- Joined
- May 16, 2020
I think it is better to make your own monsters/weapons instead of just changing existing code.I've decided to try and get into Doom modding, and while this probably a stupid question, I can't figure out where the actual weapon and monster data are stored in the WAD. I've downloaded SLADE to look through all the files, and I can see all the map, graphics and audio files, but nothing related to the gameplay. On the ZDoom wiki I can find articles about creating scripts to replace the various vanilla monsters, and one about using a DECORATE script to replace them with slightly modified versions of themselves, so I assume that for some reason it's either hard or inadvisable to just alter the vanilla code for such things, but I'd still like to look at the vanilla code so I can see how things work. Do I need another tool to look through the gameplay data of a WAD, or am I just retarded?
You can always just copy and paste the code if you want a slightly different monster.
Here is the code for the pinky, ZScript.