Most of the way through chapter 2, I really like it. Smaller cast size (ironically) makes the young characters feel more rounded up, and they feel more down to earth compared to the previous class 7. Shame that in the end it's still Rean taking the spotlight.
I'm really happy that I waited till I played the Crossbell saga beforehand. A ton of cool callbacks, emotional points and seeing Crossbell in 3d and the old cast is great.
Also the battle system feels way better, lots of shit to do that feels meaningful. Especially now that battles are far faster. For some reason I feel that buffing is less effective though.
Glad you are enjoying it! Yeah, new class 7 is so much better purely on having a smaller roster. Too many characters is the bane of Cold Steel but 3 is the biggest respite you get from that.
Altina specially has a lot of nice development specially when you account for how Rean and her have worked for so long.
As for buffing, most of it you will just achieve passively through orders. Anything that absorbs hits is still gold, but the only moments I was casting a standard buff was to time things properly in the turn bar, not because I felt I needed it.
...I think I want to NG+ Reverie already... Maybe I'll finally get Ys IX instead to not get Trails burnout, but it won't scratch the same itch, and it'll be so long before Kuro is localized anyway that the burnout would have time to evaporate. Haven't been able to play anything since finishing Reverie, there's very few games I care to play but I tend to run the ones I do into the ground.
I just finished some stuff I left hanging. Finished checking out the bonding scenes, some were nice for sure but again, it's all so absolutely fake. I PRAY Kuro is done with the fucking harem and ideally has a single pairing and sticks with it. And the special missions with certain party members were neat little vignetes.
I'd say I'm done with Reverie (though may give a go at fighting the final boss again for kicks).
I hadn't considered giving Ys a try, but I guess I could start with IX as well or look into Tokyo Xanadu, but honestly, after resting for a couple of months with other games I'll just head straight into Kuro with the fan translation patch, I'll let you know if it works well.
Well I'm done wasting my time with that completely unbalanced bullshit. I'm washing my hands of the entire series. Fuck it and fuck the people who designed it. What a disappointment. I've played Megaten games with less unbalanced boss battles.
Git gud scrub! Just joking!
I honestly don't remember much of that fight, though odds are I had already bent the system in half by that point... or not, doing some youtube hunting I found the one you mean and I think it's one of those that I scrambled like a madman to win. Anyway, after that, there is a battle right at the end that had me shitting bricks to the point that I said fuck it and just lowered the difficulty SPOILERS
the fucking mecha fight at the end with C. Basically, if you are still willing to invest 15 minutes on trying something else, follow this
You basically download a hex file editor (the one I use is HxD) and manipulate your save file to set the difficulty. You open it in the application, search for the 67848 Offset (this means go to row 67840 and column 08, added a screen cap under this, the value you edit is where both red blocks cross), set it to easy which is 01 (you lose out on nothing for doing this). You'll know it worked when you go to load your game and the difficulty it states is the new one you set.
I imagine in easy it should not give you too much trouble (though like others have suggested, try and make Fie an evasion tank, as in give her any accessory that adds to her evasion as well as any orbments that bump that shit up, she can become nigh untouchable outside of SCrafts). The other big suggestion is consider Shell and Reflect spells (or whatever the fuck they are called, the ones that absorb a single hit and there are AOE versions, I think Jusis has a Craft that sets it up), just nullifying an attack is huge and once you get a "feel" for things you will predict when an enemy SCraft is coming to set up your barriers.
Though I enjoy the gameplay, it's not my driving force, so I've stopped trying to be a badass and playing them on hard or similar shit, so no issue with dropping the difficulty, specially when bullshit abounds.