- Joined
- Dec 17, 2019
Been waiting a whole day to post this.
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Should be Martin and his reaction to the Sanguine Rose.
Sheogorath really is an interesting concept that I hope they actually do more with, having the god potentially change subtly due to whoever may be the next 'host' is actually interesting. In the end they'll all be mad and difficult to anticipate due to their whimsical nature but different eras could make for dramatically different actions. Sheogorath during the pre-SI era pulled some rather nasty moves including hurling a moon at an entire province.To segue into more relevant topics, the daedric princes are way too similar to each other and I’m glad Sheogorath was changed to be more mad and less devious. Not like there’s a dozen other “devious and plotting” daedric princes. Needs more variety in their forms.
Meridia is pretty chill, hating undead and all that with a quite literal burning passion, and Azura seems pretty tolerant of and even helpful towards mortals, with the Empire frequently looking the other way at worship despite Daedra worship being officially banned.The rest of the Daedra all seem to be in a never ending war to out shrewd the others only to have to lean heavily on a mortal.
I can agree on Meridia but Azura always strikes me as a smothering mother figure than wholly benevolent, though that's all Daedric princes in one way or another. Compared to her counterparts she is and she's one of the forms of worship that doesn't instantly invoke disgust.Meridia is pretty chill, hating undead and all that with a quite literal burning passion, and Azura seems pretty tolerant of and even helpful towards mortals, with the Empire frequently looking the other way at worship despite Daedra worship being officially banned.
Azura is vanity, compassionate when praised, vengeful when scornedI can agree on Meridia but Azura always strikes me as a smothering mother figure than wholly benevolent, though that's all Daedric princes in one way or another. Compared to her counterparts she is and she's one of the forms of worship that doesn't instantly invoke disgust.
I do wish they kept the bit where your weapons and armor degraded every use
ToucheMaybe if they did it in a way that wasn't complete ass.
There's nothing realistic about me having to carry 10+ repair hammers if I don't specialize in armorer or I haven't gotten my weapon/armor skills past 75. I don't know how it worked in Morrowind but in Oblivion it felt like artificial difficulty or padding to me.
There are land dreughs in Oblivion, if that counts.My biggest complaint about Oblivion and Skyrim was the lack of Dreugh. Those motherfuckers scared the shit out of me in Morrowind first time I tried swimming in open waters and kept expecting them to show up again in future games. Hoping for a return of sea monsters in ES6 over anything else.
Only sea boys count I’m afraid, the land fags are just centaur mudkrabs. I want tentacle bastards coming out of the dark depths while island hopping to shit me the fuck up, not another crustacean to swing my sword atThere are land dreughs in Oblivion, if that counts.
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There are land dreughs in Oblivion, if that counts.
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Has anyone tried Daggerfall Unity? Im hearing really good things about it and it looks pretty sweet. I played the regular game and it was fun but the bugs ended up ruining a character I made. Supposedly this engine fixes a ton of those bugs and adds cool mods like a mod that makes the dungeons smaller(thank Sithis for that one).
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Daggerfall Unity: Necromancy for a Classic RPG
Daggerfall Unity main page: https://www.dfworkshop.net/Recommended place to get Daggerfall Classic: https://bit.ly/2SASHRID.R.E.A.M. Nexus page: https://bit....youtu.be
Beautifulhttps://youtube.com/watch?v=FrMD1WeD7a0
Even Bethesda don't pay attention to the lore or story no more