The Final Fantasy Thread

I think they have to do the action RPG route because the way trends are going, it's too expensive a game to take a risk on especially since it's supposed to be the easy money release. Especially after how Dragon Quest 11's switch port bombed in the west.

Lets no also forget that everyone promptly forgot about Octopath Traveler. The only companies who have had luck with Turn based combat have been Falcom and Atlus and Falcom keeps things so budgets don't get out of control.
I'd rather they just go full action then. I'd be plenty happy if the game played like DMC
 
My worry is that the combat will be a lot like 15.
Looks flashy and impressive with the teleporting, but was actually just mashing X repeatedly.
No skill or finesse needed, just mash button to win all fights.
 
To be fair, it does look like you can customize the battle system to emulate the original ATB style pretty closely. Granted, your party will move around and use base attacks on their own, but those won't amount to much without your commands unless you're facing really weak foes.
The game is going to have an option to be straight up turn-based if you so desire.
 
The game is going to have an option to be straight up turn-based if you so desire.
You mean like they're even stand still unless you give a command? Huh, somehow I've missed that.

Still, during the last few months I had went from not having any high expectations to really looking forward to the game. It might be a little too optimistic, but it really feels like people behind this remake are trying to make a real fan pleaser that can live up to the legacy of the original. Things might still go awry horribly, but at least you can't accuse them of lacking ambition or enthusiasm.

Me, I'm really looking forward to mastering the real time battle system, and by the looks of it it's gonna be super rewarding to pull of intricate, crazy team combos within a blink of an eye.

Hell, while I'm not sure if I'll pick the game up immediately at release, I'm tempted to buy a PS5 for it if there won't be a PC port in the foreseeable future. I say this as a PC fag who didn't even buy an Xbox One for his beloved Killer Instinct, and I worship that game so hard sometimes it's hard to resist the urge to sacrifice a dozen or two virgins in its honor.
 
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You mean like they're even stand still unless you give a command? Huh, somehow I've mist that.
Yup. Here's what Square Enix's website says (https://www.square-enix-games.com/en_GB/news/final-fantasy-vii-remake-classic-mode).

The new feature will thrill fans who prefer the original FINAL FANTASY turn-based battle systems to real-time combat.

The original FINAL FANTASY VII used the classic Active Time Battle (ATB) system. In that game, you would wait until an ATB gauge fills up, then initiate a command. Classic Mode recreates this style of gameplay for FINAL FANTASY VII REMAKE.

It’s a different way to play to FINAL FANTASY VII REMAKE’s standard combat modes - which see you attacking, dodging and blocking in real-time to charge up the ATB bar and initiate a special action.

In Classic Mode, characters fight automatically, so the player can instead focus on selecting commands. It essentially turns the game into a classic menu-based RPG!
 
I’m going to guess that future installments of this remake are going to ditch the overworld and essentially play out as story driven episodes
Nope, Overworld is now Open World segments more than likely. Think of how Final Fantasy 15 had you travel to different places, that's going to be in 7 because they're using the same engine.

It looks like they've gone the Shenmue route and made every NPC related to some sidequest in a way. I dunno if the beginning chapters require such an in depth understanding and explanation of everything but it certainly looks like what we're getting. I mean sometimes an item merchant is just an item merchant in most games and doesn't need a long quest chain on how they've become afflicted with vampyrism.
 
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Nope, Overworld is now Open World segments more than likely. Think of how Final Fantasy 15 had you travel to different places, that's going to be in 7 because they're using the same engine.

It looks like they've gone the Shenmue route and made every NPC related to some sidequest in a way. I dunno if the beginning chapters require such an in depth understanding and explanation of everything but it certainly looks like what we're getting. I mean sometimes an item merchant is just an item merchant in most games and doesn't need a long quest chain on how they've become afflicted with vampyrism.

Honestly, I just hope they learned from FFXV's mistakes.

The combat system was mostly fine for straight combat, but for people who liked using spells, summons, and other special attacks the series is known for, your choices were horribly limited and the battle system geared for action over classic RPG combat, and to be honest, turn-based and/or ATB was less hassle to choose that sort of thing. Even FF12 did it better in giving you options without stripping out anything cool.

I understand they are giving us old-timers who liked ATB/turn-based something back, I just hope it's good enough for nostalgia while still preserving the good things FFXV did, like battle dialogue to spice things up.

If they go with the overworld like FFXV did it, I hope they make it less boring than how long stretches of FFXV's world could be downright dull. Vehicles in the style of FF8 would be nice until you get other transportation too.
 
Honestly, I just hope they learned from FFXV's mistakes.

The combat system was mostly fine for straight combat, but for people who liked using spells, summons, and other special attacks the series is known for, your choices were horribly limited and the battle system geared for action over classic RPG combat, and to be honest, turn-based and/or ATB was less hassle to choose that sort of thing. Even FF12 did it better in giving you options without stripping out anything cool.

I understand they are giving us old-timers who liked ATB/turn-based something back, I just hope it's good enough for nostalgia while still preserving the good things FFXV did, like battle dialogue to spice things up.

If they go with the overworld like FFXV did it, I hope they make it less boring than how long stretches of FFXV's world could be downright dull. Vehicles in the style of FF8 would be nice until you get other transportation too.
One thing I'll give FFXV while kind of janky at times trying to line it up it was cool seeing the party fight together and do things like weapon swap with each other or show up in time to block an attack coming at Noctis.

Nothing would put a bigger smile on my face then seeing something like Barret fastball special Cloud or Tifa at an enemy.
 
Supposedly part 2 will be out in 2021 so it seems they're going to try to make it yearly. So I imagine not a whole lot of the core mechanics and shit will be changed. They'd probably keep the same character models too. The big thing would be making the new environments and new enemy models and animations that didn't appear in the first game, but that's feasible within a year especially since square's specialty is always having a shitload of visual artists to throw at things.

Red 13 looks weird though, he's got like a burn victim/zombie texture for skin and fur. He also looks too dark and was more brightly colored in the original.
 
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Supposedly part 2 will be out in 2021 so it seems they're going to try to make it yearly. So I imagine not a whole lot of the core mechanics and shit will be changed. They'd probably keep the same character models too. The big thing would be making the new environments and new enemy models and animations that didn't appear in the first game, but that's feasible within a year especially since square's specialty is always having a shitload of visual artists to throw at things.

Red 13 looks weird though, he's got like a burn victim/zombie texture for skin and fur. He also looks too dark and was more brightly colored in the original.

I guess they're leaning on the post-FFVII works very his looks, it does seem a little dark color-wise. I wonder if they'll show us more of his species in this with a more in-depth dive in Cosmo Canyon. I always enjoyed that sequence a lot.
 
I guess they're leaning on the post-FFVII works very his looks, it does seem a little dark color-wise. I wonder if they'll show us more of his species in this with a more in-depth dive in Cosmo Canyon. I always enjoyed that sequence a lot.

I do wonder how they'll redo those parts. It was nice how they made that area have this vaguely Navajo like feel without getting overly cliche about it.
 
I really loved XV but it's far from perfect.

I liked the heroes, Ardyn was a surprise (actor saved the role, I went in thinking he'd be voiced by a blando actor like Yuri Lowenthal with a Nomura "aloof but cool" personality) and especially its world and overall story. Just wish to be in the timeline where it was 100% finished and uncut.
 
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Nope, Overworld is now Open World segments more than likely. Think of how Final Fantasy 15 had you travel to different places, that's going to be in 7 because they're using the same engine.

It looks like they've gone the Shenmue route and made every NPC related to some sidequest in a way. I dunno if the beginning chapters require such an in depth understanding and explanation of everything but it certainly looks like what we're getting. I mean sometimes an item merchant is just an item merchant in most games and doesn't need a long quest chain on how they've become afflicted with vampyrism.
See I don't think they'll do that purely based on the fact that one of the most breathtaking moments in VII is when you finally get control of the Highwind. I think the overworld is so intrinsically linked with what VII IS that removing it would remove a massive chunk of the game. I mean think about how much stuff is hidden on the overworld. (Also Multiplayer Chocobo Racing League is going to entirely be a thing.) They seem to be pretty dedicated to the philosophy of "Everything in the original plus MORE" for this remake, it would have been easy to skim out the whole Cloud dresses up as a girl and somehow passes thing but they haven't.
 
I wonder if we will get some tekken shit seeing as how square and harada are pretty buddy buddy
I would lose my shit if we got henpachi getting "isekai" in 7 world and asking what the fuck is going on
 
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See I don't think they'll do that purely based on the fact that one of the most breathtaking moments in VII is when you finally get control of the Highwind. I think the overworld is so intrinsically linked with what VII IS that removing it would remove a massive chunk of the game. I mean think about how much stuff is hidden on the overworld. (Also Multiplayer Chocobo Racing League is going to entirely be a thing.) They seem to be pretty dedicated to the philosophy of "Everything in the original plus MORE" for this remake, it would have been easy to skim out the whole Cloud dresses up as a girl and somehow passes thing but they haven't.

Agreed, a major shift in overworld design would give a really different feel to the game and probably diverge a bit too much from the original design. Chocobo breeding is also heavy dependent on a single large overworld and I really hope they don't futz with that formula tooooo much because it was a lot of fun in the original.
 
The thing that mildly worries me is how they're going to handle character progression from one episode to another. The obvious solution is simply to have game end saves that then carry forward but presumably there will have to be some kind of generic game start for each episode to cater to people who either lose a save somehow or are simply dumb enough not to play the first one first. What concerns me is how balancing will be affected. I really don't want to load up my save into episode 2 next year and find that its super easy because the game assumes you're going to be 10 levels lower or whatever, or worse being Mass Effect style where you're at level 1 with a new ability tree and the game simply carries money and items or some shit.
 
The thing that mildly worries me is how they're going to handle character progression from one episode to another. The obvious solution is simply to have game end saves that then carry forward but presumably there will have to be some kind of generic game start for each episode to cater to people who either lose a save somehow or are simply dumb enough not to play the first one first. What concerns me is how balancing will be affected. I really don't want to load up my save into episode 2 next year and find that its super easy because the game assumes you're going to be 10 levels lower or whatever, or worse being Mass Effect style where you're at level 1 with a new ability tree and the game simply carries money and items or some shit.
To be fair, unless the game is 1,000,000 Times harder than the original..you could faceroll through most of it even if they handed you the worst possible builds.
 
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I mean, Mass Effect made it work by just giving you a morality/exp bonus whenever you imported a character, so it's not impossible. The real issue with FF7 is that they're giving you shit too early so you don't feel gimped at the beginning of the game. You already see that with the summons.
 
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