a couple of mesh fixes, and upscaled vanilla textures.

I started with Skyrim, now I am working my way through TES III, IV, Fallout 3, New Vegas, and Fallout 4. I will be applying a similar modding approach with these games in order to have a true optimized first time experience.
 
I don't know about that. I am playing Morrowind for the first time and I am enjoying it. The only overhauls and mods I am using are OpenMW, the Purist's Patch, The Dark Brotherhood Delayed mod, a couple of mesh fixes, and upscaled vanilla textures.

I started with Skyrim, now I am working my way through TES III, IV, Fallout 3, New Vegas, and Fallout 4. I will be applying a similar modding approach with these games in order to have a true optimized first time experience.
Never played Fallout. My thoughts were though the main campaign in games like Oblivion sucked, it at least provided modders with the opportunity to create better campaigns with deeper plot and character development.

I remember hearing about some total conversion mods which were said to be better than the main game, but I never played them.
 
If you wanted to mod Oblivion, what mod manager would be best to use? Vortex? Because I know that it doesn't play nice with Mod Organizer 2 for some reason, even though it works fine with pretty much all the other Bethesda mainline TES/Fallout games as far as I know (besides Arena and Daggerfall, obviously).
Use mod organizer 2, it works fine for me. Unless you use the gog version there should be no problems, but my fallback is Nexus Mod Manger (not vortex)

Never played Fallout. My thoughts were though the main campaign in games like Oblivion sucked, it at least provided modders with the opportunity to create better campaigns with deeper plot and character development.

I remember hearing about some total conversion mods which were said to be better than the main game, but I never played them.
Play fallout 3 and new vegas. It's like oblivion with guns and cool sci-fi shit.
Play fallout 4 if you liked skyrim.
Play 76 if you wanna kys.
 
Use mod organizer 2, it works fine for me. Unless you use the gog version there should be no problems, but my fallback is Nexus Mod Manger (not vortex)
I tried that a while ago, but I remember having problems before eventually finding out that they're not apparently not 100% compatible. And Vortex is basically a much-improved version of NMM, so I don't know if falling back to the old version would have much of a purpose.
 
I've never played any of the mods, but the standard Elder Scrolls games are extremely overrated - gameplay is generic and repetitive with the same locations used over and over; very little plot or character development, combat is bad and involves little actual skill, etc.

Basically the only selling points are the "great graphics" (e.x. such as Elder Scrolls Oblivion), or the "huge number of locations to explore" (when 90% of them are just the same generic dungeons or locations used over and over). I can't see them appealing to anyone other than very casual gamers.
I kind of feel this way about Skyrim. I like it because the lore is some is pretty unique, the mods, and escapist power fantasy. I’m also a (lazy) writer, so I’m used to making up my own “headcanon” and stories beyond what the canon gives us. Skyrim in particular is really easy to do this with.
 
Use mod organizer 2, it works fine for me. Unless you use the gog version there should be no problems, but my fallback is Nexus Mod Manger (not vortex)
I rated your post as horror because of NMM. As someone who used it about five or six years ago, it is not good. The fact that it injects the plugins, textures, and meshes into the game's folder is bad.

MO2 is much better due to its virtualization. Shoot, I would rather learn how to use Vortex than ever use NMM again.
 
NMM is trash, if you fuck up your installation order (which matters) you will have to install each relevant mod all over again. In MO2 the only thing you need to do is drag and drop them. I know it sucks to learn a new thing where the UI is like 'what is all this shit in my face' but MO2 is not that hard and also makes your modding life so much easier. I doubt Vortex or NMM lets you visualise what your Data folder looks like (MO2, right pane, Data tab, you're not just reliant on the left pane with the lightning bolt icons).

edit so I don't double post:
So the reason why I think TES isn't safe from going broke is because LadyNerevar, librarian of the Imperial Library, basically did "LGBTQ+ in Tamriel".
I also think that we can be better about bi/pan representation (many characters right now are only identified as bi/pan because their dialog lacks a conditional to check for the player's gender), and, as far as I know, we don't yet have any nonbinary or trans men characters (and our one intersex character is a god from 2002!). With the hundreds of NPCs in each TES title, this shouldn't be a big ask.
She sounds reasonable and professional



but fuck wokies
 
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I rated your post as horror because of NMM. As someone who used it about five or six years ago, it is not good. The fact that it injects the plugins, textures, and meshes into the game's folder is bad.

MO2 is much better due to its virtualization. Shoot, I would rather learn how to use Vortex than ever use NMM again.
I've fully converted to MO2 and will never go back.
You can't make me.
You couldn't pay me.
 
I've never played any of the mods, but the standard Elder Scrolls games are extremely overrated - gameplay is generic and repetitive with the same locations used over and over; very little plot or character development, combat is bad and involves little actual skill, etc.

Basically the only selling points are the "great graphics" (e.x. such as Elder Scrolls Oblivion), or the "huge number of locations to explore" (when 90% of them are just the same generic dungeons or locations used over and over). I can't see them appealing to anyone other than very casual gamers.
As much as I like the games, you're not entirely wrong. I do like the lore which is hidden away in the game's world where you piece things together and I love the feeling of discovering new areas despite them being generic dungeons. For the most part, I play them like GTA: a fuck around simulator. You might like Morrowind and New Vegas since the plots do have substance.
 
I just wanted to quickly (and autistically) mention how much I despise 99% of Skyrim grass mods. Most of them turn Whiterun into this (With more green or brownish tan depending on the mod and ENB):
JLotR9-Mt-Sunday-Edoras-Grass.jpg

I want my Whiterun to look like this:
3720827_orig.jpg

The closest I have been to finding this is either Skyrim Flora Overhaul's grass plugin or Enhanced Landscape's grass plugin (I prefer the latter, but it does use some resources from Vurt's SFO). It's 2021, how has there not been another mod to go for a more vanilla, and more visually interesting imho, aesthetic?

Here is how my game currently looks, I'll probably reduce the ENB bloom tomorrow:
ScreenShot10.png
 
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Since no one has recommended it in this thread so far, for anyone who wants a very informative channel on the metaphysical and more obscure lore, you could check out the "Written in Uncertainty" channel. The gentleman running it is a thoroughly pleasant individual, knows the lore both in-game and outside it, and takes a very systematic, academic approach to discussing the heavier topics within the setting.


Or the Nerevarine as an Imperial for that extra dose of irony
The "irony" part is unnecessary, I think. One could easily argue that Uriel Septim VII actively sought out a candidate who fit all the prerequisites for becoming a Nerevarine, and the largest pool of prisoners would naturally be in the largest city - the capitol.
 
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I've never played any of the mods, but the standard Elder Scrolls games are extremely overrated - gameplay is generic and repetitive with the same locations used over and over; very little plot or character development, combat is bad and involves little actual skill, etc.

Basically the only selling points are the "great graphics" (e.x. such as Elder Scrolls Oblivion), or the "huge number of locations to explore" (when 90% of them are just the same generic dungeons or locations used over and over). I can't see them appealing to anyone other than very casual gamers.
I don't do this in any other games, but I just like amassing wealth in the Elder Scrolls. Gold, gems, rare crafting components, you name it. I just hoard shit late game. If the game actually gave me something to do with my miserly late game collection, well, we might be onto something.
 
Honestly it should look like middle pic, real tundras oe sub tundras look like this
I just wanted to quickly (and autistically) mention how much I despise 99% of Skyrim grass mods. Most of them turn Whiterun into this (With more green or brownish tan depending on the mod and ENB):
View attachment 2038628

I want my Whiterun to look like this:
View attachment 2038643

The closest I have been to finding this is either Skyrim Flora Overhaul's grass plugin or Enhanced Landscape's grass plugin (I prefer the latter, but it does use some resources from Vurt's SFO). It's 2021, how has there not been another mod to go for a more vanilla, and more visually interesting imho, aesthetic?

Here is how my game currently looks, I'll probably reduce the ENB bloom tomorrow:
View attachment 2038671
 
If anyone is still waiting for the Tamriel Rebuilt mod to be more finished up, here's an excellent review of some of what has been accomplished up to this point.

 
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