Why does it run so badly looking as mid as it does?
I didn't have any issues running it for the most part but I did notice some hangups, and it did have this weird issue where the game would lose audio and I had to fiddle with options
Why is the fantasy racism so annoyingly preachy and over the top?
I thought it was weird how openly racist they were to the like bottom 3 races in their hierarchy but I didn't get preachy, except maybe from chatter from the party/Gallica in regards to the church because they hate you.
Why is the fairy such a fucking bitch to the MC? Isn't she like his childhood friend or whatever?
Definitely agree, but she's not a childhood friend I think. Story shenanigans aside you're just associates in the rebellion but that doesn't mean she can be such a cunt all the time, worse than Morgana in P5
Why are there bullet sponge enemies in a turn based RPG?
Didn't notice this except for when I went for the hard mode final boss and even then I did the Warlord cheese with frigid fortress tactic to spam extra markers from hitting weakness because I wanted it over with.
Why is there a time management system crudely grafted into the game when it adds nothing and serves no purpose?
It's to appeal to P5/persona players who loved that daily life shit.
Why is everything so purposely sexless and sanitized to the point of looking silly? Will has more curves than Hulkenberg for fuck's sake.
I actually didn't mind this because I was over how you inevitably fall into a harem with all the female social links in Persona and how it's a "cute" high school life sim plus jrpg.
Why is all the dialogue so childish and melodramatic I feel like I'm watching an after school special on racism.
It did feel very campy and dumb and I hate to shove it off onto P5 but it feels like more sins of the father with P5, I didn't enjoy the dialogue much in that either, but the comedic parts of Metaphor were fine.
Why are there only two ambient and one battle tracks that play over and over and fucking over again?
This is just how Atlus do. Every city at least had one daytime and night time track, and each (main) dungeon has a unique track but the generic labyrinth/forest overworld dungeon tracks did grate on me. Personally the two main combat tracks never got old for me because I liked the chanting and arrangement.
Why can't I fast travel without going through four different loading screens?
i could've sworn you could just tap RB twice, once to go to the city map and fast travel around there, or twice to get to the world map to portal around. If you mean travelling around to dungeons and towns I agree that was bad and you should've been able to plot your course from the same map system without needing to go to the runner (load), enter the map (load), confirm and travel (load) and get a little narration (a fake loading screen), even if the narration describing where you were headed was nice.
Man I did not like Metaphor even a little bit, I fear for P6.
I enjoyed it well enough. The story was tolerable if bland, you could see certain twists coming a mile away, and I felt like the combat was the best incarnation of recent SMT/Persona even if it could be cheesed late game. I'd want a Metaphor 2 that irons out some issues over P6 because despite being a new entry part of me feels like they're gonna still find a way to milk P5, more than they already kind of tried to with Metaphor.