The Elder Scrolls

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
It's going to be funny seeing everyone's reaction to all the creation club quests triggering as soon as you start the game, unless they tweak it.

They wouldn't tweak it. Bethesda is too lazy to do that. Let's not forget that Skyrim on Switch didn't bother to fix multiple long time bugs from classic Skyrim. The one I noticed right away before I returned that turd was the missing wolf howling effects when Dawnguard is installed.

Bethesdas laziness might just be a saving grace in this situation though. I'm not even convinced that the CC content will be hardcoded into the game like Shivering Isles was for Oblivion and Dawnguard/Dragonborn were for Skyrim SE.

Since Bethesda has said that people who own Special Edition will get Survival, Fishing and the Shivering Isles stuff (I think?) for free while they need to pay for everything else, that leads me to believe that buying Anniversary Edition will simply unlock the content on the Creation Club meaning you would be able to download it whenever.
 
Since Bethesda has said that people who own Special Edition will get Survival, Fishing and the Shivering Isles stuff (I think?) for free while they need to pay for everything else, that leads me to believe that buying Anniversary Edition will simply unlock the content on the Creation Club meaning you would be able to download it whenever.
You already can in Special Edition, that's what I did. There's a google page with all of them and it's as simple as installing them as mods.
 
You already can in Special Edition, that's what I did. There's a google page with all of them and it's as simple as installing them as mods.

I know. I'm saying that since they will most likely stick with this delivery method instead of hard coding the content into the game, there is no need to worry about a million quests popping up at game start like you had to worry about with Oblivion GOTY edition and Skyrim SE. (although they eventually patched it so you could disable all of them except Shivering Isles with Oblivion, and Skyrim randomly patched out the random vampire attacks destroying towns when Dawnguard started when you hit level 10 like a year ago)
 
I know. I'm saying that since they will most likely stick with this delivery method instead of hard coding the content into the game, there is no need to worry about a million quests popping up at game start like you had to worry about with Oblivion GOTY edition and Skyrim SE. (although they eventually patched it so you could disable all of them except Shivering Isles with Oblivion, and Skyrim randomly patched out the random vampire attacks destroying towns when Dawnguard started when you hit level 10 like a year ago)
Ah, I see what you're saying. I don't think you can uninstall something from the creation club once you buy it and install it, though, outside of messing with the files, so God forbid you download them all at once.
 
Ah, I see what you're saying. I don't think you can uninstall something from the creation club once you buy it and install it, though, outside of messing with the files, so God forbid you download them all at once.

Hmmm you can on PC I think. I know I was able to uninstall everything and don't remember it being that difficult.
 
I played through it back when it came out with a mage that was super boring and OP (basically would just kite shit endlessly) but when SE was on sale the other day I decided to purchase it and install a couple dozen mods and play a warrior this time. Having a blast honestly. It's been so long since I played that I've forgotten 90% of the main quest and it's a lot more satisfying playing a warrior (with some conjurer abilities as well) imo. The graphics mods I have installed make the game look absolutely stunning, even by 2021 standards, and it runs at a great framerate on my 1060 and 3500x.

Maybe I will get bored soon but I dropped 15 hours into it since Friday and feel I've got at least another 20-30 to go before I feel it might get boring again.
 
I played through it back when it came out with a mage that was super boring and OP (basically would just kite shit endlessly) but when SE was on sale the other day I decided to purchase it and install a couple dozen mods and play a warrior this time. Having a blast honestly. It's been so long since I played that I've forgotten 90% of the main quest and it's a lot more satisfying playing a warrior (with some conjurer abilities as well) imo. The graphics mods I have installed make the game look absolutely stunning, even by 2021 standards, and it runs at a great framerate on my 1060 and 3500x.

Maybe I will get bored soon but I dropped 15 hours into it since Friday and feel I've got at least another 20-30 to go before I feel it might get boring again.

I always play a warrior or spellsword. Pure mage or archer is fucking boring and I don't get the love for them.
 
The bane of my existence is making Skyrim look good with texture and mesh mods that have a consistent look and quality...

Well that and finding a grass mod that remembers that Whiterun's tundra is supposed to be a tundra (i.e., not hay, tall grass, or short green grass field).
 
Last edited:
I played through it back when it came out with a mage that was super boring and OP (basically would just kite shit endlessly) but when SE was on sale the other day I decided to purchase it and install a couple dozen mods and play a warrior this time. Having a blast honestly. It's been so long since I played that I've forgotten 90% of the main quest and it's a lot more satisfying playing a warrior (with some conjurer abilities as well) imo. The graphics mods I have installed make the game look absolutely stunning, even by 2021 standards, and it runs at a great framerate on my 1060 and 3500x.

Maybe I will get bored soon but I dropped 15 hours into it since Friday and feel I've got at least another 20-30 to go before I feel it might get boring again.
Mages are incredibly boring in Skyrim because a warrior can use shouts to throw a bit of magic into their play style and shouts are far more interesting than the base game spells. Standing still for four seconds and shooting fire BUT BIGGER doesn't quite compare to slowing down time, calling down lightning from the sky and blowing enemies off of mountains.
 

I didn't watch any of the Xbox shit today but it sounds like Bethesda made it clear Anniversary is just a patch/unlocker for creation club shit according to this guy
 
gonna play Daggerfall Unity, wish me luck. Any suggestions for mods or tips and tricks before I do?
#1 tip is to get Cure Disease and Cure Poison before you get too attached to your character. If you get tagged with arsenic (2 damage per round...for 1000 rounds) in a dungeon from a humanoid enemy you are dead without Cure Poison. Disease is similar where it can kill you before you can get to a temple to cure it.

Also make a custom class. I've finished the main quest as a bard before (probably the worst premade class) as a challenge but it's not pretty.
 
Bethesda doesn't even need to make any new games at all. They can just keep re-releasing Skyrim on new consoles and just add stuff to it. Shit, I'd just add a Great War DLC, and that's more than enough to keep the fanboys buying.
 
I'm a massive lore whore for the elder scrolls and have always had a soft spot for Morrowind, god I would fucking kill for a good Morrowind remaster.
 
I would love a remastered Oblivion port but that's never happening. Can't make potato faces look good I suppose.
I wish there was a way to harness professional drive and profit motive to get, say, Oblivion ported to the updated versions of the Gamebryo engine/whatever fork of that Bethesda is using now. Not to replace the original games, but because let's be honest: even as old as Skyrim is at this point, the experience is far superior to the jankiness of Oblivion's engine.

But I guess we'll have to make due with fanmade stuff. Or not. I gave up a while ago on the guys trying to remake Morrowind and Oblivion in the Skyrim engine. They'll never get it done, and if they finally do nobody will care.
I'm a massive lore whore for the elder scrolls and have always had a soft spot for Morrowind, god I would fucking kill for a good Morrowind remaster.
A (mostly*) faithful remaster would be cool assuming you could keep all the features that existed in the original game and not strip them out like the newer games did. I don't even know if you could (easily) recreate a lot of those skills and spell/potion creation in the newer versions of the Bethesda engine.

* "Mostly," because the RNG combat is just atrocious. I love Morrowind but I tolerated the early combat for the world exploration.
Just want to say that I still have yet to finish Oblivion and Skyrim after all these years.

I keep forgetting to get Morrowind :(
Lol Elders Scrolls games are not to made to be finished, they're made to become immersed in. (I've always been like this with all RPGs, though. Especially the ones I love.)
 
Last edited:
Back
Top Bottom