ahaha i didn't even know about the lobby thing, that's actually pretty fucking shitty. private matches better work. i know it was probably rushed in time for the capcom pro tour, but it's kind of endemic of the "release it 3/4ths finished then patch the rest in" style of development that's so popular now. i'm just happy the cross-platform play works. i thought that would totally be a "to be added later" feature. even the fucking in-game store isn't open til march.
then again, if the game runs on day 1, it's a better launch than MKX. man, remember when xrd came out and shit just worked? framerate issues aside.
ahaha i didn't even know about the lobby thing, that's actually pretty fucking shitty. private matches better work. i know it was probably rushed in time for the capcom pro tour, but it's kind of endemic of the "release it 3/4ths finished then patch the rest in" style of development that's so popular now. i'm just happy the cross-platform play works. i thought that would totally be a "to be added later" feature. even the fucking in-game store isn't open til march.
then again, if the game runs on day 1, it's a better launch than MKX. man, remember when xrd came out and shit just worked? framerate issues aside.
Yeah, I'm pretty happy that cross-platform play is in, and is pretty solid, going by how it was in the beta tests. Another nice thing is that the lobbies (two-player at this point, and kinda not really lobbies at all) support first-to-X-amount of victories and text chat as well, which will be great for salty runbacks and calling total strangers button-mashing fuccboi scrubs.
I'm absolutely ass at multiplayer in Guilty Gear (and Arc System Works games in general) and I still love it regardless. Even when they progressively keep nerfing my favorite character, Slayer, with each game.
As for Street Fighter V, if you ignore the fact that the game had been rushed for launch, contains bare-bones singleplayer, has only now started to put a system in place to stop rage quitters (and it's still a terrible system), and that this March update is essentially the real release date for the game, it is pretty fun. The roster, while small, actually have a lot of variety to them, Ryu and Ken are different characters now more than ever. The new characters' movesets are interesting to learn (even F.A.N.G. despite how stupid he is), in particular I love using Rashid.
The game's pretty imbalanced though, so I made a list of all OP characters that should never be used online
Zangief
Laura
R. Mika
M. Bison
Charlie
Vega
Dhalsim
Rashid
Chun-li
Ryu
Ken
Birdie
Cammy
F.A.N.G.
Karin
Necalli
Anyways yeah if I ever see someone playing these characters, I just quit right there. It ain't worth it.
necro-bumping b/c arc system is bring unibel and melty blood to steam
i havent played under-night but melty blood is probably my favorite fighter of all time, very easy to pick up with deep mechanics. admittedly i played act cadenza more than actress again (the current version) but the style system lets you choose from simpler combos to more complex traditional melty gameplay.
fair warning, its toast-in-mouth-late-for-school weeb level, but thats the price you pay for a well made air dasher
Yeah, I'm pretty happy that cross-platform play is in, and is pretty solid, going by how it was in the beta tests. Another nice thing is that the lobbies (two-player at this point, and kinda not really lobbies at all) support first-to-X-amount of victories and text chat as well, which will be great for salty runbacks and calling total strangers button-mashing fuccboi scrubs.
Anyone remember the hell Namco received back when it released Soul Calibur 5 with a piss-poor excuse for a story campaign, and how like 3/4ths of cutscenes were just still images with a voiceover? They put that together after that tsunami wiped out a good chunk of their resources in 2010. And yet, that STILL looks better than this crap.
In other gaming news - anyone here a fan of the Tekken or KoF franchises? I'm personally hoping to hear some stateside release information for both iterations. Kind of concerned how KoF XIV is now made with polygonal models, but at least the modelling looks pretty decent.
I'm absolutely ass at multiplayer in Guilty Gear (and Arc System Works games in general) and I still love it regardless. Even when they progressively keep nerfing my favorite character, Slayer, with each game.
As for Street Fighter V, if you ignore the fact that the game had been rushed for launch, contains bare-bones singleplayer, has only now started to put a system in place to stop rage quitters (and it's still a terrible system), and that this March update is essentially the real release date for the game, it is pretty fun. The roster, while small, actually have a lot of variety to them, Ryu and Ken are different characters now more than ever. The new characters' movesets are interesting to learn (even F.A.N.G. despite how stupid he is), in particular I love using Rashid.
The game's pretty imbalanced though, so I made a list of all OP characters that should never be used online
Zangief
Laura
R. Mika
M. Bison
Charlie
Vega
Dhalsim
Rashid
Chun-li
Ryu
Ken
Birdie
Cammy
F.A.N.G.
Karin
Necalli
Anyways yeah if I ever see someone playing these characters, I just quit right there. It ain't worth it.
Yeah, I've improved since this post. I have Xrd Revelator now and I'm just glad a decent amount of people still play that game online. Wish I could say the same for KOFXIV since that game deserves a lot more love.
Never did get much into Guilty Gear or BlazBlue, they are a bit too "fast" for me (much like MvC) and I think the massive amount of meters and different shit on the screen is too much for me to handle.
I'm a big fan of King of Fighters and SF4 though. Not "good" by any means, though. Just a novice player.
Skullgirls is also great but I have too little time and patience to really play many characters. Recently I've been playing a lot more SG and maining Beowulf - what a fun character to play as. A friend and I did something like 70 matches non-stop Filia vs. Beowulf, near the end we really started getting into a groove and playing mindgames.
I downloaded the 2nd KOFXIV demo to check out the graphical upgrade. It's definitely better, but it's not a big change. They didn't bother to touch up the backgrounds so the updated lighting on the character models looks out of place. Terry especially looks weird as hell in the win screen, but that could just be me.
I guess I do give them credit for bothering to try touching up the graphics at all. Was not expecting that decision at all and it's nice to see SNK is listening to some criticism, lord knows they can't afford going under again.
I was leery about Guilty Gear because I heard it's technical, and I'm a button-masher. I mean I guess I am. I have no idea how to play fighting games besides trying the basic hadoken + shoryuken motions in every game. Besides that I press random buttons and things happen. Those things are just as unpredictable to me as they are to the other player.
But Guilty Gear's one of the funnest games to play as a button masher. There's a weird intuitive randomness to it. It feels like I'm half in control and half not in control. I'm convinced a big part of the fun of a fighting game is having a period when you played it without really knowing how to play it.