The Final Fantasy Thread

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My wholly uneducated guess is they wanted to maintain the same separation of each player's personal screen like there was with the GBA links.
That's going to ruin the game in the long run; when the servers are down it's just a single player game.
 
That's going to ruin the game in the long run; when the servers are down it's just a single player game.
I'm curious if some form of direct connection will be implemented down the line before that happens.
Granted, I've been looking at the other staggeringly daft design choices other players are talking about, so I'm not sure if it matters too much in the long run.
 
That's going to ruin the game in the long run; when the servers are down it's just a single player game.
If nothing else, it's a very decent quality single player game by itself.

The problem with that, I fear, is that even the single player is being treated as an online service, as I've noticed my game sometimes takes moments to "connect" even though I've been strictly playing the single player portion of it thus far. Meaning, if the multiplayer goes down, the single player for the game will go down with it. I suspect this might be the case since it's multiplatform even to phones with a "free" version of the game also available.
 
I love the story of FFXV but too fucking bad it never got finished.
I really just wanted to see Arydn go against his fate.
Really love how Square, which has always made bad sequels to their mainline entires (X-2, anything about ff7), is how sequelizing everything right away. Really responsible storytelling. A lot of integrity.
 
I have not touched 15 in awhile but I heard original version of comrades is effectively unplayable(despite coming with the Royal Edition) and trophies/achievements for it are unable to be earned despite being visible.
 
Speaking of Final Fantasy X, I've been playing through it recently and I'm stuck at that fucking Yunalesca fight. That fight is so goddamn unfair, and it's easily the worst in the game. I also fucked myself over because I neglected to collect many of the recommended armors for the fight (like confuse, silence and blind proof stuff), which makes the fight feel like pulling teeth. The only real option I have is to grind Yuna to get Holy, which is going to take fucking forever because I haven't even learned Curaga yet.

I love Final Fantasy X, but I don't think it loves me with how increasingly frequent the bullshit boss fights are in the last stretch of the game.

Yunalesca is the last wall in the game and after that the game becomes a joke. Have you found out that you have to be a zombie to avoid Mega-Death?
 
Yunalesca is the last wall in the game and after that the game becomes a joke. Have you found out that you have to be a zombie to avoid Mega-Death?
Yeah, I made sure to look up a walkthrough ahead of time so I had an idea of what to do. The problem I'm having is getting through to the third phase. I don't deal nearly enough damage to get through her second phase without at least needing to heal, which I can't do since that hurts zombies.

I heard somewhere that she won't do Hellbiter if you have at least one person who's zombified, but when I tried it she did it anyway, so I'm out of ideas at the moment. I might un-zombie one person and see what that does but outside of grinding I'm at a loss.
 
I have not touched 15 in awhile but I heard original version of comrades is effectively unplayable(despite coming with the Royal Edition) and trophies/achievements for it are unable to be earned despite being visible.
Yeah now that Comrades is standalone the add on version is dead. You can import you character and keep all your stuff and the standalone version is free if you own the add on version but once you upload your character you can't go back and also the new version of Comrades fucks up your character's cameo side quest in the Royal Edition and just loads a generic stand in character instead for it.

I don't know about the trophy thing since I never really care for them but I can 100% believe they fucked that up too.
 
I am going to be starting with IX because thats one i haven't played yet but been meaning to for years. Well, i did start it once but didn't get very far, now i am trying again with the hd remaster.

My favorite is VIII, is the one i have played the most, i don't really care about the hate it gets, people autistically hating the junction system is trite as fuck. I wasn't into the card game though so i missed a lot of the stuff that would make for OP builds, the system gives you ways were you can break it but i don't care too much about maxing and the meta when i play games so i played very normally and still beat it without really feeling frustated about the junctions. I feel that became the main opinions thanks to youtubers who didn't bother even giving it a thought, like sure, the summon animations take too long but if you are junctioning properly theres no reason why you should be summoning so often or barely at all for most fights, if you are junctioning decently theres also no reason to grind, so thats cool. I'll admit the orphanage plot point and the amnesia was kinda silly.

Gameplay wise i feel X was the most fun one, i really enjoyed it too, probably my second favorite.
VI was nice as far as snes games go but i still find it extremely overrated, a remake of VI would be cool for the aesthetic alone though. VII was ok, i feel some of the lore and concepts were more interesting than the game, Midgard was a cool setting to have any sort of fantasy story in, but i found myself bored often playing it. I don't very much care for classic FF, 1-3 i played briefly and found them very arcaic and tedious (i was already above age when i emulated them) i didn't beat V and IV either, i droped them at like a quarter of the game in.

XV felt unfinished, it felt a lot more like westerner rpg and it had the same tone inconsistencies western open world rpgs have sometimes (this just in, your father the king died, the kingdom is in disarray but hey, its cool, lets go fishing and sightseeing just after hanging up! ) i usually don't go for that type of open world games but i had a nice time with it regardless, it was a pretty weak game as far as combat goes, and the few dungeons really sucked but the character interactions and just chill road trip roleplay made up for it. The plot was not great but i did liked the characters so that was cool, just needed better dramatic climaxes, the random dialogues with character exposition you have with each companion while traveling are more memorable than the mayor events in the main storyline.
 
I’m nearing the end of my replay of VIII, the first time I’ve touched the game in twenty years, when I beat it during its initial release. And although the junctioning system is far from my favorite, I do have to concede that I judged it too harshly back then. The game gives you plenty of opportunities to power yourself up early, and refining things for magic should make for very few occasions of just continually drawing spells after the Dollet mission. Admittedly, some of this feels like “busy work,” to quote Spoony, but that kind of argument could be applied to just about any RPG system if you’re pedantic enough. I still feel like the story doesn’t quite gel for me. I do like how we see a lot of Squall’s internal dialogue, perhaps a necessary choice given how reticent a main character he is, but I just don’t buy how everyone likes him when he is still in the surly stage of his arc. And most of the rest of the party is just kinda there. The whole amnesia orphanage reveal almost feels like the developers didn’t want to create a bunch of different backstories and character specific side quests, so they took care of it in one fell swoop.
 
VI was nice as far as snes games go but i still find it extremely overrated, a remake of VI would be cool for the aesthetic alone though
I have a hard time getting into VI, and a lot of it has to do with the translation. It feels a little off to me, like sometimes what characters are saying doesn't always match up with each other (the biggest example to me is when Terra calls Sabin a bodybuilder but then Sabin refers to himself as a bear). That and sometimes it feels less like an epic story about rebellion and more like a Saturday morning cartoon. The gameplay itself is fine and I like how the game's aesthetics serve as a middle ground between the medieval fantasy of the previous five games and the more high-tech direction the series goes, but the translation more often than not pulls me out of the story.

I've been meaning to give the GBA game a shot because it's got a more accurate retranslation, which might help with my investment with the story overall.
 
I've been meaning to give the GBA game a shot because it's got a more accurate retranslation, which might help with my investment with the story overall.
This is the version of VI that I played and I never really got the impression that the story wasn't taking itself seriously. For me V is the cartoony one cause they put internet memes in the dialogue.
 
I have a hard time getting into VI, and a lot of it has to do with the translation. It feels a little off to me, like sometimes what characters are saying doesn't always match up with each other (the biggest example to me is when Terra calls Sabin a bodybuilder but then Sabin refers to himself as a bear). That and sometimes it feels less like an epic story about rebellion and more like a Saturday morning cartoon. The gameplay itself is fine and I like how the game's aesthetics serve as a middle ground between the medieval fantasy of the previous five games and the more high-tech direction the series goes, but the translation more often than not pulls me out of the story.

I've been meaning to give the GBA game a shot because it's got a more accurate retranslation, which might help with my investment with the story overall.
The GBA remake does some good things (fixes the accuracy bug so blind has an actual effect, the Mt Zozo monsters actually do dodge nearly all regular attacks, etc), they do some half-assed patches (to remove Wind God Gau/Gogo they just made them unable to equip the Merit Award), and did a few bizarre things (Many of the new "super weapons" don't really take into account what stats are actually useful fir the character, especially since you can farm Illuminas now). I'll be honest, I haven't done much with the new spells added, they're all super late game and by then I've already decided on my infinite loops. Kind of like the Necromancer in FFV advanced that you get for beating the bonus dungeon and the boss rush mode. Sure, it's awesome but who gives a shit at that point.
 

Rumor is that FF16 is going to be announced this Wednesday during the Sony showcase. Can't wait to see how it will crash and burn.
It will only crash and burn if it's an MMO.

Apparently 7 part 2 may wind up coming sooner than later. However it's sounding like they're going to be deviating with battle systems so 7 Remake isn't the same as the next mainline title.

You might get pure turn based but there's going to be a series of conditions like DOS2 so it's not basic bitch turn based.

They're also putting out another Mana title and it's supposed to be remake of Legend. Most of SE's releases have been fairly competent lately and I think 15's entire fucked up development is what changed shit around. Let's also not forget that they might also show off the next Dragon Quest Monsters game running off the unreal engine.
 
Final Fantasy XVI was announced today as a PS5/PC exclusive. No mention of a potential release date, but the trailer suggests that it’s a return to medieval themed high fantasy melodrama.
 
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