- Joined
- Aug 23, 2018
AAA gaming has a problem. They got everything they wanted, and now hate the world they've created and don't know what to do. I assume this is true in other areas of business, but gaming is what I know. What do you think will follow? Either what should, or what will.
Context:
I've always doubted if advertisements worked as well as companies believe, but it's clear they're losing the ad war. People have had enough. We all know about adblock, and the arms race of advertisers and blockers as companies demand more and more of your life. Only boomers really watch TV anymore, and cinemas were killed by COVID and Netflix.
AAA gaming has been in decline for over a decade. We can argue when it started, but I'd put the rot starting between 2008 and 2012. But while we can talk about how day 1 patches, live services, and DLC all reduced quality and customer trust, it's the marketing side that's relevant here.
Publishers loved all digital and pushed it hard. No need to print discs and have retail take a cut. They could sell at full price and keep it all to themselves, but now are complaining that, without "retail partners" displaying their game to foot traffic, that's a huge avenue of free advertising gone.
They could always rely on shill media, but more than a decade of payola and political bullshit means no one trusts them.
PR and social media? As with shill media, the days of getting a thousands of sales from big name account to retweeting you are over. Twitter likes don't equal sales.
Even brands don't do it any more. There was once a time you could sell shit in a bag provided it had a Star Wars logo on it. These days the brand is poison.
That only leaves direct customer engagement. This only works if you have a product people want, which you likely don't have after a decade of DEI/ESG.
With companies still shovelling millions into marketing budgets, where does it all go, and what's the future going to look like if ads are no longer a viable means of promotion?
Context:
I've always doubted if advertisements worked as well as companies believe, but it's clear they're losing the ad war. People have had enough. We all know about adblock, and the arms race of advertisers and blockers as companies demand more and more of your life. Only boomers really watch TV anymore, and cinemas were killed by COVID and Netflix.
AAA gaming has been in decline for over a decade. We can argue when it started, but I'd put the rot starting between 2008 and 2012. But while we can talk about how day 1 patches, live services, and DLC all reduced quality and customer trust, it's the marketing side that's relevant here.
Publishers loved all digital and pushed it hard. No need to print discs and have retail take a cut. They could sell at full price and keep it all to themselves, but now are complaining that, without "retail partners" displaying their game to foot traffic, that's a huge avenue of free advertising gone.
They could always rely on shill media, but more than a decade of payola and political bullshit means no one trusts them.
PR and social media? As with shill media, the days of getting a thousands of sales from big name account to retweeting you are over. Twitter likes don't equal sales.
Even brands don't do it any more. There was once a time you could sell shit in a bag provided it had a Star Wars logo on it. These days the brand is poison.
That only leaves direct customer engagement. This only works if you have a product people want, which you likely don't have after a decade of DEI/ESG.
With companies still shovelling millions into marketing budgets, where does it all go, and what's the future going to look like if ads are no longer a viable means of promotion?