Epoch
kiwifarms.net
- Joined
- Feb 9, 2022
Double post but I don't care. Got to the island, and Jesus Christ do I hate Nanite

We went from dense forests full of grass and tress without any aliasing back in OBLIVION, to now where if you turn off the vaseline AA you get a vomit of pixels

What idiot decided we should start modeling every single individual leaf or blade of grass? There is no point, you aren't going directly next to them, all it does is justify the shitty TAA smears existence. I don't know if I can play this game, TSR was driving me crazy with its fade in, TAA sucks ass, DLAA is just a slightly better TAA. I played Cyberpunk with no AA and that was bad, worse than this, UNTIL I got to the forest, but at least my tweaks made it stable?
Here is another clip. The game still uses SSR for some god forsaken reason even with Lumen enabled with its SDF reflections, and it doesn't even work properly as a fall back so you get garbage like this.

There are like no mip maps I swear to god. If they do exist then they are so blown out because of the temporal blurs that with those disabled they are essentially non existant. Things are shimmering that haven't shimmered since the ps1 days, like completely flat surfaces with just a texture.
I've turned on TSR again and there is still shimmering on the trees and grass, even with max settings, that's how bad it is. It also acts like a motion blur in this environment because of how dense it is, managed to get a clip of it but its a bit subtle on video.

We went from dense forests full of grass and tress without any aliasing back in OBLIVION, to now where if you turn off the vaseline AA you get a vomit of pixels

What idiot decided we should start modeling every single individual leaf or blade of grass? There is no point, you aren't going directly next to them, all it does is justify the shitty TAA smears existence. I don't know if I can play this game, TSR was driving me crazy with its fade in, TAA sucks ass, DLAA is just a slightly better TAA. I played Cyberpunk with no AA and that was bad, worse than this, UNTIL I got to the forest, but at least my tweaks made it stable?
Here is another clip. The game still uses SSR for some god forsaken reason even with Lumen enabled with its SDF reflections, and it doesn't even work properly as a fall back so you get garbage like this.

There are like no mip maps I swear to god. If they do exist then they are so blown out because of the temporal blurs that with those disabled they are essentially non existant. Things are shimmering that haven't shimmered since the ps1 days, like completely flat surfaces with just a texture.
I've turned on TSR again and there is still shimmering on the trees and grass, even with max settings, that's how bad it is. It also acts like a motion blur in this environment because of how dense it is, managed to get a clip of it but its a bit subtle on video.
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