The Real story of Flash

Flash in and of itself was horrible. An extensive fucking memory hog and was vulnerable up the ass.


HOWEVER, people made fucking awesome things with with it, like Homestar Runner, Stickman fights on Newgrounds, the Trials series, Alien Hominid, Star Wars Gangsta Rap, THERE SHE IS, etc.
That's the only reason I'll miss it. And even then a good chunk of it is preserved thanks to Ruffle, Internet Archive's native flash plugin, Newgrounds Player, etc. The program is dead, the stuff that it spawned will be here for a long ass time
It's a not extensive memory hog, not vulnerable up the ass, Flash is okay, It's just that you have to buy the animation software.
 
I agree 100%. Flash was the biggest thing back in the day because it made animation, game development, and web design more simple. Say what you want about how flash websites looked, it was a more direct link between art and interactivity than html, JavaScript, and css even to this day, and that made for websites which are 100 times more visually interesting and fun than the bland minimalist chickenshit that any normie with a subscription to square space can slap together from a template. I fear that nothing will ever capture the same magic as homestar runner, where each menu page had a unique visual theme, and the cartoons themselves were full of interactive Easter eggs, which is something that is robbed from us in video format, especially since, for no reason at all, annotations and the wide functionality they provided were removed from YouTube. This "progress" tech giants use to justify shit like this has taken nice things away and given nothing back that could replace them.
Flash is good, but animations on video format is good also, if it was Hand-drawn or 3D.
Flash animations were okay in video formats, but it doesn't have any interactivity like the original flash player format since it has the .swf file.
 
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It's a not extensive memory hog, not vulnerable up the ass, Flash is okay, It's just that you have to buy the animation software.
Yes it was and yes it was. Every computer I've ever used showed it using an extensive amount of my computers resources,

And nearly every good piece of animation software requires payment, that's not the reason why it had issues.
 
Flash only took up 50% of my RAM because I had SoftRAM.

Since we're talking about Flash again, I'll throw out my question from another thread here: does anyone know exactly what it was about Flash that made it untenable, even after being sandboxed in most browsers for a decade? How did it still have so many security issues? The sandbox implementers can't all have been incompetent.
 
Flash only took up 50% of my RAM because I had SoftRAM.

Since we're talking about Flash again, I'll throw out my question from another thread here: does anyone know exactly what it was about Flash that made it untenable, even after being sandboxed in most browsers for a decade? How did it still have so many security issues? The sandbox implementers can't all have been incompetent.
Easier to shit can something than it is to repair it, imo
 
I can't fathom how anyone seriously defend the abominable webpages made with flash. What part of it is so fun? Was it waiting 2 minutes on a slow connection until the "intro" finally downloads and puts the fan into frantic spin as the CPU struggles to cope with busylooping? Or was it the text content being unable to be selected, copied and indexed by google?

I mean, the games and animations are fun and all, but seriously, flash browser plugins were always the worst of the worst. And don't give me the hurr flash good durr webdesigners bad herp derp. I may give a pass for the "lowly" (which had more than a thousand employees!) Macromedia for not getting their shit together, but Adobe didn't make it any better so I kinda don't buy the idea that the technology itself is any good.
 
Flash only took up 50% of my RAM because I had SoftRAM.

Since we're talking about Flash again, I'll throw out my question from another thread here: does anyone know exactly what it was about Flash that made it untenable, even after being sandboxed in most browsers for a decade? How did it still have so many security issues? The sandbox implementers can't all have been incompetent.
"It's got bad security" is just the go-to explanation, it doesn't have any grounds in reality. You could jail the interpreter in a new major version, not break anything and keep it going for another decade, but after Adobe got their hands on it, it didn't think it was worth it because maintaining a legacy codebase is expensive.

Adobe doesn't have any pull in the web space compared to Apple and Google - no hardware, no footholds in committees defining new standards. Both of them saw it was much simpler to replace it outright with something they could control rather than continue supporting it. Hence the open letter from Steve Jobs smearing the technology.
 
A lot of animators had used Video file formats in the 2000's for 2D and 3D animations when everyone else used flash player for their animations, A lot animators weren't used to that format because it doesn't any playback options on the animations, I'll say that most animators used Video file formats for their animations because they are better and has enough interactivity.
 
Then what browser do you use? Internet Explorer for Unix?
They aren't talking about the browser plugin, they're talking about the content authoring tool, and no product, Adobe or otherwise, can export to html5 the way flash exported to SWF, at least none that I know. You don't see HTML5 games or amateur HTML5 animations. I remember Adobe made a half assed attempt with Adobe Edge, but that sucked ass and had none of the functionality or accessibility of old-school flash.
 
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They aren't talking about the browser plugin, they're talking about the content authoring tool, and no product, Adobe or otherwise, can export to html5 the way flash exported to SWF, at least none that I know. You don't see HTML5 games or amateur HTML5 animations. I remember Adobe made a half assed attempt with Adobe Edge, but that sucked ass and had none of the functionality or accessibility of old-school flash.
Wrong, there are HTML5 games all the time.
 
I disagree with the notion that Flash player was killed by its vulnerabilities. It was more like a perfect storm of changes and new possibilities opening for creators.
Even if Adobe patched and optimized it, nobody would use it anyway. And why would they?
Video? There's HTML5 for that.
Games? Just use Unity and release on Steam.
Web apps? HTML5 again.
 
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