The other part of the struggle is the culture itself. It's hard to push into games from the outside because there is resistance to the concept of glossaries. More pertinently, those who need them. Things that widen games to audiences formerly in the outside of the culture read as some kind of betrayal. Those who feel passionately about games seem to want to keep them close, locked into a familiar shape with familiar communities. The culture that feels those already playing belong to the in-group, and out-groups trying to join either need to fold themselves quietly, or leave. That games don't belong to anyone but those already in.
This culture is a problem, and one that manifests itself in a lot of ways. Women have a hard time pushing into game communities without the expectation to just tolerate the sexism already present. Minorities who speak against the overwhelming lack of representation are just called racists themselves for failing to accept that whiteness is the default, and any deviation is somehow confrontationally political where overwhelming underrepresentation isn't. Fantasization of sexual femininity and toxic masculinity is the expected normal, and any push for alternatives is seen as invasive and unwanted. Honesty about design is read as manipulation, and developers are punished for getting out of line or designing games in "wrong" ways.