The Final Fantasy Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Jesus Christ that's awful.
it will get worse before it gets better

1593275226759.png


note: it never actually gets better
 
It's not a fandom it's a perverted cult when it gets to that level.
That's more or less what they all are anymore. If you're not shipping homosexual couple and gender bending, you're a fucking bigot and they're going to run you out of the community. But right now that isn't what is important.

Okay here is what I want to know and this is what's important. They named all the humans in this happy little family. But the Moogle was not named. What the fuck? Moogles are a proud and ancient race and the illustrator "Pavee" (???) is a racist. We need to run them out of the community.
 
As far as I'm concerned we're going to get one of the following endings

1) A dumb, unearned Kingdom Hearts-esque ending where almost if not all (or, as I believe I noted already, at least one version of a character) characters survive and live happily ever after;

2) Something patently stupid that pleases no one and on top of that doesn't tell even a halfway decent story;

3) Some kind of weird Chrono Cross like ending (never mind story); or

4) Something a bit dark where Aeris (perhaps specifically the original one) is the actual villain, and no, I'm not joking about that. The basic idea here could be that the original version may never have gotten to re-unite with Cloud or anyone else in death and thus has essentially been left alone for eternity (something which I would imagine she could find completely repellent) and as such, she decides to act selfishly by (...don't ask how) re-creating/altering events regardless of the consequences . I'll be honest, I might actually prefer this over any of the above although it sort of damages the original character, but considering the current state of the story right now, there aren't exactly much good options left where we could get some kind of story with a little emotional resonance.

If you're upset about the likelihood of certain crucial story beats happening, there's more direct evidence of it happening than what the last chapter would have you think. If you watch Aerith's resolution scene and compare it to Tifa's and Barret's, hers is the only one that features the LIFESTREAM in the background, and when Cloud moves to grabs her all he gets are Mako particles. Her dialogue with him ALSO heavily implies that she comes from a point in time where her death has occured, and she knows how much pain and suffering it will bring to him as a result. I know you're gonna argue about this being alternate timeline shenanigans, but it shows that Squeenix is aware of the importance of this story beat, and they aren't gonna ignore it or push it to the curb seeing as they are literally rewarding you with an EARLY GOODBYE scene for the eventual traumatic event that's gonna happen.

The problem with this scene isn't just that it's too much foreshadowing/baiting (that is in case they don't actually follow through with the original) for something they've already beaten the player to death with, but that then the character (assuming none of this is just in Cloud's messed up head and as such is completely misinterpreting things) should have to act accordingly and do pretty much everything possible to distance herself from Cloud lest she possibly woo his heart. Who wants to see that? Do you realize how retarded this to either character?
 
Last edited:
The problem with this scene isn't just that it's too much foreshadowing/baiting (that is in case they don't actually follow through with the original) for something they've already beaten the player to death with, but that then the character (assuming none of this is just in Cloud's messed up head and as such is completely misinterpreting things) should have to act accordingly and do pretty much everything possible to distance herself from Cloud lest she possibly woo his heart. Who wants to see that? Do you realize how retarded this to either character?

What. If you insist on interpreting the scene in the worse way possible and to find any reason to hate on FF7R- I can't stop you. But "too much foreshadowing/baiting" is your opinion and irrelevant to the actual purpose of the scene. The scene may be a subtle wink to players of the original but it is first and foremost a character scene for Aerith, and it shows her mingled feelings of guilt and worry for Cloud's fragile state of mind which she already shows in the original during the Golden Saucer date when she tries to encourage Cloud in her own way to not be afraid of the truth, and to truly face her as his true self rather than the Soldier persona.

Plus this is the only scene where we see lifestream!Aerith. The Aerith you meet and spend time with from the Church all the way to Shinra Tower isn't the same Aerith as the resolution scene. That's why Cloud asks "is this a dream?" and she responds "you tell me." To mix up the lifestream!Aerith who knows what suffering she'll bring to him and the present Aerith who sees him as a new hope in her bleak life, and then complain about present Aerith not acting like she is lifestream!Aerith is peak sour grape.

You guys keep complaining about Nomura and Kingdom Hearts but don't actually read the damn interviews from the Squeenix team for yourself. They've said time and again that the story will not be drastically changed, and it's not going to be completely different from the original. This means the core story beats which again is Aerith's death, her role and purpose, the effect it has on Cloud, Sephiroth's role and purpose, Tifa's devotion to Cloud- all these will still be there.

Kitase was also asked about how different Final Fantasy 7 Remake will be in comparison to the original story, to which Kitase said that "we're not drastically changing the story and making it into something completely different than the original."

As FF7R shows- 90% of it is true to the original, with 10% wildcard content to make things interesting but not to DRASTICALLY change the story. If you assume that Aerith is going to be the villain just because the last chapter has you mad, that's on you.
 
Alright random lore question, but is the world of ff 14 and 12 in the same universe?


It certainly seems like it when you get to go to dalmasica in 14, meet fran, Fight sealed abominations from FF tactics and get a full blown reference to vagrant story.


Hell, its even implied that the empire in 14 is directly inspired by the one in 12
.
1593444554739.png


1593444575980.png
 
12 is the most heavily referenced but also the least referenced.

it's the equivalent to an abandoned cinematic universe. Like yeah shit is there, but nothing about it major. The judges in 12 were pushovers for bosses and were barely there as actual characters.

All the real story heavy shit happened in the 12 DS game, but it's not that good.
 
Alright random lore question, but is the world of ff 14 and 12 in the same universe?


It certainly seems like it when you get to go to dalmasica in 14, meet fran, Fight sealed abominations from FF tactics and get a full blown reference to vagrant story.


Hell, its even implied that the empire in 14 is directly inspired by the one in 12
. View attachment 1415806

View attachment 1415807
Pretty sure just inspired. Most FF games have assets from past games in them (e.g. Cid, Bahamut, Airships, etc.) Additionally, some of the races such as the miqo'te are not in FF 12 best I recall. The especially close lore between FF 14 and FF 12 likely stems from the fact that FF 14 is actually just the reboot of FF 11 which was made around the same time as FF 12 but apparently sucked. In fact, the old opening from FF 14 depicted the war with Bahamut which destroyed the world in FF 11.
 
Pretty sure just inspired. Most FF games have assets from past games in them (e.g. Cid, Bahamut, Airships, etc.) Additionally, some of the races such as the miqo'te are not in FF 12 best I recall. The especially close lore between FF 14 and FF 12 likely stems from the fact that FF 14 is actually just the reboot of FF 11 which was made around the same time as FF 12 but apparently sucked. In fact, the old opening from FF 14 depicted the war with Bahamut which destroyed the world in FF 11.
No, it was version 1.0 of FF14 that sucked and was destroyed. FF11 was a separate MMO. Actually it still exists, it's just in an near end-of-life phase with very little active development.
 
my only experience with final fantasy so far is dying like a bitch to the first boss in 6. aside from that I played a little of 1 and got bored. it seems like these games are not for me though I usually like other JRPGS like ys, xenogears and SMT.
 
my only experience with final fantasy so far is dying like a bitch to the first boss in 6. aside from that I played a little of 1 and got bored. it seems like these games are not for me though I usually like other JRPGS like ys, xenogears and SMT.
I kinda like them, but I've honestly liked some of the non-ff games SE has made over the years like The Last Remnant better. For some reason, SE seems like it's kind of afraid to get too deep into the RPG aspects in its FF games, but when it has done so, they've honestly been better.
 
I kinda like them, but I've honestly liked some of the non-ff games SE has made over the years like The Last Remnant better. For some reason, SE seems like it's kind of afraid to get too deep into the RPG aspects in its FF games, but when it has done so, they've honestly been better.

I think modern SE has lost sight of good characterization, favoring "style" over substance- like persona 5, except the "style" of modern FF also sucks.
 
I believe that 14 takes place so long after tactics that new races and landmass came into being. There has been 7 apocalyptic calamity's over several generations between 12 and 14.

Otherwise the world seems to be a big ass place. With every game taking place on a different continent.

My head canon for the lore is FF Tactics- Vagrant Story- FF12- Revenant Wings- FF Tactics A2- FF14.
 
I believe that 14 takes place so long after tactics that new races and landmass came into being. There has been 7 apocalyptic calamity's over several generations between 12 and 14.

Otherwise the world seems to be a big ass place. With every game taking place on a different continent.

My head canon for the lore is FF Tactics- Vagrant Story- FF12- Revenant Wings- FF Tactics A2- FF14.

FF14 is basically just using the Ivalice concepts as references and taking them into their own story due to Dalamasca being a name dropped area before the Ivalice raid series came out. Delita for example is a fairly different character from what I remember, he is implied to be much less of a prick in FF14's lore and is actually Ramza's friend in that lore. If you ever played Tactics then you know that Delita hates Ramza and would never be friends with him.

I also question how you can fit Ivalice's entire history, as it is written in the original games, in FF14's lore considering FF14's world The Source has had 7 different world shaping events that have destroyed nations and effectively remade civilization across its entire history and Ivalice only has one through its roughly 2000-3000 or so year long history with "The Cataclysm" which occurs after 12 but before Tactics. It is incredibly doubtful that you can fit the entirety of Ivalice lore into 14's lore without some major ass pulls like "The Allag empire never touched down on Dalmasca" or something about why Allag ruins just don't exist anywhere in Ivalice's lore or setting. Allag is way too big and important to just not exist if FF12 and Tactics Ivalice exists in the same world as The Source/FF14.

It is much easier to say that FF14 is just referencing Ivalice instead of actually being a part of Ivalice's original lore.
 
Last edited:
FF14 is basically just using the Ivalice concepts as references and taking them into their own story due to Dalamasca being a name dropped area before the Ivalice raid series came out. Delita for example is a fairly different character from what I remember, he is implied to be much less of a prick in FF14's lore and is actually Ramza's friend in that lore. If you ever played Tactics then you know that Delita hates Ramza and would never be friends with him.

I also question how you can fit Ivalice's entire history, as it is written in the original games, in FF14's lore considering FF14's world The Source has had 7 different world shaping events that have destroyed nations and effectively remade civilization across its entire history and Ivalice only has one through its roughly 2000-3000 or so year long history with "The Cataclysm" which occurs after 12 but before Tactics. It is incredibly doubtful that you can fit the entirey of Ivalice lore into 14's lore without some major ass pulls like "The Allag empire never touched down on Dalmasca" or something about why Allag ruins just don't exist anywhere in Ivalice's lore or setting. Allag is way too big and important to just not exist if FF12 and Tactics Ivalice exists in the same world as The Source/FF14.

It is much easier to say that FF14 is just referencing Ivalice instead of actually being a part of Ivalice's original lore.

Pretty much this. It's taking aspects of it, but it's better to relay the XIV is in it's own world and is just borrowing aspects of other games and or the story is told differently to fit the narrative. Since the Return to Ivalice storyline is a crossbreed of Tactics and XII but is also now making it's own lore through the Bozjan Resistance storyline with a specific XIV Legatus.
 
Last edited:
Know what really sucks. That FF3 original famicom game is a better made game, better designed.. Yet people like 3D remake and its being ported by Square

Several reasons why the 3D remake is purely ass that nobody online talks about for whatever reason, they even says it is better.. WHERE? how ?

Either case
- Graphics is unappealing to look at thats one thing. Often people defend that by saying PS1 graphics sucks, which isnt true. Ps1 graphics knew their limitations and their advantages when game designers made games for it. One example is FF7 on PS1. In overhead view its LEGO but in battle its realistic with expanded stage, aswell as camera swinging around to make you excited for the battle. It works. Its well designed. FF3 is like badly action figures, same with FF4 and after years 3D. Its ugly (maybe to give an example. Imagine Super Mario 64, a classic N64 game. And then someone ports it to 2D. You think thats gonna be good? Doubt it.) Remakes on DS would be better if camera was zoomed out more, in battle the characters you play as looks realistic, and maybe as a bonus have CGI cutscenes when important events happens (though last part i can live without)
- Level progression is better in famicom version. Here is how many enemies you can fight in famicom version.
BDENSEs.png

And here is 3D remake max enemies you can fight. 3 enemies
ss_e8e4b7f732584b7520bd8dd9fe940a8629a7a7cc.1920x1080.jpg

Now. whats the problem with limiting 3 enemies again? You have to grind more. If you explore in Famicom version you will get to level 5 in the first part of the game.. atleast safe places where you explore. In 3D one you tend to be level 3 and perhaps level 4. So the level progression is legit worse in the remake version
- Famicom doesnt have the 5/10 guard cheat to job level up. This removes the boring exploit that some likes to do because they think it makes you level up faster. In Famicom, you fight random enemies, level up your job that way. (not that i plan on playing it all the way since thats piracy) but if you can pick any job. Then be Black Belt at end of the game and raise your vitality to 9999 HP. Then i'll say. Its all good

Either case. Just by the little i have played. Famicom is well designed. Remake is terribly bad.

- Not to mention, they actually "famicom version" labels what revives or heals you. This is not in 3D remake.

ogIgCRu.png

7pGE37K.png

And yet people still defend the 3D remakes as good versions. Why? I have no clue.
 
Last edited:
Back
Top Bottom