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I heard that originally the Floating Continent was suppose to be the final dungeon but they got a lot of free time at that point that they decided to add more content that became the World of Ruin.My biggest beef with FF6 is that the second half of the game feels either rushed or they didn't have enough memory. The first half is tight, with plenty of character interaction and characterization. When you get to the second half while you have some fantastic moments for all the characters, a lot of the general story feels cookie cutter. Because they can't bank on who you have in your party, dialogue is more generic and you often don't have a character portrait to go with it.
You guys aren't getting my point. It's not that I think that Cyan needs more development. My issue is that the cookie cutter dialog rids him of all character. If a character needs to say "he's a jerk" then that statement won't change depending on who's in the lead, even when Cyan would say something like "thou are a scoundrel"I think Cyan is proof that age and revenge-motives are limiting. Both together create a situation where he can only do so much with his life, and that's never commented on (I think Auron has this facet however).
I wasn't responding to you. I got your point and it's a valid one.You guys aren't getting my point. It's not that I think that Cyan needs more development. My issue is that the cookie cutter dialog rids him of all character. If a character needs to say "he's a jerk" then that statement won't change depending on who's in the lead, even when Cyan would say something like "thou are a scoundrel"
I definitely come to the game to eventually become the walking apocalypse. Being able to create ultimate characters is your reward for setting things up and playing well. Also FFVI's narrative was serviceable. Not as good as IV though, you're right. FFVII has a garbage, rehashed narrative but it is among the best for creating fighters with the materia and equipment systems. They did a nice job with those.If you're coming to the series to 'break the game' then yeah it is, but after 4 people came for a decent narrative and that wasn't there in 6. Hell if you wanted Cyan to be your lead in the 2nd half then it's downright annoying because the dialogue can't be written with just him in mind.
In fact your post actually hit the nail on the head as to why I've never considered myself a true FF fan. I've played every game and I enjoy most of them, but it seems like the fan base comes to the game specifically to break them or to do hardcore endgame shit. I'm not saying I want zero difficulty, I just find cheesing the systems to be boring.
The WoR was tacked-on at the end of development.I also think the reason World of Ruin might be alienating is that Espera, Gestahl, and the Reclaimers are less central narrative elements.
Last imperial soldier? Making stuff up again?More than likely, that's because the WoR was tacked on at the end of development.
It's not necessarily a strike against it. It's eerie how the Returners and the Empire have gone extinct. There's no trace of Banon, "the last Imperial soldier" might as well be the Buzz Lightyear costume at Disneyworld, and it's a fair bet that Kefka killed everyone in Vector.
The Emperor was just fine; he became Gogo. The Returners all died like they fucking deserved. And Banon became an airship.More than likely, that's because the WoR was tacked on at the end of development.
It's not necessarily a strike against it. It's eerie how the Returners and the Empire have gone extinct. There's no trace of Banon, "the last Imperial soldier" might as well be the Buzz Lightyear costume at Disneyworld, and it's a fair bet that Kefka killed everyone in Vector.
Making stuff up again?
You need a Japanese ROM. There is a patch which converts it to the GBA translation.Anyone know anything about FF6 T Edition? I don't normally do ROM hacks but this one looks neat.
I think the Second Half of FF6 is ultimately subjective. What some people dislike about it is necessary to abet what others like about it, and vice versa, so it's really just a question of how you value the tradeoff. You can't definitively say one way is better. Part 1 might be a better straight narrative but FF has a lot of those while Part 2 is type of setting/story configuration you can only find in video games.
Chrono Trigger is more up front about it all being branching and quasi-optional. WoR is long enough that its lack of narrative sticks out to some.To be honest, Chrono Trigger has a similar narrative structure. At one point you can freely tackle Lavos through multiple means...but should you?
The whole point is that the big bad isnt going anywhere and its up to you to prepare your characters, complete their arcs, make them stronger and get better equipment to slay this beast properly.
Hell, Mass Effect 2 technically had this too. You could tackle the collectors but should you? Do you feel your crew and ship are ready? You are their commander and whatever happens is on you.
Yeah, its not perfect for everyone but I dig it...gives the player a sense of control and exploration.
Not the poster but I can give a pretty easy answer as to what people would complain about.Would you care to expand upon this statement any? I actually recently replayed Live a Live... and yeah, not every scenario was created equally... (This was literally by design though. Every single scenario was basically led by a different person.) I won't even claim that every single scenario was all that good. But the term "problematic" has some fairly specific social justard connotations, especially in the current year.
I actually really like Live a Live as a whole, and I'm legit curious- What about it is "problematic" to you?
It sucks, but they have to do it or they can lose some of their copyright protections.They will still gladly take down fan projects that want to remake these games tho, because how dare they?
Odie Oldbright
This is one of my biggest gripes with the FF series (a few other RPGs as well). There almost inevitably comes a point where the only way to make certain set-ups, characters, or classes work is to cheese things and break them. I'm not even talking about builds that are suppose to be OP, I'm talking about making certain things just be somewhat viable end game or near end game. Cyan from 6 is a perfect example. Low magic, slow speed, a skill that most people hate and equipment that always seems sub-par. Unless you take the time to either build up his magic skills or kit him out with the merit award, he's just not really viable.I'm not saying I want zero difficulty, I just find cheesing the systems to be boring.