The Elder Scrolls

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Been waiting a whole day to post this.
 
View attachment 2426367

Been waiting a whole day to post this.
Should be Martin and his reaction to the Sanguine Rose.

To segue into more relevant topics, the daedric princes are way too similar to each other and I’m glad Sheogorath was changed to be more mad and less devious. Not like there’s a dozen other “devious and plotting” daedric princes. Needs more variety in their forms.
 
To segue into more relevant topics, the daedric princes are way too similar to each other and I’m glad Sheogorath was changed to be more mad and less devious. Not like there’s a dozen other “devious and plotting” daedric princes. Needs more variety in their forms.
Sheogorath really is an interesting concept that I hope they actually do more with, having the god potentially change subtly due to whoever may be the next 'host' is actually interesting. In the end they'll all be mad and difficult to anticipate due to their whimsical nature but different eras could make for dramatically different actions. Sheogorath during the pre-SI era pulled some rather nasty moves including hurling a moon at an entire province.

Since then he's.. fucked around and eventually decided to help alleviate the madness of a king's spirit. He could potentially return to being a huge asshole or he may benevolently intervene more. Hard to say.

The rest of the Daedra all seem to be in a never ending war to out shrewd the others only to have to lean heavily on a mortal.
 
You know what? I don't like early-game in Morrowind & Oblivion, because of that fucking system level.
Played so many times both games in my life, now i'm trying being serious with the attributes increases. Morrowind is motherfucking easy; you only need sell expensive armor, static loot locations to the mudcrab merchant and creeper, and invert all the money in training (with the Bitter Cup to increase Luck and lowering Personality, because i never focus that attribute until very late, when near all the others attributes are maxed). Oblivion is very hard, with the training being limited to 5 in each level; is more knowing how to exploit the skill increases, like hitting those fucks in the Peryite's Shrine and never having 3 skills in one attribute dominating as major skills.
More than that, they're fun; sometimes more than Skyrim and its simple system.
 
Has anyone tried Daggerfall Unity? Im hearing really good things about it and it looks pretty sweet. I played the regular game and it was fun but the bugs ended up ruining a character I made. Supposedly this engine fixes a ton of those bugs and adds cool mods like a mod that makes the dungeons smaller(thank Sithis for that one).

 
The rest of the Daedra all seem to be in a never ending war to out shrewd the others only to have to lean heavily on a mortal.
Meridia is pretty chill, hating undead and all that with a quite literal burning passion, and Azura seems pretty tolerant of and even helpful towards mortals, with the Empire frequently looking the other way at worship despite Daedra worship being officially banned.
 
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Meridia is pretty chill, hating undead and all that with a quite literal burning passion, and Azura seems pretty tolerant of and even helpful towards mortals, with the Empire frequently looking the other way at worship despite Daedra worship being officially banned.
I can agree on Meridia but Azura always strikes me as a smothering mother figure than wholly benevolent, though that's all Daedric princes in one way or another. Compared to her counterparts she is and she's one of the forms of worship that doesn't instantly invoke disgust.
 
I love Skyrim, but I do wish they kept the bit where your weapons and armor degraded every use. I like forging your own weapons and armor..but the desegregation added a semi realistic shade to the game play.

Plus, I really did love one side quest rare item: the Boots of Blinding speed. You could run super fast...but the second you put them on you went blind..
 
I can agree on Meridia but Azura always strikes me as a smothering mother figure than wholly benevolent, though that's all Daedric princes in one way or another. Compared to her counterparts she is and she's one of the forms of worship that doesn't instantly invoke disgust.
Azura is vanity, compassionate when praised, vengeful when scorned
 
I do wish they kept the bit where your weapons and armor degraded every use

Maybe if they did it in a way that wasn't complete ass.

There's nothing realistic about me having to carry 10+ repair hammers if I don't specialize in armorer or I haven't gotten my weapon/armor skills past 75. I don't know how it worked in Morrowind but in Oblivion it felt like artificial difficulty or padding to me.
 
My biggest complaint about Oblivion and Skyrim was the lack of Dreugh. Those motherfuckers scared the shit out of me in Morrowind first time I tried swimming in open waters and kept expecting them to show up again in future games. Hoping for a return of sea monsters in ES6 over anything else.
 
Maybe if they did it in a way that wasn't complete ass.

There's nothing realistic about me having to carry 10+ repair hammers if I don't specialize in armorer or I haven't gotten my weapon/armor skills past 75. I don't know how it worked in Morrowind but in Oblivion it felt like artificial difficulty or padding to me.
Touche
 
My biggest complaint about Oblivion and Skyrim was the lack of Dreugh. Those motherfuckers scared the shit out of me in Morrowind first time I tried swimming in open waters and kept expecting them to show up again in future games. Hoping for a return of sea monsters in ES6 over anything else.
There are land dreughs in Oblivion, if that counts.
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Has anyone tried Daggerfall Unity? Im hearing really good things about it and it looks pretty sweet. I played the regular game and it was fun but the bugs ended up ruining a character I made. Supposedly this engine fixes a ton of those bugs and adds cool mods like a mod that makes the dungeons smaller(thank Sithis for that one).


I've not personally tried it, but as far as I can tell it's the most definitive way to play Daggerfall, unless you like some of the specific bugs that can make your character more broken but...that's already not hard.

As you've probably learned by now, it's been feature complete (as in it contains everything from vanilla DF) for ages now- everything now IIRC is adding new things, more polish and helping with mod integration I think, though I've not read the roadmap in awhile.


For Mods? non-visual stuff, Warm ashes and/or the Roleplay & Realism mods add a little more depth, the Daggerfall Unity quest pack adds more quests - one of those I think also adds amongst other things a quest early on to kill a vampire for extra challenge and treasure for example, but it's Daggerfall, so you don't *need* to do it.

The Archeologist mod basically adds a new guild based around the language skills that never really got used due to being horribly bugged in the original. Someone actually tried doing a befriend only run, and was actually doing pretty well, but that got abandoned. One insane madman actually managed it with the broken and less useful language skills in original Daggerfall.
 
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Skyrim has been a quagmire for empires for centuries. You can’t just will a functional state into existence there. They don’t even build their houses with toilets…people just shit in the streets.

Feel free to ree and then continue not talking about Elder Scrolls
 
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