The Final Fantasy Thread

Completely missed that in my playthrough. Either it's a sidequest I skipped or some bit of random gay ambiance. I'm not gonna give 7 too much jazz for this considering they cut out the scene where cloud gets dogpiled in the honey bee inn.
As long as the gay niggers touching each other in public are relegated to side quests it's fine, surely there's no way they'll ever make their way into main quests.
 
As long as the gay niggers touching each other in public are relegated to side quests it's fine, surely there's no way they'll ever make their way into main quests.
All I know is I actually played the game, beat It and I liked it. Gay people exist at the beach and I'm assuming sacrifice's had to be made to get the girls in bikinis for new game plus.

I can live with that.
 
I can't believe I never heard of this. How's that go?
Sounds reasonable, but i can't find why.
I mean, Squall is stabbed by the sorceress but overcame it in the same cutscene.
And what about Riona? She's the motherfucking Angel. Can even revive him for plot armot but whatever.
 
I guess I'm pretty late to this but I'm finally getting around to playing the pixel remaster of the original Final Fantasy, I'm just in the middle of the volcano dungeon and I honestly think it might be my favourite version of the game now. I grew up with the nes version and I've played through the PlayStation and GBA versions and I 100%ed the bestiary in the GBA one. So far, I really like how they went about the updates and changes in the pixel remaster version.

I like how they went back to the magic charge system instead of the mp system. It makes the dungeons fun and tense again instead of boring repetitive slogs. I liked the GBA version but it has that problem a lot of FF dungeons have where once you have magic and ether it's pretty much just a matter of keeping yourself healed up and your mp topped up. The pixel remaster makes the dungeons about resource management again. I also like how they kept the cost of Phoenix downs and Remedies high and though they added ethers to the game, they seem like they're mostly just useful for emergencies.

I like the graphics and music updates. Some of the monster sprites are a little meh but overall I think it's my favourite version of the artwork. The updated soundtrack isn't bad. I like some tracks better in this version. The battle theme and overworld theme are good. For a lot of the dungeon and cave themes I prefer the ps1/GBA versions though. Overall I like it better than the FF5 pixel remaster soundtrack. I wasn't really a big fan of that one.

The one thing I'll say is maybe the game feels a bit too easy. But it's hard to say. It's definitely easier than the nes version. I'd say it's probably easier than the GBA version too but somehow feels harder. Maybe because the dungeons feel more stressful. I'm not sure if maybe I'm just overlevelled. I didn't grind much, but I seem to have a lot of money and potions and I've been auto battling my way through Mt. Gulg pretty easily. I've gotten through every boss battle first try, but a couple have been close. I was pretty weak by the time I got to the end of the Marsh cave and only had one character left by the end of the boss fight and I came pretty close to losing against Lich but overall everything just feels easier.

The map system sort of makes it easier as well I guess, but mostly just less tedious. It's not really fun running through a shit ton of random encounters only to reach an empty dead end and to have to make your way back across an entire floor through yet another shit ton of random encounters.

I know it's missing whatever extras were in the GBA version but I barely remember that dungeon and I'll probably be over playing the game by the time I get to the end anyway and probably wouldn't have even bothered with the extra shit.

I don't know if it's the best version of the game out there but so far the pixel remaster's a pretty good version and I don't really have any complaints.

Edit: Having just finished it, I was too generous with the difficulty. It's stupidly easy. Pretty much once you beat the volcano and have enough money to buy 99 hi-potions you can turn on auto battle and just walk through the game. All of the challenge from the beginning of the game is pretty much gone. The random encounters don't pose any challenge, the rest of the bosses are pretty much a joke. I know the later game usually gets a bit easier in all the versions but this was too easy. I didn't even end up using the entire stack of potions I had like 50 left still by the end. The balancing seems pretty out of whack. I didn't even really try. I just left the warrior, ninja and black mage on attack and used the gauntlets and the black robe with the white mage for pretty much the entirety of every dungeon after the volcano. I didn't grind or really do anything extra. I went straight from place to place, went through the dungeons collecting every chest, but not fucking around with dead end paths and I was basically invincible. It was a bit disappointing after the fairly satisfying level of difficulty in the early game. Even the Chaos fight was pretty easy and I managed to stay at mostly full health for most of the fight.
 
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I finished VIII and my thoughts remain the same - it's perfectly fine, the weakest of the PS1 trilogy but still solid and a lot of the hate has been overblown. I mentioned in the last post how the collective amnesia is bad writing, but the other issue it leads to is that all the characters are almost the same age and have the same life experience. Aside from Squall and Rinoa, none of them have anything to do or any character arc beyond disc 1 either, like how Seifer has a redemption arc, except it skips the part where he commits the act that redeems him. I'm not sure if the implications of the gardens raising child soldiers really occurred to them either.

Despite all that, it still would have been nice to have a proper remaster, but I can't imagine Square Enix will ever be that interested. Seems telling that in the Ultimania Archive it gets 68 pages, whilst VII gets 112 and IX 125.
 
So, since FF16's Clive is in Tekken 8, I thought I might as well post this here:


Thought this might fit the thread.
 
I finished VIII and my thoughts remain the same - it's perfectly fine, the weakest of the PS1 trilogy but still solid and a lot of the hate has been overblown. I mentioned in the last post how the collective amnesia is bad writing, but the other issue it leads to is that all the characters are almost the same age and have the same life experience. Aside from Squall and Rinoa, none of them have anything to do or any character arc beyond disc 1 either, like how Seifer has a redemption arc, except it skips the part where he commits the act that redeems him. I'm not sure if the implications of the gardens raising child soldiers really occurred to them either.

Despite all that, it still would have been nice to have a proper remaster, but I can't imagine Square Enix will ever be that interested. Seems telling that in the Ultimania Archive it gets 68 pages, whilst VII gets 112 and IX 125.
The draw system is the worst thing in any RPG ever made and ruins the entire game for me. If not for that, I'd be perfectly happy with it. But as it stands it's my least played FF by a long shot. Yes, even less than 2.
 
So, since FF16's Clive is in Tekken 8, I thought I might as well post this here:


Thought this might fit the thread.
Clive is honestly a character that deserved a better game now that I think about it. He's more interesting outside of his sandbox in 14 and this
 
Clive is honestly a character that deserved a better game now that I think about it. He's more interesting outside of his sandbox in 14 and this

Yeah, the 14-16 crossover event was... pretty lackluster. Didn't do anything interesting. You'd think Clive would've had more a reaction to the crystals and such, but... there was basically nothing.

I will admit; I didn't do too much with FF16, but I did enjoy what I played. I sucked at the combat, but I thought the world was kinda interesting. Granted, I don't have the most experience with the rest of the FF franchise, so...
 
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Yeah, the 14-16 crossover event was... pretty lackluster. Didn't do anything interesting. You'd think Clive would've had more a reaction to the crystals and such, but... there was basically nothing.

I will admit; I didn't do too much with FF16, but I did enjoy what I played. I sucked at the combat, but I thought the world was kinda interesting. Granted, I don't have the most experience with the rest of the FF franchise, so...
I mean yeah it could have been better 14. But he's a more interesting character when he's outside the game of thrones lite vibe of his home game. His game isn't bad, it just doesn't feel like FF that much.
 
Final Fantasy peaked at VII and the next few games tried to be lesser imitations of that. X was the last good FF and then the series shit the bed.
Let's be honest, stranger of paradise is the most chudly final fantasy game to ever release. There was one point where it DIDN'T shit the bed.
but I thought the world was kinda interesting
If only it could've been explored a bit more...

Like really, you couldn't see ANY of the major cities in that game?
 
The draw system is the worst thing in any RPG ever made and ruins the entire game for me. If not for that, I'd be perfectly happy with it. But as it stands it's my least played FF by a long shot. Yes, even less than 2.
Isn't the worst issue with FFVIII that you hurt yourself hard by actually grinding out levels?
 
It would be worth it just for killing the "Squall died in disc 1" fan theory.
I mean it’s already been said that it isn’t true by the director.

I haven’t been involved in much fandoms since before troons ruined everything. What’s the problem with FF7 fanbase?
There’s nothing qualitatively unique it’s just really bad and dumb. FF in general has kind of a dumbass tumblr fanbase and FF7 is where it’s most concentrated. And also has the worst shipping as you might expect.

Above you can see mention of the Squall is Dead Theory. Well imagine lots of that bullshit but also people take it very personally and with less than zero good faith because Squall being alive or dead is a lynchpin to their personal agendas about something they’re emotionally malinvested in. And that’s the FF7 fanbase. It’s a fanbase that can’t admit the obvious about the two theme songs we’ve gotten because it’s technically fuel for a ship they don’t like (even though part of its identity is not culminating, even acknowledging it is too much).

And the fanbase has always been notorious for never playing FF7 or never remembering what happens in it (like Persona fans), and has waves of newcomers who treat the entry that led them into the franchise as the proper state of the settings and characters.

A common occurrence is people not accepting that the status and meaning of various things has changed over the years because of new entries. And I don’t mean oldheads clinging to the past (that’s very rare for some reason, even though the original game totally annihilates its spinoffs in quality) but people refusing to accept that it’s reasonable to follow 1997’s perspective on its own story, the one being remade, than make everything a Crisis Core reference (CC is the big newfag entry point so a lot of people want too many things to lead back to Zack for instance).

And I’m guilty of being an oldhead, which is evident in my examples, but I do think it’s kind of ridiculous that it’s impossible to have the very normal fan discussions about how prequelizing and sequelizing this one game has changed a lot of its substance. Star Wars fans can enjoy that luxury and they’re hardly mensa members.
 
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