The Worst Game Endings - Or How to Ruin Good Gameplay with Bad Writing (Spoilers, duh)

What an awful ending for a mediocre late PS2 era game.
Just Cause 1 was blatantly not designed for the PS2 at all:

Atrocious graphics for 2006, extremely low poly models, nauseating shaders, the bare minimum of animation (including NONE for the parachute - Rico just stays still in mid-air), somehow shit-tons of slowdown, and just a generally unpleasant experience. Just Cause for the PS2 looks like something a Zoomer would envision all PS2 games looked like, completely ignorant of some of the cutting-edge graphical masterpieces that were achieved on it.
 
Just Cause 1 was blatantly not designed for the PS2 at all:

Atrocious graphics for 2006, extremely low poly models, nauseating shaders, the bare minimum of animation (including NONE for the parachute - Rico just stays still in mid-air), somehow shit-tons of slowdown, and just a generally unpleasant experience. Just Cause for the PS2 looks like something a Zoomer would envision all PS2 games looked like, completely ignorant of some of the cutting-edge graphical masterpieces that were achieved on it.

I keep saying PS2 but I played it on PC, I was just referring that this game came out on the twilight years of the PS2 so you would expect better game design at this point.

Seriously, this game came out TWO YEARS after GTA San Andreas, there was a standard of quality set after that and Just Cause 1 just...has nearly nothing.

Hell, the PC port is a slightly better looking version of the Xbox version, the better looking one is the 360 one.
Its not about graphics, its about the game design itself.


Why didn't Jax just help Sonya at the start? He was obviously right there? Why was Jarek surprised that Jax was alive? He clearly heard him on the radio? Why were Sonya and Jax communicating through the radio if he was RIGHT THERE?

This ending isn't arright at all. It's the worst.

Ha-ha element aside, its clear that what they have done was a cost cutting technique.
They reused the animation for Sonya's ending for Jarek's ending that then reused that ending for Jax's. They juts pick up where the last left off.

Sonya's ending ends with Jarek running off the cliff
Jarek's ending ends with him falling off the cliff but suddenly turning out he didnt actually and push Sonya off instead, before smashing the radio and walking away.
Jax's ending picked up right after Jarek walking away. Its very obvious that there was no unique animation for each ending and they tried to save money with editing tricks.

Still looked janky, unnatural and extremely hilarious.
 
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Why didn't Jax just help Sonya at the start? He was obviously right there? Why was Jarek surprised that Jax was alive? He clearly heard him on the radio? Why were Sonya and Jax communicating through the radio if he was RIGHT THERE?

This ending isn't arright at all. It's the worst.

Ha-ha element aside, its clear that what they have done was a cost cutting technique.
They reused the animation for Sonya's ending for Jarek's ending that then reused that ending for Jak's. They juts pick up where the last left off.

Sonya's ending ends with Jarek running off the cliff
Jarek's ending ends with him falling off the cliff but suddenly turning out he didnt actually and push Sonya off instead, before smashing the radio and walking away.
Jax's ending picked up right after Jarek walking away. Its very obvious that there was no unique animation for each ending and they tried to save money with editing tricks.

Still looked janky, unnatural and extremely hilarious.
 

Why didn't Jax just help Sonya at the start? He was obviously right there? Why was Jarek surprised that Jax was alive? He clearly heard him on the radio? Why were Sonya and Jax communicating through the radio if he was RIGHT THERE?

This ending isn't arright at all. It's the worst.
And just why is Jarek SO GAY?
 
Good games:

Sadly no fuck all ending where you kill everyone. Instead you have decide which dictator you want. How about a drug cunt with child soldiers or an religious fanatic which want the population to live like in medieval times. After the credits you can kill each of those faggots in the free roam mode but fuck them. I also won't count the wait an hour for a cutscene ending out of obvious reasons.

Either you just talk to the last "Boss" or you kill him, nothing in between. He mocked you the entire game but you can't beat him up without killing him.

If you want to choose the good / canon ending (purge the source) you can't kill any of the main the end justifies the means faggots that jailed, tortured, killed, lobotomized and created chimeras out of your kind / source magicians.

Meh Games:

Literally a fancy looking tech demo with shit mechanics, few enemies and even less real bosses (2?) and as bonus you get a bad story with plotholes. The games ends on a cliffhanger everyone dies and he's walking out of the underworld but it doesn't even show if he's successful.

The first 3 games (1, 2, Brotherhood) were great. But guess what happens if a woman creates a franchise? Right, she doesn't plan ahead. The glue that connected the games with each other was the Desmond timeline and she snuffed him in AC 3. Nowadays she tried to shoehorn a kike bull dyke into the present timeline in addition to game as a service, open world, rpg-elements and intentional dlc manipulation (exp, resources, etc) bullshit in the main games.

In the case of Bioshock Infinite the funding was cut and was never properly finished with the dogshit paradox ending. The maingame of Pillars of Eternity feels the same way as Bioshock and Dead Space 3 was just a cow the EA retards wanted to milk.
 
Pokemon Ruby. After gen 2 you expect to re-explore a previous region, or at least battle the champions from other regions, but no. There's a total disconnect from the previous games with hardly a reference to them at all, and no interesting post-game.
 
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Life is Strange.

Save Chloe, everyone in town dies. All your choices were pointless because everyone is dead.

Save the town. All your choices were pointless because they never happened.
 
Here are some rants from on games which seriously brought me down with their endings:

you spend 3/4s of the game doing random shit just so you can do an errand from the start of the game, then you get involved with the troubles of a furry city which end up with a chink almost destroying the world because he wanted to save his sister which he almost gets killed due to said decision, and the game ends with you beating some incompetent team rocket like recurring villains who were actually super poweful "dark adepts" which are part of some flying ship empire that gets mentioned right before you fight them, and just as you return home a black hole pops out of nowhere as a sequel hook which never became because the devs thought they could pull the same shit they did in GBA, only they tried to do so right as the DS was on its last legs against and the 3DS was about to come out, and now Camelot is stuck doing Mario Sports games. I wasn't a super fan of Golden Sun but damn what a wet fart to end the series on.

This game has 4 endings and they all suck: Law, were you do exactly what YHVH did again and all signs point to be one of the worst's endings, is actually the best one somehow, with everyone who died getting revived and even Tokyo getting restored despite it being implied following this ending would imply fucking over Tokyo? Then there's Chaos which is the opposite and actually doesn't sound like Chaos at first, being about the multiple gods coexisting as equals instead of one ruling over them, yet it all suddenly ends up with everyone killing each other and the portag coping and seething at the world he helped to create. Then there's Neutral which also didn't sound like neutral at first, with its representative spouting edgy shit about how the weak don't deserve to live yet he also loves humankind and that's why he wants to destroy the throne, except that's not the true neutral ending! Actually he wanted to segregate demons and humans in their own ethnostates yet never tells you unless you do sidequests were you mostly befriend demons because ???, Also all the endings besides the true neutral one have the same animation of the protag walking on space with multiple models of characters around him, only the characters change depending on the ending! SMTV's story is a Trainwreck but this is the cliff notes version concerning the endings themselves, knowing the story makes them even more retarded.

This game has 2 endings (technically 3 but one is a recolor of the other): After the protag has finally accomplished his goal of stopping the chancellor that was oppressing his people and stuffing them into ghettos, he gets cockblocked by a general douchebag who tells the princess of the evil empire to stick her friends in jail for supposedly killing the emperor and father that wanted her death, to which she obliges as she takes priority on the safety of her kingdom over her friends, even if it is as a puppet for the general. On the "bad" ending, our protag, Giulio tells the princess, Alyssa, to get bent and makes a break for it, after that we see how our characters went their ways, with Giulio ending as a bandit and dropping the spear which the game is titled for. The "good" ending consits on Giulio getting jailed for a year until Alyssa manages to bail him out, hated by his people for being a sell out, but at least (most) of his allies are not dying of hunger in the ghetto, despite Alyssa's attempts at reforms being denied due to her being a puppet and the general, Robertus, being the real ruler. The final scene is of Giulio preparing to go to the border of the 2 countries to keep watch for any conflict under the empire's banner, and the 3rd ending is the same only Alyssa watches him off. A recurrent theme of the game is how things can always go south and how dissapointment and tragedy are inevitable as story is bound to repeat itself, except 1. The game isn't only disappointing for the characters, but also for the player, as many of the game's mysteries and plot points get unanswered, like the whole "astral heir" or whatever plan the emperor wanted to bring about, the goals of the character that gave Giulio his spear, the purpose of the character that tells Giulio about the astral heir business, etc. And the 2nd is that the studio had already done the same message way better on a prior game: Knights in the Nightmare (which i highly recommend if you like tactical and bullet hell games) that, coupled by the messy gameplay make it one of my biggest disappointings, the only positive being i only spent time on this game and not money.
 
I've played all the Mass Effect games and could never bring myself to finish 3 because... frankly it was fucking boring. I believe I tried twice and gave up around the time you fight the geth and you have to fight a virus (or whatever) inside... the Matrix? I don't know, it was dumb.

Anyway, my point is, I don't actually know how Mass Effect 3 ends, but I've always heard people say it was shit. Can I ask a kind Kiwi to summarize it for me? Obviously I could look online, but I'd rather get an unbiased opinion from you fine fellows, rather than some lunatic on the Internet with an agenda.

Thanks in advance, lads.
 
I've played all the Mass Effect games and could never bring myself to finish 3 because... frankly it was fucking boring. I believe I tried twice and gave up around the time you fight the geth and you have to fight a virus (or whatever) inside... the Matrix? I don't know, it was dumb.

Anyway, my point is, I don't actually know how Mass Effect 3 ends, but I've always heard people say it was shit. Can I ask a kind Kiwi to summarize it for me? Obviously I could look online, but I'd rather get an unbiased opinion from you fine fellows, rather than some lunatic on the Internet with an agenda.

Thanks in advance
this is the final speech before the endings
destroy, synthesis and assimilation endings
Oh and they added this ending in extended cut where you can refuse to do what the star child says
So pick your color or everyone dies
 
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Super Punch-Out.

I mean, it's great getting to face blast the elderly, a couple of death fats, some wetback, a ching chong, an autistic potato, a tranny, an overweight Turk, a whole bunch of niggers, a gay Britbong and a couple of incestuous, greased-up faggot jigaboos, but then it ends without letting me punch women and Jews.
 
I've played all the Mass Effect games and could never bring myself to finish 3 because... frankly it was fucking boring. I believe I tried twice and gave up around the time you fight the geth and you have to fight a virus (or whatever) inside... the Matrix? I don't know, it was dumb.

Anyway, my point is, I don't actually know how Mass Effect 3 ends, but I've always heard people say it was shit. Can I ask a kind Kiwi to summarize it for me? Obviously I could look online, but I'd rather get an unbiased opinion from you fine fellows, rather than some lunatic on the Internet with an agenda.

Thanks in advance, lads.

this is the final speech before the endings
destroy, synthesis and assimilation endings
Oh and they added this ending in extended cut where you can refuse to do what the star child says
So pick your color or everyone dies
Just download the happy ending mod

it's not really happy(?) because Anderson is still dead anyway
at least a modder can make a respectable ending
 
The maingame of Pillars of Eternity feels the same way as Bioshock
I thought PoE's story and ending were pretty good.

PoE2 was when things went off the rails, especially the ending. It makes you think it's leading up to some kind of climactic fight but you mow over two easy bosses (the first you don't even really have to fight if you freed that dragon) and then pointlessly yammer at a god for a while.
 
I've played all the Mass Effect games and could never bring myself to finish 3 because... frankly it was fucking boring. I believe I tried twice and gave up around the time you fight the geth and you have to fight a virus (or whatever) inside... the Matrix? I don't know, it was dumb.

Anyway, my point is, I don't actually know how Mass Effect 3 ends, but I've always heard people say it was shit. Can I ask a kind Kiwi to summarize it for me? Obviously I could look online, but I'd rather get an unbiased opinion from you fine fellows, rather than some lunatic on the Internet with an agenda.

Thanks in advance, lads.
Basically, The Illusive man finds out that the citadel is the catalyst for the crucible super weapon and runs off to tell the reapers for some reason.
The Illusive man is spared by the reapers for some reason
The reapers then move the citadel to earth for some reason
Back on Earth there is a final push towards a giant teleportation beam that has been alluded to all game but served no real purpose until the reapers moved the citadel to earth which they only did because the Illusive man clued them in about Shepard/the Alliance's plan despite the Illusive man needing the crucible to enact his plan which he made several times harder by informing the reapers.
Shepard and Anderson make it into the beam amid Harbinger Zapping everything (Apart from the Normandy doing an emergency pick up)
Shepard deals with the Illusive man, Anderson Dies
Shepard gets levitated to somewhere where he meets the Exposition Child
Exposition Child lays out the Reapers flimsy Purpose, Shepard doesn't ask any meaningful questions
Shepard gets to pick a colour- Blue for control, Red for Destroy or Green for Synthesis and it's horrifying implications (If you picked Synthesis, you are also probably pro-vaccine. Just Saying)
Ending sequence are barely any different as you could see a few posts up, Extended cut isn't much better.
The end, Buy DLC consoomer
 
Never got the appeal of Mass Effect tho. Gave it 1-2 hours and it seems like the most generic 3rd person shooter, classes and skills were just % bonuses, the 'squad tactics' were just your stupid AI going behind cover.

WC3 was kinda disappointing. The last mission of Frozen Throne was shit, and what you get is Arthas sitting on the throne?
 
I actually liked the reject ending tbqh. It's the only ending with some actual balls. Too bad it was meant to be a "fuck you" to people.

If Bioware wasn't lazy/stupid/vindictive as fuck, they would have made it where reject with the highest military preparedness or whatever would have still given you the low EMS destroy ending but making it so that the galaxy defeats the Reapers on their own terms but at the highest cost.

 
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Never got the appeal of Mass Effect tho. Gave it 1-2 hours and it seems like the most generic 3rd person shooter, classes and skills were just % bonuses, the 'squad tactics' were just your stupid AI going behind cover.

The world building was amazing in 1, and that coupled that it was advertised as a part 1 of a game moreso than the first game in a trilogy built up a lot of hype. Too bad Bioware immediately shit the bed with 2, much less how bad 3 was.
 
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