The last game where you felt "it".

playing through the season of the little prince in sky: children of the light definitely. the first playthrough of the game itself really
 
DMC5 and RE7, one because it was familiar and the other because it was new. RE7 in particular, normally I think "that's a nice effect" or "it was probably scripted like this" but that game really sold me on what was happening in the beginning(like the fight in the garage and a couple of other things, spectacular moments).
 
Legacy Rust. I was still young enough and that game man, god what a fucking rush. Absolutely nothing like the sound of russian voices and hatchets on your shack in the pitch dark as gunshots ring out around you.

I get a similar feeling in Rust now on occasion but I'm older by almost a decade and in middle age games just don't hit quite as hard in general. Still fun, but no wonder.
 
You know, not last game, but the ending of FO1 give me some depressing shit sometimes.
I'm sorry, you're a hero and you had to leave.
Thinks about the Overseer being right about idolizing you after saving humanity of the Master & the Super Mutants is about destroying Vault 13 at the soul... Damn.
Oh, and the ending of Oblivion gives me some feelings than Skyrim & Morrowind doesn't. Probably seeing how the world is gonna be fucked up 200 years later makes me a little sad.
 
Shadow of the Tombraider, now that I think about it, pure world worldbuilding. Uncharted 4 is also up there for sheer fun.
 
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Dragon Age: Origins

There is a definite "big bad" but 1/2 the time you are dealing with fellow humans that are trying to screw you for their own petty, retarded reasons. Not to mention the number of people working with and against you that are just plain fucking nuts. Given how that is generally similar to how things operate IRL, one can appreciate the realism. The free agency in the game is also great. You can choose to be the good guy, or the bad guy, or you can make it seem like you are the good guy while bending just about everyone over and fucking them in the ass without them even knowing it. If you get found out, if you are skilled enough, you can usually find a fall guy and he will suffer for you. Again, a great simulacrum of real life. The variety and choice in the game are to be appreciated. However, one thing to note, this game predates the "open world" theory of gaming introduced by Skyrim by about 2 years, so, in comparison, it can now seem confining and linear. However, if you can appreciate it for the time period it was released in, it's a great game.
 
Dragon Age: Origins
This. Still one of my favorite CRPGs and to me the last great Bioware game. Some things aged worse than others, but it's still damn good. It's a shame they ran it into the ground with shitty sequels just like Mass Effect, but Origins is always gonna be a happy memory for me. New Vegas gave me that same wonder, but since it basically needs mods to even play, Origins wins out.
 
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Last game would be Subnautica after getting a PC that could actually run it. I was floored for a bit.

The first time would be playing Half-Life 1 on my first PC in 2004. I still remember the ambience of the first levels, especially the gigantic fans where you first meet Houndeyes.
 
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Fire Emblem: The Sacred Stones, it pretty fun and has those comfy mid 2000s Gameboy Advanced sprites that I like. It's one of the few Fire Emblem games I've played that didn't feel overly frustrating by the end. The stories a little "meh" but that's pretty normal for the series.
 
Last game would be Subnautica after getting a PC that could actually run it. I was floored for a bit.

The first time would be playing Half-Life 1 on my first PC in 2004. I still remember the ambience of the first levels, especially the gigantic fans where you first meet Houndeyes.
Yea, there's def some moments in that game of absolute wonder. I'd say Valheim hit that spot too for a while. But like almost every PVE game eventually the wonder stops and you see the limits of the AI.
 
The fan remake of Tomb Raider 2. Perfectly captures the classic design with modern controls and platforming. I can only dream of the remasters like this.
 
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This and Nathan Drakes clothes getting wet and sticking to him in Uncharted blew me away at the time.
Uncharted: Drake's Fortune for me. I've never seen graphics like that with gameplay. Puzzles were interactive. Effects were lifelike. The whole experience was just immersive.
 
Mount and blade warband as ive been basically playing that game on and off for a decade.
What's your favorite sort of run? The only one I got anywhere as was being a merchant with a reasonably formidable private army (though never enough to challenge any of the kingdoms, just enough to stomp any bandit gangs that tried to front).
 
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