The LEGO Thread

At it's base it's at best a good gta-lite for children, kids who have literally never touched another open world car stealing simulator and who really shouldn't until they are older. Beyond that it's a failure to expand the regular linear lego game into a grander scale, on wii u it also ran like absolute shit, I think that's been fixed in later versions but I have not touched them.
It's a damn waste of potential.

I compare it to My Little Pony because one of the claims about it is iT hAs ReFeReNcEs FoR aDuLtS, and that alone isn't much of a justification to exist, but I got several chapters in and it just sucked. References were happening, it wasn't fucking funny. The whole opening sequence was brilliant and everything after that was dreck. But the gameplay? You just parkour, mash button, drive at the slowest speed imaginable.

Everything makes sense if, like you said, it's designed specifically for kids, but not just kids but actual toddlers. Very young children who have shitty reaction times and can't handle complexity, couldn't handle a large world as they might get lost (and not understand how to use their map), that kind of thing. And good on them for doing that, not their fault, but why the hell were all these adults shilling it as the best thing since sliced bread?

The two things (besides speeding driving up) that could have made the thing decent would have been some "rebuilding the city" theme where the thing starts completely fucked (like LEGO Island 2) and you get to put it back together, and cartoon combat that isn't just throwing a guy on the ground, it could have been dang Toontown combat where you throw a pie in their face and that would have been infinitely better.

I miss LEGO Island 2 and I miss being young enough to appreciate it.
 
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It's like ever since Dimensions, Lego is too pussy to do long levels anymore and as such we get literal one room shitholes for "levels". I personally loved how long and thought out that the levels in Dimensions were, especially the Ghostbusters and Ninjago levels.
Depends on title, I remember a lot of games going on way too long with boring themes. Dimensions had the benefit of having each level be a different IP. It had to squeeze as much as it could out of the license.

Games like LEGO Batman 2-3 or Star Wars around that time went on way too long from my recollection, taking boring themes and stretching them out. Personally, I think LEGO DC Supervillains did the best in a long while. Short levels on a variety of locals, never felt like it dragged.
 
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Depends on title, I remember a lot of games going on way too long with boring themes. Dimensions had the benefit of having each level be a different IP. It had to squeeze as much as it could out of the license.

Games like LEGO Batman 2-3 or Star Wars around that time went on way too long from my recollection, taking boring themes and stretching them out. Personally, I think LEGO DC Supervillains did the best in a long while. Short levels on a variety of locals, never felt like it dragged.
I guess that makes sense, I definitely agree with you that DC Supervillains was surprisingly good, given the state of most other modern post Dimensions Lego games.
 
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