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- Sep 26, 2019
It's a good game from a series where the latest entry is a very ugly chibified mobile version of a boy band simulator from 6 years agoYou niggas love tactics
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It's a good game from a series where the latest entry is a very ugly chibified mobile version of a boy band simulator from 6 years agoYou niggas love tactics
Advertising and marketing tend to eclipse actual development cost in quite a few instances. Mobile Games have huge advertising budgets compared to their minimal development costs.Still playing FFVII and recruited Vincent. Granted, I am a total wimp at this game (me using the cheats on the PS4 version says everything about how much of a ***** I am), but I'm still really loving this title.
To think, it still ranks as one of the most expensive video games ever created when adjusted for inflation, mainly due to the humongous marketing campaign Square and Sony put out for it. Yet during those years, such pushes were actually noteworthy events reserved for games that truly deserved it, as opposed to the non-stop overblown hype machine we see every year from the likes of EA and Activision. It definitely makes me feel a bit melancholy knowing that.
FF7 was never a particularly difficult game, so I think of those cheats as more akin to "don't waste my time" options. After all, old JRPGs can be practically impenetrable without ways to speed them up.Still playing FFVII and recruited Vincent. Granted, I am a total wimp at this game (me using the cheats on the PS4 version says everything about how much of a ***** I am), but I'm still really loving this title.
To think, it still ranks as one of the most expensive video games ever created when adjusted for inflation, mainly due to the humongous marketing campaign Square and Sony put out for it. Yet during those years, such pushes were actually noteworthy events reserved for games that truly deserved it, as opposed to the non-stop overblown hype machine we see every year from the likes of EA and Activision. It definitely makes me feel a bit melancholy knowing that.
Still playing FFVII and recruited Vincent. Granted, I am a total wimp at this game (me using the cheats on the PS4 version says everything about how much of a ***** I am), but I'm still really loving this title.
To think, it still ranks as one of the most expensive video games ever created when adjusted for inflation, mainly due to the humongous marketing campaign Square and Sony put out for it. Yet during those years, such pushes were actually noteworthy events reserved for games that truly deserved it, as opposed to the non-stop overblown hype machine we see every year from the likes of EA and Activision. It definitely makes me feel a bit melancholy knowing that.
You're talking Europe, right? I figure America proved that Christendom likes JRPGs, but Europe just didn't get many because of the monumental task in translating such dialog-heavy games into several languages, alongside how each language would need its own cartridge due to space limitations.It certainly felt like a really big deal at the time. JRPGs were a niche interest back then, the only FF officially released here prior to 7 was Mystic Quest, which must have made it somewhat of a gamble for them.
You're talking Europe, right? I figure America proved that Christendom likes JRPGs, but Europe just didn't get many because of the monumental task in translating such dialog-heavy games into several languages, alongside how each language would need its own cartridge due to space limitations.
and speaking of Europe and Final Fantasy, wasn't the Spanish translation of 7 laughably horrible, with like characters calling the active team a "fiesta" (because "party" as in fête -> "fiesta")? I wanna read more about that.
Man, just seeing that still of the magitek armor on the march gets the opening song stuck in my head.![]()
Final Fantasy VI Pixel Remaster Screenshots Reveal Upgraded 2D-HD Scenes
Famitsu has a new preview for Final Fantasy VI Pixel Remaster and the screenshots from the preview appear to showcase a moderate upgrade.gameinfinitus.com
Final Fantasy VI Pixel Remaster Screenshots Reveal Upgraded 2D-HD Scenes
by Joel December 17, 2021
Famitsu has a new preview for Final Fantasy VI Pixel Remaster and the screenshots from the preview appear to showcase a moderate upgrade.
Final Fantasy VI is one of the last games to get the pixel remaster treatment from Square Enix, but they might be going the extra mile with this one and adding more than a simple pixel upgrade. One of the screenshots, the famous Opera scene in FFVI, was seen in the Famitsu preview article and it shows completely revamped graphics in the new 2D-HD engine that was seen in Octopath Traveler and the upcoming Project Triangle.
The comparison below is for the Opera scene in the original release and the pixel remaster.
FFVI Pixel Remaster is also listed as coming in Winter 2021, so a release date is possibly going to be announced soon.
Bravely Default 1/2 are about as straightforward of a FFIII/V successor as Square is ever going to make. BD2 has a pc port and 1 is easy to emulate.If there's one thing about Final Fantasy that I honestly miss, it's the Job system. I know that XI and XIV managed to "perfect" the job system by integrating it into an MMO and honestly? I'm happy that such a cornerstone of early Final Fantasy still exists in some capacity. With that in mind though, I really miss the old-fashioned job system in single-player FF games.
I've been going through Final Fantasy V Advance for the first time as an adult and I was honestly taken aback by the sheer flexibility of the job system. You have incentives to experiment with and eventually master multiple jobs. Ultimately, this means that the endgame goal should be to master all jobs so that you can go to town on Neo-Exdeath/Neo-Shinryu with a Mime/Freelancer. This is a non-issue for me though, because I'm more preoccupied with the journey than the destination this time around.
It's such a shame that X-2 is the closest to a "modern" mainline Final Fantasy game that has a robust job system.
Shame that 2 is one of the worst RPGs ever made.Bravely Default 1/2 are about as straightforward of a FFIII/V successor as Square is ever going to make.
Get good lolShame that 2 is one of the worst RPGs ever made.
I beat ye old dragon bonus boss in it.Get good lol
Well I’ll give you credit for going for nearly 100% completion in a game you hate.I beat ye old dragon bonus boss in it.
It is still a horrible, piece of shit game with shit mechanics.
I think I got 100% completion. I beat all the rematches and the new dragon cunt and the true ending version of the final boss..but the game is poorly designed bullshit.Well I’ll give you credit for going for nearly 100% completion in a game you hate.
That’s what bravebearer’s equalizer is for, it makes that easy to deal with. As for DPS absolutely breaking the combat system at the end is what makes class based RPGs fun. (Like FF tactics) I will agree that the counters definitely are annoying for most of the game. The lack of information the game gives you about enemies even after examining definitely feels like an oversight.I think I got 100% completion. I beat all the rematches and the new dragon cunt and the true ending version of the final boss..but the game is poorly designed bullshit.
Difficulty does not mean "We are going to have every single boss in the end game counter attack by gaining brave, which you have no real counter play to except to DPS so hard they don't get to act" Like Bravely default 1 had some stupid aspects to it in the late game, but Bravely second was much better about that crap..and Bravely Default 2 took a giant shit on the floor by taking what was an acceptable idea "Most enemies have a counter attack, so you need to choose your attacks carefully." to "Every action you take just grants your enemy a Brave Point so you will eventually just get fucked by the AI deciding it is fuck you time."
The Entire Brave/Default system has never really worked and I honestly think the games would be unironically better off without it.
Yes because a game that requires the use of the OP class to defeat the final boss is well designed. Mind you I said fuck that shit the moment I realized that the Shitty Dark Knight wannabe classes Ultimate skill scaled with HP spent if you used the Redmages HP to MP conversation ability.That’s what bravebearer’s equalizer is for, it makes that trivial.
Well it didn’t require it obviously, like yo said you can use the hell blade+ redmage or others if you want, that’s what makes it fun.Yes because a game that requires the use of the OP class to defeat the final boss is well designed. Mind you I said fuck that shit the moment I realized that the Shitty Dark Knight wannabe classes Ultimate skill scaled with HP spent if you used the Redmages HP to MP conversation ability.
Which makes the game even more hilariously broken because you kill everything except dragon in one round.
Its an extremely fun game to fuck with and there are lots of ways you can play it. FF6 is similar. Both are pretty easy (though FFT actually does start out challenging) but have a multitude of ways to break them.You niggas love tactics