What I'm looking for in a marker is basically a paintball version of a selective-fire Kalashnikov. Something extremely sturdy, simple, and inexpensive that can fire single shots/burst to eliminate single opponents- but that can also go full auto if I walk around a corner and find trouble. You're the forth serious player that has recommended the A5 to me, including the reff after seeing me play. Is it that good a gun?
I've got a FB buddy who referees up at Mnt. Doom and is a big milspec/mag-fed player and he's been trying to get me into it. While it looks fun, until I can borrow one & some mags and give it a go, it's on the back burner. I think the pistol is in the same pot.
I've actually been looking at them! I dunno. I like the idea of making my marker lighter & easier to snap up, and carrying the tank in my belt- but I can see where it would get snagged or tangle me up. What's your experiences with them?
Also, I've got a question. Grenades & grenade launchers. Worth it or a waste of time? I've been looking at the m-203 style ones. I like the idea of that cloud of 7mm. paintballs as a corner gun or nerf rocket that eliminates everyone in the room.
The A5 is the AK of the paintball, you can dig a hole in the ground with it, flood the hole, put the dirt back in, dig it back a year later and the thing will still works like new, it simply refuses to not-work.
This doesn't mean the A5 is the best paintballgun though, there's far better, but for the price and the options you can have afterwards, the A5 is a good investment along side the C98.
As for the "full auto thing", I guess you're talking about the e-grip (electronic grip). Most of them have several options programmed, some have the full auto mode but it's not recommendable to use that unless you have a good rotor (your common hopper and cyclone systems can't deliver the paintballs accurately with e-grips most of the time), also if you use CO2 there's always the problem of low precision and in worst case scenarios, o-rings burst seriously fast.
Milsim is really nice if you're into strategy and ammo conservation, for most paintball players is boring and frustrating for that same reason, most just want to shoot a wall of paint and charge ahead. The handgun only works best when in CQB, so it's no wonder you'll only find it useful on very few ocassions.
The remote line is actually really good, mostly because it takes the weight of the tank out of your hands but also because it helps keeping your paintballgun more "healthy". The CO2 in the tank sometimes is liquid (not all of it of course, just some small portion) and if you connect your tank straight to your gun, this liquid sometimes goes inside and fucks up the O-rings, which will make your gun leak. It's easy to buy and change the O-rings but it's a real pain in the ass when this happens so often, so it's best to avoid this situation. Oh, there's also a cover for the remote line to avoid it getting tangled, there's also a remote line (I think it's from Ninja) that is a really straight and making it hard to get snagged.
Grenades sometimes are useful, grenade launchers are a waste of time. Not sure where you play but you should ask them first if they have no problem with those, mostly because some fields don't like the idea of the grenade launchers because they seem to aggresive and bla bla bla, and the few fields who says are ok, you'll find most players won't play with you if you point them with that thing. Can't really blame them but that's how things are.
Most grenades and launchers I've seen are used only in scenarios and Big Games, so for a regular match I don't think they are that good.