The Witcher Game Series

Hearts of Stone is better than Blood and Wine in literally every way. It's also better than the base game. Hang your head in shame.

being the errand boy for some ginger hipster who fucked up his life dealing with the devil vs. hunting fucking vampires

ngl i loved them both. both were better than base game especially the music
 
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Bitch I will fucking cut you if tell me the final fetch quest for Hearts of Stone isn't one of the single most emotional quests in video game history.
 
Unpopular opinion, contains spoilers


Played the game a couple of years back on PC. Completed all of it on normal for the sake of seeing everything it had to offer. Found it to be quite possibly the most overrated game by a considerable margin I've played.

The movement was beyond abysmal, like controlling an asthmatic elephant (as another reviewer puts it). Trying to maneuver yourself through a door is a minigame all on its own. You frequently overshoot things without any natural feeling of input (as in GTA, for example) making looting tedious. You also die from a 5 metre fall despite being a scarred, heavily trained mutant who slays monsters for a living, not exactly adding to the immersion.

Combat is equally bad. There is no precision involved and nearly 90% of all combat encounters boil down to using the same tactic over and over again (use quen, spam attack on enemy, when quen breaks roll away maintan distance, repeat). The only exception to this is a werewolf later in the game (forced to use igni), and shield guys (rolling behind them). The game abruptly takes control away from you during combat by forcing you turn around and slow down as the enemy nears on you. The lock-on system is completely erratic, jumping from one target to another on slightest change of position, making it literally all over the place. The attack animations are long and drawn out. "Strong attack" is never used during the game. The whole gameplay feels like steering an interactive movie, rather than playing a game.

The quest design is repetitive, which wouldn't be as bad if the combat was engaging. Talk to some guy, use witcher sense to follow a path, use detective skills, enter tedious combat. The same formula is used over and over again throughout the game. Combat and quest design frequently undermine each other here.

There is no sense of character progression; it all feels exactly the same 15 hours in.

The overall storyline was basic and confusing, like one giant fetch quest. There are mountains of dialogue (largely intertextual), although well written, were not particularly interesting to me.

On the plus side, the inventory and the main u/i was decent enough, with the gear making both a visual and practical impact. I also liked the fast travel system, where you have to go to a signpost, adding to the immersion. The lack of loading screens between the countryside and the cities add an enormous amount of immersion. Another positive aspect is the Hearts of Stone expansion, which actually provides an interesting storyline and characters, unlike the base game.
 
Geralt in top clip sounds more normal I guess or your everyday type guy. Whereas from the netflix clips I have seen, they make him seem dramatic and silent type.
Canon (book) Geralt is supposed to be a bit moody, what with the whole "mutant outcast whose gf is a sadistic whore" thing, but yeah he's still a normal guy in terms of personality/voice. Netflix Geralt is like someone told Cavill "give us your best Batman impression".
 
Canon (book) Geralt is supposed to be a bit moody, what with the whole "mutant outcast whose gf is a sadistic whore" thing, but yeah he's still a normal guy in terms of personality/voice. Netflix Geralt is like someone told Cavill "give us your best Batman impression".
Cavill is huge fan of the games and books and admits he tried to come up with a new voice for Geralt but ended up defaulting to modelling it after Doug Cockle's.
 
Unpopular opinion, contains spoilers


Played the game a couple of years back on PC. Completed all of it on normal for the sake of seeing everything it had to offer. Found it to be quite possibly the most overrated game by a considerable margin I've played.

The movement was beyond abysmal, like controlling an asthmatic elephant (as another reviewer puts it). Trying to maneuver yourself through a door is a minigame all on its own. You frequently overshoot things without any natural feeling of input (as in GTA, for example) making looting tedious. You also die from a 5 metre fall despite being a scarred, heavily trained mutant who slays monsters for a living, not exactly adding to the immersion.

Combat is equally bad. There is no precision involved and nearly 90% of all combat encounters boil down to using the same tactic over and over again (use quen, spam attack on enemy, when quen breaks roll away maintan distance, repeat). The only exception to this is a werewolf later in the game (forced to use igni), and shield guys (rolling behind them). The game abruptly takes control away from you during combat by forcing you turn around and slow down as the enemy nears on you. The lock-on system is completely erratic, jumping from one target to another on slightest change of position, making it literally all over the place. The attack animations are long and drawn out. "Strong attack" is never used during the game. The whole gameplay feels like steering an interactive movie, rather than playing a game.

The quest design is repetitive, which wouldn't be as bad if the combat was engaging. Talk to some guy, use witcher sense to follow a path, use detective skills, enter tedious combat. The same formula is used over and over again throughout the game. Combat and quest design frequently undermine each other here.

There is no sense of character progression; it all feels exactly the same 15 hours in.

The overall storyline was basic and confusing, like one giant fetch quest. There are mountains of dialogue (largely intertextual), although well written, were not particularly interesting to me.

On the plus side, the inventory and the main u/i was decent enough, with the gear making both a visual and practical impact. I also liked the fast travel system, where you have to go to a signpost, adding to the immersion. The lack of loading screens between the countryside and the cities add an enormous amount of immersion. Another positive aspect is the Hearts of Stone expansion, which actually provides an interesting storyline and characters, unlike the base game.

I don't think "The Witcher's combat sucks!" is really that unpopular an opinion. You forgot to mention the part where despite being an open world game, if you decide that you want to do a quest a couple levels above the system makes the enemies practically invincible so you spend an hour just cutting down a couple of mooks and reloading every time they one hit kill you, or you end up slaughtering your way through a quest because the lower levels have no level scaling. You'll also end up screwing up the story since the game assumes you are just following along the number path. Light armor is really the only thing that matters since you rely on dodging and signs over armor in almost every case, and it doesn't really offer a meaningful amount of armor anyway. Likewise the crossbow is basically useless on higher difficulties, you can use it against a couple of gimmicky enemies (like in water when it suddenly one hits everything)
 
Witcher is just too fucking long. Maybe I'm too old for modern open world rpgs, but holy shit who has this much time on their hands?

It would have been much better if it was far more episodic story-wise. Very clear resolutions and not just the story going on and on and on. The main thing that kept me going was gwent. When I finished that, I uninstalled simply because I just wanted to play something else.
 
Witcher is just too fucking long. Maybe I'm too old for modern open world rpgs, but holy shit who has this much time on their hands?

It would have been much better if it was far more episodic story-wise. Very clear resolutions and not just the story going on and on and on. The main thing that kept me going was gwent. When I finished that, I uninstalled simply because I just wanted to play something else.
Is this a parody of someone? I've been seeing a lot of people arguing it after settling down and it's such a stange remark. Just play it in chunks like starting few side-quests and focusing on them in the same playing session.
 
There were a lot of interesting concepts that got scrapped in the end looking at this very early trailer.

 
I've seen the same complaint about AC: Odyssey - that the world is just too big. I find it a peculiar argument. If I like an open world, I want to spend as much time as I can in it.
 
I've seen the same complaint about AC: Odyssey - that the world is just too big. I find it a peculiar argument. If I like an open world, I want to spend as much time as I can in it.
I can sort of understand that complaint, if a game doesn't manage to hook you on its characters and the sidequests aren't interesting all that extra content feels like filler and exploration becomes a chore. The Witcher 3 manages to strike a rare balance of having tons of content with mostly interesting sidequests and supporting characters, most open world games can't do that. AC Odyssey has such a painfully boring main cast/plot that I ended up just roaming around Greece and accidentally advancing the plot by wandering into random caves/forts and killing relevant characters. And DA Inquisition is the worst of the bunch, you're basically playing a single player MMO. "But there are 200 hours of content!" Bioware/EA says. Yeah but 190 of those hours are meaningless MMO fetch quests (smash 10 red crystals for Varric, collect 15 boar pelts, etc.).

A massive open world that's actually good is rare. That's why games like Skyrim and TW3 received so much praise. Most of the time when games have huge open worlds and lost of content, it's just copy/paste filler.
 
I can sort of understand that complaint, if a game doesn't manage to hook you on its characters and the sidequests aren't interesting all that extra content feels like filler and exploration becomes a chore. The Witcher 3 manages to strike a rare balance of having tons of content with mostly interesting sidequests and supporting characters, most open world games can't do that. AC Odyssey has such a painfully boring main cast/plot that I ended up just roaming around Greece and accidentally advancing the plot by wandering into random caves/forts and killing relevant characters. And DA Inquisition is the worst of the bunch, you're basically playing a single player MMO. "But there are 200 hours of content!" Bioware/EA says. Yeah but 190 of those hours are meaningless MMO fetch quests (smash 10 red crystals for Varric, collect 15 boar pelts, etc.).

A massive open world that's actually good is rare. That's why games like Skyrim and TW3 received so much praise. Most of the time when games have huge open worlds and lost of content, it's just copy/paste filler.

The main storyline is always my least favorite part of an open world. I could do without it, honestly. The modelling has gotten so good, I just walk around and stare at shit and hunt and do side-quests by preference. The environments people like to insert little tableaux and easter eggs for my amusement. I can't wait until I can afford VR.

To pull it back marginally on topic, I do have about 500 hours in TW3, which was a splendid example.
 
The main storyline is always my least favorite part of an open world. I could do without it, honestly. The modelling has gotten so good, I just walk around and stare at shit and hunt and do side-quests by preference. The environments people like to insert little tableaux and easter eggs for my amusement. I can't wait until I can afford VR.

To pull it back marginally on topic, I do have about 500 hours in TW3, which was a splendid example.

I loved the DLC stories over the main quest. Ciri was always veering on annoying and I didn't really see why I was supposed to care so much about her (as a newbie to the series as a whole though). The DLC were the perfect length with fresh characters.
 
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I loved the DLC stories over the main quest. Ciri was always veering on annoying and I didn't really see why I was supposed to care so much about her (as a newbie to the series as a whole though). The DLC were the perfect length with fresh characters.


Gaunter O Dimm is by far the greatest villain I've ever seen in a video game. What's best is that, by the end of the story, you still feel like you don't know shit about him.
 
Don't mind me, just stopping by to shill this mod: https://www.nexusmods.com/witcher3/mods/3287
Unpopular opinion, contains spoilers


Played the game a couple of years back on PC. Completed all of it on normal for the sake of seeing everything it had to offer. Found it to be quite possibly the most overrated game by a considerable margin I've played.

The movement was beyond abysmal, like controlling an asthmatic elephant (as another reviewer puts it). Trying to maneuver yourself through a door is a minigame all on its own. You frequently overshoot things without any natural feeling of input (as in GTA, for example) making looting tedious. You also die from a 5 metre fall despite being a scarred, heavily trained mutant who slays monsters for a living, not exactly adding to the immersion.

Combat is equally bad. There is no precision involved and nearly 90% of all combat encounters boil down to using the same tactic over and over again (use quen, spam attack on enemy, when quen breaks roll away maintan distance, repeat). The only exception to this is a werewolf later in the game (forced to use igni), and shield guys (rolling behind them). The game abruptly takes control away from you during combat by forcing you turn around and slow down as the enemy nears on you. The lock-on system is completely erratic, jumping from one target to another on slightest change of position, making it literally all over the place. The attack animations are long and drawn out. "Strong attack" is never used during the game. The whole gameplay feels like steering an interactive movie, rather than playing a game.

The quest design is repetitive, which wouldn't be as bad if the combat was engaging. Talk to some guy, use witcher sense to follow a path, use detective skills, enter tedious combat. The same formula is used over and over again throughout the game. Combat and quest design frequently undermine each other here.

There is no sense of character progression; it all feels exactly the same 15 hours in.

The overall storyline was basic and confusing, like one giant fetch quest. There are mountains of dialogue (largely intertextual), although well written, were not particularly interesting to me.

On the plus side, the inventory and the main u/i was decent enough, with the gear making both a visual and practical impact. I also liked the fast travel system, where you have to go to a signpost, adding to the immersion. The lack of loading screens between the countryside and the cities add an enormous amount of immersion. Another positive aspect is the Hearts of Stone expansion, which actually provides an interesting storyline and characters, unlike the base game.
The combat in the Witcher being games being meh isn't an unpopular opinion, it's widely expressed. I disagree with you on your last three points, though. The only quests that tend to be "go here, do x simple task" are usually the bottom tier quests like the pan one and the monster hunts. I don't really expect most of the monster hunts to be widely varied, they exist so you that you can feel cool following a trail and then you get to kill something. The character progression was only lackluster if you only put points into the stat mutations, like "do x more damage". The alternate signs and various alchemy mutations were crazy good and often changed how you played. And I found the storyline decently good up until the last mission, where it was obvious they ran out of time and had to wrap it up. The first half was especially good, I just wish they put more time into developing Eredin and the Wild Hunt.
 
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