It looks like the team over at DramaSO have decided to open up a can of cringe this weekend. Before we get to that, a little catch up: about a week ago one of DSO's players produced a short video about the game and its features. And a little while later another player created
a reddit thread (archive) that garnered some attention and brought new blood to the game. For all intents and purposes this is good. Well done! A community that can sustain itself with fresh content and new players without input from the game operators is the cornerstone of a healthy, prosperous game. And then we arrive at this weekend where, perhaps feeling a little bit of a buzz off of the newfound attention they were receiving, one of the game's operators went and wrote
a complete trash fire of a blog entry (archive) on the game's main page. The text is not without some interesting points toward the end, so let's take a look at it in some detail and examine what the DSO team did right and what the DSO team did wrong.

DSO has largely been successful when it comes to walking the fine line of running their game and not being completely autistic with their community management. Granted, their chosen name "DramaSO" did turn several prospective players away from their version of The Sims Online, but that was really their only misstep until now. Inexplicably, with this one blog post the DSO team have managed to fire unnecessary shots at their competitors and come off as angry babies. One has to wonder if the whole team was on board with this or if someone went rogue after popping some pills.

There are two references made to other games and individuals. Like everything we are going to go over in this post, DSO is bringing this stuff up (dredging it up from the depths, even) for no reason at all other than to gloat; and this gloating is unwise. They are creating drama when their game has largely and amazingly been entirely drama free. In the first image they are taking jabs at Sim Nation as a "no-go" server; the administration of Sim Nation and FreeSO have an extremely negative relationship with one another. It is so negative that in the case of FSO, you aren't even allowed to talk about Sim Nation without getting banned. In the second image they are calling out Angel Mist as being "insufferably toxic" and poking fun at her for getting banned from FreeSO.

These two images are somewhat confusing. Despite reading and re-reading them, the general meaning is a bit elusive. In the first image they are talking about mistakes they had made, namely introducing items that had some flaws and then removing them later and causing several players to angrily leave the game. If the author is going for sarcasm, it doesn't seem to land very well. And then in the second image they are more or less saying that they don't want to keep running the DSO project and would much rather have someone else do the work. Which is especially strange when you compare that sentiment with other excerpts from the same blog post.

Here's one of the most interesting parts of the entire post. What the DSO operators are saying here is that the game itself has been relatively inexpensive to run. The number given is 25 USD. Their hardware is a repurposed computer one of them had laying around and the domain services were simple to get up and running. In the second image the author says that they had always suspected that running a TSO server was not the most expensive thing in the world, but seeing it themselves made them realize that maybe other server operators had been lying about the costs involved. This is extremely interesting because it implicates most of the other TSO clients from the post-FreeSO era and from the period of time before FreeSO closed down. If anything the DSO team have posted so far is worth its weight, it is this portion right here. They are calling out the rest of the community for collecting money and donations for server upkeep and maintenance when in reality those costs are not very high at all. In fact if their number of 25 USD is accurate for their four month span of operation, it calls into question the practices of the largest TSO server, Sim Nation which regularly collects nearly 1,000 USD monthly in direct violation of the guidelines laid out by Electronic Arts. More on that in the next paragraph.

Oh boy. Okay, there is no getting around just how bad this section starts off. For the server that claims to have the least amount of drama, they sure aren't proving it here. Whatever partnership deals they are referring to are a mystery to us, but the general point of "following the rules" is worth digging into. This is a clear reference to the policy that FreeSO had to not derive any income or profit from their Sims Online client. FSO actually received a cease and desist from Electronic Arts over their very matter and the game was allowed to continue to stay open only because the FSO operators agreed to the terms. The concept of keeping the game as a free service is the bedrock supporting everything that makes up the modern TSO community. And the elephant in the room is how blatantly Sim Nation violates this fundamental tenant of operating a custom TSO server, something the DSO team have made a point to bring up multiple times over the months.


Last but not least, we arrive at this section discussing how DSO is transparent and trustworthy. The DSO team put their honor on the line to personally deliver to its users a product that is free from outside, malign influences; at least that is what they are claiming. And for the record, there has been no evidence to believe otherwise as of yet; the DSO team have been very transparent about their updates and files. They are absolutely lighting up most of the rest of the community however; and suggesting (perhaps not wrongly) that many of the other custom TSO clients contain undocumented files that are not able to be easily audited. And along this line of thinking, the DSO team might be onto something more that they have not yet come to realize... because custom TSO clients can be used to execute some pretty interesting operations. But that is for another time.
The video that started all of this.