- Joined
- Apr 29, 2014
[...] Accommodation advocacy groups have responded enthusiastically to Sony and Microsoft’s efforts to make games a more inclusive space for those with disabilities. The same cannot be said for Nintendo.
“There are other companies like Nintendo who no matter how much we reach out or how many times I rattle the cage in interviews, continue to go do their own thing, blocking gamers with disabilities largely out of their amazing virtual worlds,” Steven Spohn, COO of AbleGamers, says. When I ask about the back and forth with the company, he explains that promising discussions with Nintendo of America about promoting accessibility are always killed when “corporate gets involved.” “We’re not privy to details,” he says. “We have tried reaching out to Nintendo on the corporate level only to be met with silence.”
Much of Nintendo’s marketing rollout for the Switch has been hung on the idea that gaming should be for everyone, with television advertisements dedicated to showing people of all ages taking their Switch wherever they go – playing in living rooms, on rooftops, in garages, with their friends. However, for gamers with disabilities, Nintendo’s inaction has painted a different picture, one of a company that’s willing to engage with an ideal for marketing purposes but apparently has no interest in following through on those notions in a practical, compassionate manner. A brief Google search will reveal a bevy of articles from gamers with disabilities talking about how motion control mechanics for puzzles in Breath Of The Wild being impossible to perform, thus barring them from progressing as well as those who lament the lack of options to remap the controls in Splatoon 2. [...]

The Fight To Make Games Accessible For Everyone
We talked with console makers, developers, and accessibility advocates to get a full picture of the efforts to make the idea that games are for everyone a reality.

Based Nintendo. Fucking gimps should've been more careful lol