The Legend of Heroes Series - Possibly The Most Underrated JRPG Series

It seems like Falcom doesn't have what it takes to climb and the higherups know it. According to the history documented in the Falcom music spreadsheet, Falcom is a "black company" nobody wants to work at.
Damn I'm sad to hear it. Those companies have bad reputation for a good reason. I wonder what's currently happening in the Japanese tech market, it's not really a startup nation so you'd think the choice is mainly working for some tech conglomerate.
Me neither, since how long as it had this reputation? I mean, yes, Cold steel is a step down from prior entries, but it's still competent enough and Kuro 1 seems to have good word of mouth. I'm amazed they have kept on trucking for so long when it sounds like an absolute hellhole. And from what I gather, pretty much all of the key players outside of the main director of Legend of Heroes have bailed already?
 
I am fairly new to the series but man, I really loved the Trails in the Sky games and they're undoubtedly my fav JRPG's. I've also played Trails of Cold Steel 1 & 2 which were good though not as good as Trails in the Sky. Estelle has to be my fav JRPG character ever but I loved most of the characters in TITS as well as all the world building, the aesthetic and the gameplay mechanics. I have Trails of Cold Steel 3 in my Steam backlog for next
 
I am fairly new to the series but man, I really loved the Trails in the Sky games and they're undoubtedly my fav JRPG's. I've also played Trails of Cold Steel 1 & 2 which were good though not as good as Trails in the Sky. Estelle has to be my fav JRPG character ever but I loved most of the characters in TITS as well as all the world building, the aesthetic and the gameplay mechanics. I have Trails of Cold Steel 3 in my Steam backlog for next
Might I suggest you go into Trails of Zero and Trails of Azure before you go into Cold Steel 3? Cold Steel and the Zero/Azure stories intermingle a lot in chronology and it gets extra deep in Cold Steel 3.

And yeah, Estelle is Bestelle, though Kevin is up there for me too.
 
Might I suggest you go into Trails of Zero and Trails of Azure before you go into Cold Steel 3? Cold Steel and the Zero/Azure stories intermingle a lot in chronology and it gets extra deep in Cold Steel 3.

And yeah, Estelle is Bestelle, though Kevin is up there for me too.

Sure, I will look into those. I was honestly a little tired of Cold Steel and Rean after playing 1 & 2 back to back so a couple of diversions sound good to me!
 
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Sure, I will look into those. I was honestly a little tired of Cold Steel and Rean after playing 1 & 2 back to back so a couple of diversions sound good to me!
Cool. those two play a lot closer to the Sky trilogy and will give you all the context you would ever need about Crossbell. And yeah, leaving Rean to rest from being... well Rean, is probably a good call.
 
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It seems like Falcom doesn't have what it takes to climb and the higherups know it. According to the history documented in the Falcom music spreadsheet, Falcom is a "black company" nobody wants to work at. Most of the staff quite Falcom during Ys III's development. Chairman Kato then instituted a no talking and no crediting policy for fear of employees gaining a reputation and thus leverage. People don't want to invest a lot of time and effort into work that isn't going to be credited or work that they can't talk about, so they don't apply to Falcom and Falcom struggles to acquire good talent. So what you're left with is a dwindling pool of talent. (Talent retention is a general industry issue, Square Enix suffers from it, but here it's especially bad). Falcom used to have a large, talented music team, but now almost everyone is gone and they're just down to two people now.

Without good talent, Falcom struggles to make good games that can be lauded and become hits on their own merits. But the higherups don't want Falcom to die like all of the other mid sized Japanese game devs that perished during the 2000s and 2010s, so they're playing it safe by milking franchises with long tails like Trails and Ys. If one person buys a Trails game and likes it, then they might buy the back catalog of Trails games (which is... what? 12 or 13 games now?), which gives Falcom a lot of money ($540 in games). So its in Falcom's financial interests to keep dragging out the Trails series as long as possible to inflate the back catalog of sales they can make money off of. Which is why we have a 1,000+ hour long series where the plot hasn't progressed in years, hardly anyone has died, and nothing has really happened.
Stuff like this represents what is always a bummer about gaming.

Big Companies like Nintendo always become soulless monsters who are technically competent but not much else.

Small companies like Falcom burn brightly and show a lot of potential, especially in the 8- and 16-bit days but they always struggle and you find out there's some bullshit.... or they end up like Kemco and are reduced to just kinda shit.

I'll always love Ys but I won't be crying if the company doesn't make it.... though I hate the thought of them ending up purchased by Konami or something.
 
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Looking forward to July for Trails of Trailbreak, what system do people play on?
 
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It seems like Falcom doesn't have what it takes to climb and the higherups know it. According to the history documented in the Falcom music spreadsheet, Falcom is a "black company" nobody wants to work at. Most of the staff quite Falcom during Ys III's development. Chairman Kato then instituted a no talking and no crediting policy for fear of employees gaining a reputation and thus leverage. People don't want to invest a lot of time and effort into work that isn't going to be credited or work that they can't talk about, so they don't apply to Falcom and Falcom struggles to acquire good talent. So what you're left with is a dwindling pool of talent. (Talent retention is a general industry issue, Square Enix suffers from it, but here it's especially bad). Falcom used to have a large, talented music team, but now almost everyone is gone and they're just down to two people now.

Without good talent, Falcom struggles to make good games that can be lauded and become hits on their own merits. But the higherups don't want Falcom to die like all of the other mid sized Japanese game devs that perished during the 2000s and 2010s, so they're playing it safe by milking franchises with long tails like Trails and Ys. If one person buys a Trails game and likes it, then they might buy the back catalog of Trails games (which is... what? 12 or 13 games now?), which gives Falcom a lot of money ($540 in games). So its in Falcom's financial interests to keep dragging out the Trails series as long as possible to inflate the back catalog
Unfortunately this is similar to other gaming companies atm.
 
Looking forward to July for Trails of Trailbreak, what system do people play on?
Steam for sure. I was initially tempted to play it before and go with the fan patch, but I think I have more than enough stuff I want to play in my backlog to wait out till then. Really looking forward to it just to have some fresh characters without baggage from multiple games and specially see how the combat system feels. Seems like Metaphor: ReFantazio will use a similar system, so if other systems are copying them I hope it delivers.
 
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Looking like Daybreak is the biggest game to date especially in terms of text
I didn't need to do anything in the day except talk to npcs anyway!

Though doing a how long to beat, it doesn't seem THAT bad for the series standard. 60 for main story and 100 for completion. Cold steel 3 and 4 clock out as longer.

Or maybe combat is faster in Kuro and more time goes into dialogue?
 
Or maybe combat is faster in Kuro and more time goes into dialogue?

A tremendous amount of my playtime in Kuro was wasted by NPC dialogue. Kuro follows the CS1/CS3 model where the first half of a chapter is slice of life filler over the course of a couple days at a home base (the town of Trista/Leeves for Cold Steel, the city of Edith for Kuro) and there are several NPC updates there. Then the second half of a chapter is a field study where you go to a second town or city and spend a few days there, and again there are several NPC updates. Rinse repeat for 8 chapter (prologue + 5 chapters + vacation interlude + final chapter). Sadly this turned out to be a waste of time. I remember only getting invested in 4 NPC storylines (the wife at the department store trying to teach Beth that she needs to attract a man of good character rather than being a golddigger jumping at any man with an expensive watch, the two idol wannabes down at riverside, the single dad and his good friend in old town, and then the lonely young Eastern immigrant in Longlai who finds out he has become an oprhan and goes to the Church for help). The NPC dialogue doesn't yield anything interesting lore wise either, so almost everything could have been cut as far as I'm concerned. Thankfully Falcom is moving on from the Kuro series and Kai is going to be another Hajimari-esque game in chapter structure, so we should get less slice of life and NPC updating padding and more exciting adventure.
 
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Finished coldsteel 4 a while ago and I gotta say I'm pretty disappointed in coldsteel as a whole. I can't believe we went from a bright and shining lead like Estelle and the tenacious Lloyd to the gary stu power fantasy self-insert that is Rean for 4 whole fucking games. The old class VII is such a shit cast compared to sky and crossbell, many characters are either one dimensional and boring like Gaius, Laura, and Elliot, or exist only to explore the class conflict in cs1 like Machias and Jusis. The only characters that really felt like they had anything going for them were Fie Emma and Crow, but unfortunately they have to compete for screen time with the other pieces of furniture and don't get to develop as much. I swear to god all of Alisa's problems boil down to her yelling "Sharon! Mother! Sharon! Mother!" for 400 hours, made me want to blow my fucking brains out. New class VII I thought was actually pretty great and I loved them spearheading the first act of cs4, it's just unfortunate that so much screen time is robbed from them in cs3-4 to cater to the old class VII.

I also hate how mobile your party is in coldsteel. Not having fast travel in sky is a bit archaic now but walking around the country made for a pretty fun adventure. Crossbell still had that but incorporated a fast travel in the form of the public bus and car for locations you've already been to. Coldsteel is fucking insane with how the player gets around, you take the train to all the locations of cs1/cs3, removing the whole "lay of the land" aspect that was in sky and crossbell, then you can literally teleport to major locations via optimus prime/teleportation statues in cs2/cs4, then you get access to two fucking battleships that can drop you literally anywhere in the country in cs2/4. I know Liberl and Crossbell like the back of my hand with how intricately I got to learn the map, but I sure as fuck can't say the same about Erebonia. Making the characters so mobile removes so many opportunities for interesting character interactions. I remember in Zero on your first trip to Amorica village there was a scene where they had to take a break halfway through the trip because Elie and Tio were struggling the keep up with the guys since they lived largely sedentary lives in the city and weren't used to extended periods of physical activity, which led to some fun interactions between Randy and Lloyd. You never see anything like that in the coldsteel games because the whole "journey" from point A to point B is just a train ride. There isn't an equivalent scene like this on the trip to Nord which is probably the farthest area you ever venture out to in coldsteel, all you do is play a shitty card game on the train and you're there.

There's so much more shit coldsteel did that pisses me off but I don't feel like typing a whole essay right now. Very disappointing though, I really hope reverie and kuro isn't shit.
 
In CS2 I walked from Ymir to Trista to Celdic to Garrelia Fortress. You do get the sense of going on a long trek, though not as long as hiking across an empire that dominates the Western half of a continent should be (though if you do the math, Zemuria is more like the size of an island like great Britain rather than any real continent). While you couldn't walk between towns in CS1 or CS3, it was nice that if you walked far enough along a route, Rean would comment on what offscreen towns laid further beyond, giving a sense of a greater world.


I really hope reverie and kuro isn't shit.

In Reverie you can walk a circuit around Crossbell on foot but it's split up by lots of cutscenes across several chapters. It doesn't feel naturally done in one take like when playing the Crossbell games.

Kuro is the worst game yet when it comes to exploration. There are no connecting routes at all. You take a car ride cutscene everywhere, and only in chapter 1 and in chapter 4 are you allowed to set foot on a route outside of town but it doesn't lead to any other connecting location. Only the road in chapter 4 has a sign hinting at a connecting location you can't visit. And when Van walks to the end of those two routes, you don't hear him talk about any new unheard of locations that laid further in that direction, which made the world feel smaller. Also has the most shallow worldbuilding. In CS1 and 2, you got the idea that there were more towns and cities in Erebonia than what you saw on your map, and that your map only showed the railroads that connected the most important places, and that's not getting to the stuff in Western Erebonia you had only heard of. But in Kuro, there is a autobahn highway everywhere, and every location is listed on the map... all 7 of them in the whole of Calvard. There isn't even another offscreen half of Calvard to look forward to in a future game. There is no greater world outside of what you see. That's it. It's very disappointing.
 
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Hearing that Falcom is a black company killed all of my interests in their different series. I think that's because you have a lot of purity with the games in regards to adventure and characters, so the revelations really hurts the image. Plus it just seems like they'll never close any plot thread as the kiseki games bloat exponentially.
 
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In CS2 I walked from Ymir to Trista to Celdic to Garrelia Fortress.
I wasn't even aware these paths were interconnected, every time I tried the characters would just stop me saying "this path leads to x" and tell me to fuck off. Does this happen during act 2?

Kuro is the worst game yet when it comes to exploration. There are no connecting routes at all. You take a car ride cutscene everywhere, and only in chapter 1 and in chapter 4 are you allowed to set foot on a route outside of town but it doesn't lead to any other connecting location.
angry nero.gif
 
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