The Final Fantasy Thread

That's a bit of a mind puzzle. You get the perfume from someone having trouble in the bathroom by giving them something out of a vending machine, and your choices are deodorant, digestive, and disinfectant.

I remember screwing that up as a kid because you're trying to pretty yourself up for Don, so I chose deodorant, not really thinking about why I was giving it to the guy in the bathroom. Digestive gets you the best perfume.

I always enjoyed the arbitrary nature of it. You can't think your way through this section, you just have to understand how it works. The feedback loop is short, though, so the "unfairness" is tolerable. It lines up well with the seedy nature of the Wall Market, but maybe I'm reading into it a bit too much.

Sors immanis
et inanis

First latin I ever learned, I've seen it live 6+ times now. I'm such a faggot </3
 
As mentioned in the GameFAQs thread, it appears that the remake demo has been found out and datamined by hackers. With a whopping 10 GB for just the demo alone, (main game is 70ish GB) you can read more about it here:
With less than three months to go before its announced March release date, the upcoming game Final Fantasy VII Remake has already kicked the year off with a bang—though likely not the way its creators at Square Enix intended. Hours before the end of 2019, the game's playable teaser demo leaked before it had even been announced as a freebie for fans. (Most of its 45 minutes of content can still be found at YouTube as of press time, though we've grabbed screens of its 720p footage just in case.)

Once Square Enix gets down to takedown business, however, there's also the matter of what else came packed into the leaked demo's file set: a ridiculous amount of uncleaned code from the rest of the upcoming retail release, including hours of music and apparent spoilers.

The story began on Christmas Day with a hint of this very Final Fantasy VII Remake demo. Gamstat, a public depository for updates to the PlayStation Network's newest products, posted an official image for both this demo and another unannounced game: a remastered version of the portable PSP classic game Patapon 2. This one-two punch of classic-gaming fan service could have ended there, but days later, the FFVIIR files found their way to impatient users.

Scattered reports suggest that those users simply employed a spoofed IP address to access the demo ahead of its public launch and were even able to download the resulting files on average Windows PCs. Such a method suggests that Sony may not have a credentialed system in place to protect pre-release files on its PlayStation Network system, though users still needed to use either a "debug" developer PS4 or a modded one to play the game.

The demo ends with users being invited to pre-order the game's PS4 version via PlayStation Network, which suggests that this demo was meant for public consumption.

The resulting demo runs a bit longer than what we both saw and played at E3 2019, and it includes a few new cinematic sequences that previously hadn't been revealed—in particular, footage of the classic game's villains at Shinra Corp watching and commenting on the actions of familiar heroes Cloud, Barret, and Wedge. Mechanically, not much has changed compared to what I described from this past summer; the action still looks like a refined action-RPG system that builds upon the good ideas from 2017's Final Fantasy XV, and its real-time rendering of classic characters looks fantastic within Unreal Engine 4.

Once the demo's earliest downloaders exported its files to PCs, however, and picked them apart with readily available tools, they found that its 10GB package was stuffed with content that's otherwise impossible to find in the course of the demo.

Spoilers from here on out—you’ve been warned

I'll go in order from mildest to wildest, in terms of hidden demo content that could be considered a spoiler.


A whopping four hours of music was unearthed from the package, though that raw runtime is a bit inflated with some repeating music. Half of the audio is dedicated to the soundtrack from the game's first "chapter," while the other half is tagged with "jukebox" and contains a mix of new and previously released remixes and rearrangements of classic Final Fantasy VII songs. Previous Final Fantasy games have come with bonus songs that can be played in the game's cars and bars, and this dump of audio suggests the same could be coming to FFVIIR.

Because the game is rendered in Unreal Engine 4, some of the included .PKG files are already being loaded and run on PC UE4 instances. Some users are already pulling out individual character files and renders so that they can animate familiar characters like Cloud (and we're sure that will get weird before long). Other users managed to get a folder titled "MINIGAMES" running, with one resulting demo showing off a rhythm-based button-tap game that sees Cloud "dancing" to dodge enemy attacks.

If you want to estimate the length of the game, you might be able to do so based on an attached "chapters" list, which currently contains 18 entries. (The game's first chapter, which appears to comprise the entirety of the demo, runs about 45 minutes.) This list is part of a larger dump of text that includes dialogue hints from the larger game, tutorial text, and even explanations of how certain familiar characters fit into this "remake" project.

This text, by the way, includes mentions of various pixel resolutions and frame rates, along with references to AMD and Nvidia hardware. Whether this is confirmation that Square Enix is planning a PC port of FFVIIR is unclear, however, since such text could be a holdover from pre-release Unreal Engine 4 tests.

The most tantalizing content comes from a series of storyboards and renders, some more complete than others. (Note: now deleted, sorry.) Some look like near-final versions of how the classic game's cast has been reimagined to run on PlayStation 4 consoles. Others appear to be flat-out reveals of how certain characters do (or don't) appear in different places than we saw them in the original game, which thus hint to some plot crossover tying the threads of other Final Fantasy VII-related media (particularly the 2007 PSP game Crisis Core). And if you're wondering: Yes, according to these images, Cloud will once again dress as, and pretend to be, a woman to trick the crime baron Don Corneo.

This slew of images deserves the most grains of salt in part because many come from unoptimized, incomplete renders with a severe lack of proper lighting, textures, and shaders. There's also the possibility that any of the images or text hints in the current leaked demo have since been updated or jettisoned due to the nature of video game development.

Though Square Enix has not formally commented on the leak as of press time, Square Enix scenario writer Kazushige Nojima used Twitter on Thursday to offer a sad, vague statement about "leaks."
(Article source.)

 
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If you want to estimate the length of the game, you might be able to do so based on an attached "chapters" list, which currently contains 18 entries. (The game's first chapter, which appears to comprise the entirety of the demo, runs about 45 minutes.

Others appear to be flat-out reveals of how certain characters do (or don't) appear in different places than we saw them in the original game, which thus hint to some plot crossover tying the threads of other Final Fantasy VII-related media (particularly the 2007 PSP game Crisis Core).
There's gonna be 20 parts to this fucking thing isn't there? All $60 a pop. Some requiring you to buy a PS5.
 
The imgur album linked in the article on my previous post seems to have been deleted, but I was able to find a few images from the datamine. Heavy spoilers inbound, images may be blurry and/or unrendered. I’ve also included the chapter names for this specific part.

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>Chapter 1: The Destruction of Mako Reactor 1
MAKO1 (Mako Reactor 1)
Chapter 2: Fateful Encounters
TOWN8 (Sector 8.)
Chapter 3: Home Sweet Slum
SLUM7 (Sector 7 Slums)
Chapter 4: Mad Dash
SLUM7 (Sector 7 Slums)
TOWN7 (Sector 7)
Chapter 5: Dogged Pursuit
TNNL4 (Sector 4 Tunnels)
Chapter 6: Light the Way
PLAT4 (Sector 4 Plate)
Chapter 7: A Trap is Sprung
MAKO5 (Mako Reactor 5)
Chapter 8: <>
SLU7T (Sector 7, Seventh Heaven)
SLU5B (Sector 5 and 6 Slums)
Chapter 9: Budding Bodyguard
SLU5B (Sector 5 and 6 Slums)
Chapter 10: The Town That Never Sleeps
SLU5B (Sector 5 and 6 Slums)
Chapter 11: Rough Waters
UNDG6 (Sector 6 Sewers)
Chapter 12: Haunted
GRAV7 (Sector 7 Train Graveyard)
Chapter 13: Fight for Survival
SLU7P (Sector 7 Pillar)
Chapter 14-1: A Broken World
SLU5A (Sector 5 and 6 Slums)
Chapter 14-2: In Search of Hope
UNDG7 (Sector 7 Sewers)
UNDG6A (Sector 6 Sewers)
Chapter 15: The Day Midgar Stood Still
PLAT7 (Sector 7 Plate)
Chapter 16: The Belly of the Beast
SBIL0 (Shinra Building)
Chapter 17: Deliverance from Chaos
SBIL0 (Shinra Building)
Chapter 18: Destiny's Crossroads
HWAY (Midgar Highway)

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For those wondering, this is labeled as JENOVA Pulse in the text files. This is who you fight at the very last chapter.
 
This is what happens when you distill wine from memberberries.

With two months to go it's looking fairly solid, I'm not seeing any serious red flags outside of LITERALLY JUST DISC ONE.
 
I figure this is going to provide them with enough work and stable profits so they can have final fantasy 16 not be a disaster.

They already have an outline and it looks like Crisis Core might get a remaster.
I hope so, I like that game and it deserves to be put on another system besides the PSP.
 
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There's gonna be 20 parts to this fucking thing isn't there? All $60 a pop. Some requiring you to buy a PS5.
Unfortunately, I suspect this as well. As much as I love the idea of a remake, the whole action-rpg thing ruins it for me. I'd rather just play the original than buy a PS4/5 for one game. Especially when that game will likely be several $60 parts to play the entire thing. Modern game development at it's finest.

I can't wait for the in-game currency only attainable through microtransactions. Then I can level up my materia the way it was supposed to be done. With my wallet.
 
I think they have to do the action RPG route because the way trends are going, it's too expensive a game to take a risk on especially since it's supposed to be the easy money release. Especially after how Dragon Quest 11's switch port bombed in the west.

Lets no also forget that everyone promptly forgot about Octopath Traveler. The only companies who have had luck with Turn based combat have been Falcom and Atlus and Falcom keeps things so budgets don't get out of control.
 
"We slaved on a new engine so we can pump out new FF games super quick!"

But also; cancel DLC and split this game nobody asked for into 4 parts over 5 years like some damn Yakuza game.
 
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Reactions: Your Weird Fetish
I think they have to do the action RPG route because the way trends are going, it's too expensive a game to take a risk on especially since it's supposed to be the easy money release. Especially after how Dragon Quest 11's switch port bombed in the west.

Lets no also forget that everyone promptly forgot about Octopath Traveler. The only companies who have had luck with Turn based combat have been Falcom and Atlus and Falcom keeps things so budgets don't get out of control.
To be fair, it does look like you can customize the battle system to emulate the original ATB style pretty closely. Granted, your party will move around and use base attacks on their own, but those won't amount to much without your commands unless you're facing really weak foes.

That being said, this is the first time the battle system of a really action oriented FF title has really impressed me (at least from what we've seen so far). Instead of looking like a dumbed down version of Devil May Cry hampered by menus, it looks like the real time system will have a relatively high skill ceiling where mastering will reward you with cool stuff, like being able to combine special attacks and spells between party members, all the while still needing some sense of tactics and resource management. I'm completely willing to accept if the game ends up sucking, but Maximilian Dood's coverage makes me think the people behind the remake are actually putting a lot of passion and effort into the game instead of treating it as a cynical, empty nostalgia bait.

The splitting up of the game is a bit concerning, but it looks like there's at least an effort being made to flesh out Midgar as much as possible. Hopefully this will translate to meaningful gameplay and story content instead of filling it with huge but empty and non-interactive areas.
 
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The imgur album linked in the article on my previous post seems to have been deleted, but I was able to find a few images from the datamine. Heavy spoilers inbound, images may be blurry and/or unrendered. I’ve also included the chapter names for this specific part.




>Chapter 1: The Destruction of Mako Reactor 1
MAKO1 (Mako Reactor 1)
Chapter 2: Fateful Encounters
TOWN8 (Sector 8.)
Chapter 3: Home Sweet Slum
SLUM7 (Sector 7 Slums)
Chapter 4: Mad Dash
SLUM7 (Sector 7 Slums)
TOWN7 (Sector 7)
Chapter 5: Dogged Pursuit
TNNL4 (Sector 4 Tunnels)
Chapter 6: Light the Way
PLAT4 (Sector 4 Plate)
Chapter 7: A Trap is Sprung
MAKO5 (Mako Reactor 5)
Chapter 8: <>
SLU7T (Sector 7, Seventh Heaven)
SLU5B (Sector 5 and 6 Slums)
Chapter 9: Budding Bodyguard
SLU5B (Sector 5 and 6 Slums)
Chapter 10: The Town That Never Sleeps
SLU5B (Sector 5 and 6 Slums)
Chapter 11: Rough Waters
UNDG6 (Sector 6 Sewers)
Chapter 12: Haunted
GRAV7 (Sector 7 Train Graveyard)
Chapter 13: Fight for Survival
SLU7P (Sector 7 Pillar)
Chapter 14-1: A Broken World
SLU5A (Sector 5 and 6 Slums)
Chapter 14-2: In Search of Hope
UNDG7 (Sector 7 Sewers)
UNDG6A (Sector 6 Sewers)
Chapter 15: The Day Midgar Stood Still
PLAT7 (Sector 7 Plate)
Chapter 16: The Belly of the Beast
SBIL0 (Shinra Building)
Chapter 17: Deliverance from Chaos
SBIL0 (Shinra Building)
Chapter 18: Destiny's Crossroads
HWAY (Midgar Highway)

View attachment 1087748
For those wondering, this is labeled as JENOVA Pulse in the text files. This is who you fight at the very last chapter.
This looks pretty awesome. Too bad I can't put Cloud in an Alice outfit like in my Japanese hentai doujins.
 
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