The Fight To Make Games Accessible For Everyone - Or how Nintendo fucking hates the disabled

As long as they have colour blindness settings I don't give a fuck. Even then it only matters if differentiating colours is an important gameplay element. Spoiler; it almost never is.

If you are colorblind there's a question about that and games that I've wanted to ask someone. How fucking garish, color wise, can a game be before it bothers you?
Does this bother you as much as it bothers me?
urgh.jpg


Driving up the usage of one-handed controllers and therefore driving down their cost is easy: bundle them with hentai games.

ASCII used to make those for jRPGs, the idea as far as I know was to have one hand available to take notes while playing. Probably for eating and pissing in jugs as well, those games can be pretty long.

Snes
asciisnes.jpg


PSX
asciipsx.jpg


PS2
asciips2.jpg
 
If you are colorblind there's a question about that and games that I've wanted to ask someone. How fucking garish, color wise, can a game be before it bothers you?
Does this bother you as much as it bothers me?
View attachment 762745
I've got the most common form of red-green colour blindness which unfortunately doesn't spare me at all from this monstrosity, but it might blunt the effect a bit. Disgusting.

Something I always wondered about when I was young was whether colour blind people had sharper eyesight like a cat or dog; more rods in the eyes for detail and movement, less cones for colour. Ive worn glasses for myopia my whole life but as long as I'm wearing them I can see details at a further distance than most people.

On phone right now so I'm too lazy to source this but I read somewhere in the last few years that a study was done on colorblind people and it was found that they did indeed have sharper eyesight because the lack of cones was made up for by extra rods.

Like I said, sperging. But there it is.
 
Last edited:
  • Informative
Reactions: John Titor
What is it with furries and eyerape? Dust wasn't terrible but jesus.

I just assumed that the guy making it was colorblind. There's an old story about a guy that programmed/made UI graphics for Bard's Tale, things looked good it was just the color choices made no sense. He was colorblind and I think he didn't know that. It sounds impossible but I have a very similar story about a guy I knew who made 3D models. He was technically sound and the models looked great in their grey untextured form. But he was multi-talented and the textures he made was good but... the colors he used were like that Dust screenshot. Teal, dark grey, hot pink - colors that go together as well as toothpaste and orange juice. He didn't know he was color blind, he didn't even know it was a thing.
 
I just assumed that the guy making it was colorblind. There's an old story about a guy that programmed/made UI graphics for Bard's Tale, things looked good it was just the color choices made no sense.

Whoa. I'm not eye crippled like that, that's probably the exotic version.
 
I just assumed that the guy making it was colorblind. There's an old story about a guy that programmed/made UI graphics for Bard's Tale, things looked good it was just the color choices made no sense. He was colorblind and I think he didn't know that. It sounds impossible but I have a very similar story about a guy I knew who made 3D models. He was technically sound and the models looked great in their grey untextured form. But he was multi-talented and the textures he made was good but... the colors he used were like that Dust screenshot. Teal, dark grey, hot pink - colors that go together as well as toothpaste and orange juice. He didn't know he was color blind, he didn't even know it was a thing.
Wrong, grey, teal, and hot pink have always gone together well. They're also what's mostly used in retrowave/vaporwave stuff, especially when trying to make things look like 1980's Miami.
FJmT9iT.jpg


also tooth paste and orange juice are blue and orange which are complimentary colors. So yes They actually do go together.
 
  • Thunk-Provoking
Reactions: Fagnacious D
Wrong, grey, teal, and hot pink have always gone together well. They're also what's mostly used in retrowave/vaporwave stuff, especially when trying to make things look like 1980's Miami.
also tooth paste and orange juice are blue and orange which are complimentary colors. So yes They actually do go together.
In defense of his utter disgust, turquoise neon landed in the 50s and trying to match around turquoise in any way other than "garish" is absolutely impossible. Pairing this with the already popular peach tubes everyone was used to and the way it was getting way cheaper to buy and produce, it ended up everywhere.
People came to love the 'diner look' because of the tech necessarily driving it, so if you didn't live that or haven't had time to appreciate it in the same way, then it's probably going to look awful. Also, probably not the best picture to choose as an example, since they look pretty awful too.
As far as color compliments go, the kinds of orange and blue you see together most often are more like this, not like this. When you do see the more brighter version you use the orange purely as an accent and not as a major part of the set, like so:
kitchen-color-schemes_7_blue-and-orange.jpg
(contrast tone with)
54eb8fc9f3eea_-_01-classic-palette-upholstery-0814-xln.jpg

Certainly not slapping the most saturated versions of that shit all up on top of each-other without any anchor or intervening colors.
 
I’ve honestly worried before that if I ever lost a hand/arm I wouldn’t be able to play video games or jerk off.

I’m sure it would suck, but it would be incredibly expensive to try to come up with a specialized game or peripheral that could be used by the crippled.

Fucking crowdfund it.

See, this is what I also thought when reading the article. That instead of asking devs to take away game mechanics (as wonky as some of Nintendo and other devs' design decisions are, I'd rather they try to push stuff and see what works instead of sticking to same stuff over and over), there's a market opportunity for controllers for disabled people. I'm sure the disabled market is not a small one when talking about absolute figures, so it's really up to enterprising disabled people to work with peripheral makers and make controllers that allow them to do stuff they might not be able to because of their disability. Motion controls hindering you from solving some shrines in Zelda? A theoretical controller for disabled people could just have them use stick input or something and feed that data back to the Switch as motion input.

Granted, there are stuff that really should be handled dev-side (like, say, colorblind options), but some of the complaints raised in the article can be handled by a third-party and actually improve the lives of disabled gamers moving forward assuming a controller is made for them (kudos to Microsoft for their adaptive controller).

But yeah, in this day and age, remappable inputs should already be standard at this point.
 
It can go a couple of different ways depending on other factors. I have no expectation of action games like Zelda or Splatoon to cater to cripples and their needs. On the other hand, there's this sweet interaction between a Legend of Grimrock developer and a disabled customer, where in development the point was raised that the on-screen UI arrows most people didn't use had some value to the disabled, so they added them in as a toggleable option in the span of 3 hours as a courtesy:

View attachment 762412

This works because the genre is slower paced and grognards support their own versus gangweed jokers on Fortnite. But anyways, fuck advocacy groups and find something within your means to play via social media, we live in an amazing age for cripples and gimps where they can wield a great deal of virtual freedom if they're willing to work for it. But like all things, most people can't get everything they want.

Remind me of the Eye of the beholder interface or Ultima underworld, never knew if someone haxxed it to put WASD + Mouse in it
 
Wow, talk about irony. I remember when Nintendo was praised for making games more accessable to disabled folk with the Wii back in 2009 (and, if we want to go back EVEN FURTHER, with the NES via their obscure-as-fuck Hands Free Controller that you could only get by calling customer service and shelling out $120).
It would probably be an improvement, considering how the Joy-Cons tend to start drifting on their own after a few months.
That's been happening to my left Joy-Con's analog stick and it's prevented me from picking up Splatoon 2 again, it sucks and I've tried almost everything except for buying a brand new one.
 
Back