Little Nightmares 2. The entire first game builds up to Six, the main character, being overcome by her hunger until she hits a turning point by eating one of the gnomes who was helping her throughout the game. The ending has her eat the main villainess and essentially take her spot as local dickhead.
Obviously, with most modern game writers being talentless hacks, they couldnt continue with that story because closure is anathema to indies. So the second game was naturally going to be a prequel. Cool, whatever. But the ending was fucking stupid. Six betrays Mono and drops him off a cliff because, turns out, she was ALWAYS a homicidal bitch. Oh, and she has a secret evil side that's even more bitchy.
And if you get the secret ending you get a couple seconds showing the prequel game was actually.... prequel! Imagine that.
Edit: to clarify, my problem is that it's just the same twist as the first game, except done worse and in a way it invalidates the twist in the first.
Lillith goes insane and leaves Sanctuary 3 in the hands of a very emotionally unstable unfocused undisciplined young teenager and goes basically to off herself by keeping Elpis from 9/11-ing Pandora. The story kind of ends there. It honestly makes me wonder how they can continue the series after this because almost all characters we love are either dead or altered so much they barely resemble themselves. Its a mostly fun game, sure, but Borderlands always had the potential of great world and character building and 3 kind of threw that out the window.
Dead Space 3 Awakened DLC ending
Should be obvious as to why
Turns out all the death and struggle over the trilogy (and spin offs) was for nothing and Earth was consumed by the Brother Moons. Isaac never actually stood a chance to save humanity.
One could say that Visceral didnt intend on ending it there and it was just a setup for Dead Space 4, sure, but they should have known that Dead Space 3 didnt sell by then and EA wouldnt feel excited about making another one. Yada yada yada, Visceral closed down and the story of DS ending in a heavy downer.
I find it a little bit fucky from EA to do a remake of 1 now instead of allowing Visceral to try to fix things with Dead Space 4, its all rather manipulative in my eyes. The remake isnt looking awful (yet) but I wonder whats their plan in case it sells...remake 2 and then 3 ? Or go into a different direction? Only time will tell...
The ending of Far Cry 4 was brilliant from a narrative standpoint: "Yeah, you murdered a bunch of people and massacred ten billion dollars' worth of endangered species, yet all you achieved was changing a dictator for an even worse dictator. Good job!" I liked the game's approach to presenting how all the sides were bad.
I found that frustrating to be honest, because you are not given an option to realize that both sides are awful and that maybe its best to get rid of all the major players (its not like you arent powerful enough to pull it off).
Far Cry 4's ending lacks payoff. Sure, all sides suck and Far Cry already did that with 2 and 3. You could have made an excuse for it in 2 and 3 but 4 just shrugs and ends there, doesnt give you the option of being like "Fuck it, all of you are no better than the dictator you wanted to overthrow, you guys are dead too." Ironically the secret ending where you do nothing is the more fulfilling end because you get what you wanted and doesnt get involved in all of this political fuckery.
BI's ending was quantum INFINITE POSSIBLE TIMELINES AND REALITIES bullshit. Suffocating one single Booker DeWitt, especially one from after the "timeline split" didn't make any sense whatsoever.
I always found Bioshock Infinite very pretentious, it has always been the "lesser" entry of the trilogy in my eyes and its quantum timeline whatevers was just an excuse to get away with all this non sensical crap, its almost Rick and Morty-ish in nature before Rick and Morty was ever a thing.
Wait for the modders to take the matter in their hands after the lead writer said "fuck it!" released the plot for episode 3 on his site and left Valve.
It's sad because we'll never see the end how it was reall meant to be but still better than waiting for years and receive absolutely nothing
Thats how we got "You fucked up my face simulator", aka Hunt Down The Freeman, so I wouldnt trust modders THAT much...
I already told people to accept that HL 3 is never happening, "but muh HL Alyx!", yeah, Im very sure Valve only did that game with two goals in mind.
1- Sell VR headsets
2- Make fans shut up about HL 3 by making them think they are actually doing it this time
Valve doesnt NEED to make HL 3, they are finantially set for life through Steam. They dont have the creative obligation, or if they do, they dont care.
Pillars of Eternity. It just ends. I was playing, couldn't beat the basement dragon so i went galumphing about trying to level up. Went to a well and it says "save you may never come back". I was expecting world changing plot point, where half of the stuff is gone, ala dragons dogma. Nope. End of the game.
Fuck you.
Off topic: Best ending to a game ever is Dragons Dogma. Asking God how life works just before you kill him is pretty good
Boy I'm surprised none of the older crowd mentioned Jurassic Park 1 for the SNES. Imagine if you will a lengthy easter egg hunt that has you traveling around the entire island and rooting through caves and buildings along with a ship for eggs. Not cute little painted up eggs mind you but large eggs usually guarded by large, angry dinosaurs that want to render poor Dr. Grant into a fine, bloody mist.
Now imagine on top of that, you have absolutely no save system. No checkpoints, no passwords, absolutely nothing. When you run out of lives fuck you forever start all over bitch. Now the one saving grace to that is that lives and good ammo is pretty easy to farm so you shouldn't have too bad of a shortage although you only get four spare lives. But in the end you still have to beat the ENTIRE game in one sitting, which is just utterly inexcusable even for that time period of gaming.
Now on top of the bullshit game design, philosophy, and absolutely no save system so it's forcing you to play nonstop and to leave the SNES on if you want to keep your progress...I want you to imagine what kind of ending a game like this would bring to the table to a wide eyed kid who soldiered through a unique 16 bit hell and found all the eggs. I don't want to spoil this for you but if you're curious I encourage you to look up the ending for this cruel, cruel game and prepare to be shocked. It may seem like nothing nowadays but things were vastly different in that generation especially when games were already well versed in save files or at the least passwords.
I found that frustrating to be honest, because you are not given an option to realize that both sides are awful and that maybe its best to get rid of all the major players (its not like you arent powerful enough to pull it off).
Far Cry 4's ending lacks payoff. Sure, all sides suck and Far Cry already did that with 2 and 3. You could have made an excuse for it in 2 and 3 but 4 just shrugs and ends there, doesnt give you the option of being like "Fuck it, all of you are no better than the dictator you wanted to overthrow, you guys are dead too." Ironically the secret ending where you do nothing is the more fulfilling end because you get what you wanted and doesnt get involved in all of this political fuckery.
Yeah, the inability to quit halfway - either by defecting to Pagan Min's camp or leaving the country altogether - was disappointing. I can however understand the reasoning to railway the player: too much time and effort invested, you've made your allegiances clear, and it's a dumb action game anyway.
I always found Bioshock Infinite very pretentious, it has always been the "lesser" entry of the trilogy in my eyes and its quantum timeline whatevers was just an excuse to get away with all this non sensical crap, its almost Rick and Morty-ish in nature before Rick and Morty was ever a thing.
"Ah yes look at how quirky and intelligent we are! We're also raging assholes, but that's completely okay!"
All the Elisabeths appearing never made any sense - the player character's daughter was supposed to be the only special one due to her finger being cut off by the portal.
Yeah, never mind.
Borderlands 1 was a pretty good dumb looter-shooter. Then Memelands 2 happened with increasingly more cringy dialogue, and I quit after completing the Pre-Sequel a single time. The dumbest possible jokes - "OH WE'RE 'STRAYANS SO YOU CAN'T UNDERSTAND US GEDDIT" and a fucking nonsensical ending, again. Seeing and understanding how and why Handsome Jack become the villain would have been cool, but as it turns out, he was just bitch-slapped by queen bitch Lilith. Massive disappointment.
Pillars of Eternity. It just ends. I was playing, couldn't beat the basement dragon so i went galumphing about trying to level up. Went to a well and it says "save you may never come back". I was expecting world changing plot point, where half of the stuff is gone, ala dragons dogma. Nope. End of the game.
You didn't lose anything with the Umbra Dragon. It's borderline unbeatable and it drops a single item required for the final stage of enchanting.
Beating the game after installing The White March and failing to complete it is even worse - you get a story splash screen saying YOU CRAWLED OUT OF THE PIT, AND THEN THE DYRWOOD WAS DESTROYED IN A COUPLE OF DAYS (paraphrasing).
I wont go into details about the games themselves but for Empire, the game ends with, I shit you not, defeating Vader and him swearing revenge. Yeah...imagine if that happened in the actual movie? lol
As for Alien 3, it ends with Ripley escaping the prison planet and just saying "its over"...Yeah...imagine playing these games before the movies then watching them? I dont know, there must be someone that was left mouth open at being caught off guard by the actual endings.
Its almost like the NES games didnt want to scare off children by giving a bad ending (even tho both movies end in quite a downer). But at the same time, their SNES counterparts did follow the movie endings.
How fucking bizarre that is? Anyone knows another example of that?
Boy I'm surprised none of the older crowd mentioned Jurassic Park 1 for the SNES. Imagine if you will a lengthy easter egg hunt that has you traveling around the entire island and rooting through caves and buildings along with a ship for eggs. Not cute little painted up eggs mind you but large eggs usually guarded by large, angry dinosaurs that want to render poor Dr. Grant into a fine, bloody mist.
Now imagine on top of that, you have absolutely no save system. No checkpoints, no passwords, absolutely nothing. When you run out of lives fuck you forever start all over bitch. Now the one saving grace to that is that lives and good ammo is pretty easy to farm so you shouldn't have too bad of a shortage although you only get four spare lives. But in the end you still have to beat the ENTIRE game in one sitting, which is just utterly inexcusable even for that time period of gaming.
Now on top of the bullshit game design, philosophy, and absolutely no save system so it's forcing you to play nonstop and to leave the SNES on if you want to keep your progress...I want you to imagine what kind of ending a game like this would bring to the table to a wide eyed kid who soldiered through a unique 16 bit hell and found all the eggs. I don't want to spoil this for you but if you're curious I encourage you to look up the ending for this cruel, cruel game and prepare to be shocked. It may seem like nothing nowadays but things were vastly different in that generation especially when games were already well versed in save files or at the least passwords.
To be fair, most games of that generation usually ended their games with a simple "Congrats, you are winner!" and cue credits. With these games, it was more about the journey than the destination and all (and honestly, given how unfairly difficult they make them sometimes, I dont think they intended for most to even reach the ending).
Prototype 2 is a better looking worse version of Prototype 1, its fun enough, but the story goes into some retarded directions. Making Alex the bad guy out of nowhere (they explained it poorly in the comics) was pretty shit considering his character reveal in 1 was possibly the best thing about that game's story. Also main character now is typical army vet dude looking for revenge for his family and halfway thru you find out his daughter is alive somehow in a cheap twist to raise the stakes.
Final boss battle is lame. During the game you find out Alex has been putting together a secret group of infected people just like you to sabotage the government. Its the only cool idea the game has, but its never fully realized. They start out pretty strong and special, but by the end are simply another enemy type you find in every base. You deal with some during the campaign and in the last battle Alex just straight up murders the rest to power up. He doesnt even get a "powered form" or even his Armor mode from 1, hes just regular Alex with yellow eyes and monster arms. You duke it out with him, QTE and he dies. The ending is literally the surviving cast looking at the city going like "What now?". Credits.
Prototype 2 is a better looking worse version of Prototype 1, its fun enough, but the story goes into some retarded directions. Making Alex the bad guy out of nowhere (they explained it poorly in the comics) was pretty shit considering his character reveal in 1 was possibly the best thing about that game's story. Also main character now is typical army vet dude looking for revenge for his family and halfway thru you find out his daughter is alive somehow in a cheap twist to raise the stakes.
Final boss battle is lame. During the game you find out Alex has been putting together a secret group of infected people just like you to sabotage the government. Its the only cool idea the game has, but its never fully realized. They start out pretty strong and special, but by the end are simply another enemy type you find in every base. You deal with some during the campaign and in the last battle Alex just straight up murders the rest to power up. He doesnt even get a "powered form" or even his Armor mode from 1, hes just regular Alex with yellow eyes and monster arms. You duke it out with him, QTE and he dies. The ending is literally the surviving cast looking at the city going like "What now?". Credits.
Why else you think there was never a prototype 3 ? Lol
Honestly they should have kept Alex in the role of a hesitant anti hero. The sequel could have had been around the plot of the comics (improved of course). I always enjoyed the image of prototype Alex choosing to be better than his human counterpart. Him becoming evil could have been an evil ending of the sequel, at least then his fall into villainy would have been better justified.
Another way for the sequel to work was for it turn out the Alex we are fighting isn't the real one from 1.
I actually dug the ending from tales from borderlands, but I never played the shooters. Felt like there was some "degree" of interesting choices in it.
Zone of enders 1 felt like a love letter to gundam in my opinion. It was basically a short tech demo designed to sell demos for MGS2 anyway. It works better as a package deal with ZOE2
I've never "played" (is even possible to play - you know, pressing buttons and not just watch - this game?) The Order 1985417103958210 for PS4. But if I remember correctly, the final boss is actually just a generic werewolf who appears throughout the game. Think about reusing assets in the laziest way.
God... what a waste of potential. I enjoyed the game very much and would recommend it for the world building and ABSOLUTELY BEAUTIFUL graphics, but it was cut criminally short. Never got to fight vampires or anything supernatural besides a handful of werewolf encounters. It has a functional ending, but there's a fair amount of loose plot threads. Put it on hard mode and you'll have a good time, but dont expect the world out of it.
Clive barkers Jericho kinda sucked in the end. Although, I actually enjoyed the gameplay and plot.
The gameplay for better or worse is just this scene from predator on an endless loop.
I enjoyed it but your millage may vary. It's not terribly scary despite the fucked up imagery, but after you die in the beginning you can possess your teammates and each one has unique guns and powers. The worst parts are repetitive enemy's and the fact you have to micromanage your teammates, as they dont run from arab suicide bombers unless you tell them to.
The whole plot is basically going though several layers of this hell prison to reseal a firstborn monster accidentally created by god. The game gets successively worse and more fucked up looking as you go into different layers that represent eras in history, from 1940's nazi's to ancient crusaders, Romans and finally pre Jesus times. You eventually find out that every time the firstborn is sealed, the people who do the deed are trapped into a never ending battle to keep the monsters in check.
Our boys decide the cycle must end and attempt to kill the firstborn. It actually works out, but the ending is one of the most abrupt "roll credits" things ive ever seen. Definitely begging for a sequel that would never come.
I still think its worth a rental if you curious. One of the few games I know where you can play a priest that throws out bible quotes.
Crysis 3 was absolute shit though all the way. Just a terrible tech showcase masquerading as a game. Ive only played crysis 2 beforehand so I dont know how it rapes the story of 1, but essentially 3 completely screws over the epic hopeful ending of 2. The mute protagonist of 2 gets his mind destroyed and replaced with a beefy black guy in between the games, but that's the least of this games plot problems.
Essentially im supposed to believe that every big master chief looking badass with a nanosuit, got themselves captured and "deskined" by villainous PMC corporation C.E.L.L who now rule america. Only problem is those guys were borderline incompetent retards. To the point were the U.S military straight up gets a directive in to either arrest those motherfuckers or kill em all.
They started fights they cant win, are unable to contain the aliens and have a unexplained vendetta against the MC that hamstrings their operations and prevents them from successfully capturing him. The last we see them in 2 they briefly join forces to fight the aliens before their remnants are taken into custody.
Now clownworld being what it is, its slightly more realistic to imagine that they could subvert the U.S government and become the new dominant military force in america..... but only slightly. I certainly cant see them taking out anybody with a functioning nanosuit, let alone all of them.
Gameplay-wise once you get a bow the game is completely broken, as you can fire in cloak and the AI barely knows how to react to it. Very pretty looking graphics but absolutely no substance
I just felt no connection what so ever to the main character, I hesitate to say I hated him, but it really say's something when blowing up the alien mothership and surviving a crash landing generates a meh.
"I thought I was encased in a metal death machine forever, but now my suit can generate skin and I can be human again!" Yeah cool story bro, I dont give a shit. It's an ending that generates indifference.
Prototype 2 is a better looking worse version of Prototype 1, its fun enough, but the story goes into some retarded directions. Making Alex the bad guy out of nowhere (they explained it poorly in the comics) was pretty shit considering his character reveal in 1 was possibly the best thing about that game's story. Also main character now is typical army vet dude looking for revenge for his family and halfway thru you find out his daughter is alive somehow in a cheap twist to raise the stakes.
Final boss battle is lame. During the game you find out Alex has been putting together a secret group of infected people just like you to sabotage the government. Its the only cool idea the game has, but its never fully realized. They start out pretty strong and special, but by the end are simply another enemy type you find in every base. You deal with some during the campaign and in the last battle Alex just straight up murders the rest to power up. He doesnt even get a "powered form" or even his Armor mode from 1, hes just regular Alex with yellow eyes and monster arms. You duke it out with him, QTE and he dies. The ending is literally the surviving cast looking at the city going like "What now?". Credits.
I love Prototype 1 Alex, so the way they bastardized him in 2 for the sake of turning him into the villain - and a poorly-written one at that - left me extremely disappointed. Way to take a massive shit over all the development he went through. It also didn't help that Heller was a shallow protagonist with no likeable qualities. He's just an angry black guy who swears a lot, we really have no reason to care about him or his daughter. Not a surprise that most players were rooting for Alex in the bullshit final fight.
Yeah, it's a prequel. The teasers gave it away by showing 6 getting the coat she wore in 1. Which also means 2 makes Very Little Nightmares non-canon, since the ending of that has a different origin of how she got the yellow raincoat.
Weird thing is VLN has almost the exact same ending as 2, just without the betrayal and timeloop bullshit.
Why else you think there was never a prototype 3 ? Lol
Honestly they should have kept Alex in the role of a hesitant anti hero. The sequel could have had been around the plot of the comics (improved of course). I always enjoyed the image of prototype Alex choosing to be better than his human counterpart. Him becoming evil could have been an evil ending of the sequel, at least then his fall into villainy would have been better justified.
Another way for the sequel to work was for it turn out the Alex we are fighting isn't the real one from 1.
Have him fighting off the infection in a different city, trying to atone for the sins of original Alex and help humanity. You could even tie in some loose threads from the first game, like Elizabeth Greene's son. By the end Alex discovers that it was the military that deliberately caused the outbreak this time, he tries to make it right, humans fuck it up again and he has some sort of realization that humanity will keep destroying itself no matter what is done. He goes villain, decides that he'll start a new race of sentient creatures that are better than humans and fucks off for a possible sequel.
Another example of a terrible ending that i dont think has been mentioned in this thread is Gears of War 2. That shit was just lame. I dont think Raam was all that great in 1, but at least he was something. All you get in 2 is:
>Point gun at thing
>Keep pressing the shoot button
>Win
Have him fighting off the infection in a different city, trying to atone for the sins of original Alex and help humanity. You could even tie in some loose threads from the first game, like Elizabeth Greene's son. By the end Alex discovers that it was the military that deliberately caused the outbreak this time, he tries to make it right, humans fuck it up again and he has some sort of realization that humanity will keep destroying itself no matter what is done. He goes villain, decides that he'll start a new race of sentient creatures that are better than humans and fucks off for a possible sequel.
Another example of a terrible ending that i dont think has been mentioned in this thread is Gears of War 2. That shit was just lame. I dont think Raam was all that great in 1, but at least he was something. All you get in 2 is:
>Point gun at thing
>Keep pressing the shoot button
>Win
Gears 2 was so fucking awesomely over the top as a coop game I completely forgave it. I mean everytime I saw something awesome in the back ground I would tell my bro. " I wonder if we can ride that shit" or "I wana fight that fucking thing" and almost everytime we would.
There are worse ways to end a game then by shooting the final boss into chunks with lasers. 3 felt more lackluster to me. The focus on 4 players hamstrung the personal bonding moments of 2.
1. The Recent Mad Max game, from 2016 I think? The game itself is pretty good, solid physics, vehicle hits, melee combat etc. Everything feels really grounded and exploration is rewarded heavily. However the ending? Absolute shit, if only because you literally get screen that says "Everything is fine again! Your friend has come back to life!" In some odd way of working around the final cutscene. Absolutely ruined the dark, serious vibe of the game.
2. RAGE. The first RAGE game. Second one kinda sucked ass. First one however was pretty good, albeit held back by its semi linear and semi open world mix. The game builds up to what you think will be like a midpoint of the game, or like a 3/4 of the way done type thing, but nope. You push a button, the game ends. Credits roll. I think i actually said "what the fuck" out loud when the credits came on screen. Was totally unexpected, like a movie just ending right before the final fight
Far Cry 4 as an honorable mention because I somehow beat it after like 2 hours of play by just shooting Pagan Mihn or whatever his name is during a cutscene.
You defeat the final boss, suddenly a mysterious helicopter flies in and starts to attack, our amnesiac hero says "wait a minute, I remember everything now!" to the female love interest character, boom, cut to credits, game never got a sequel.
The story in Psi-Ops: The Mind Gate Conspiracy was hilariously stupid and cliché in general, with revelations like WW2 actually fought for control of powerful physic artifacts and a physic artifact being found when we went to the Moon... in the 1950s, with the ending being the cherry on top.
Also from Midway games, Area 51 from 2005 had a lame ending, the David Duchovny voiced hero saves the day from aliens, blows up Area 51, is teleported to the middle of the desert, says some quote about "hell is other people" and then... walks away.
1. The Recent Mad Max game, from 2016 I think? The game itself is pretty good, solid physics, vehicle hits, melee combat etc. Everything feels really grounded and exploration is rewarded heavily. However the ending? Absolute shit, if only because you literally get screen that says "Everything is fine again! Your friend has come back to life!" In some odd way of working around the final cutscene. Absolutely ruined the dark, serious vibe of the game.
Mad Max was real good for a licensed game. It was nothing but avarage in a lot of aspects, but theres a lot in there that elevates it. For a map that is nothing but sand and more sand its a really beautiful game. The desert was very fun to explore with all the different car builds you could make, it helped that car combat was awesome. Campaign was by far one of the weakest parts tho. It just sorta... ends.
Max destroying the Magnum Opus and killing Chumbucket felt sudden. It was cool to see the Interceptor make a return as a "boss fight", but its done very quickly and then nothing, he goes back to the desert, the end. I would love to see a sequel with expanded content and way more customization, shame itll probably never happen.
Sands of Destruction. It's a DS game that has an interesting concept, characters who want to destroy the world instead of save it. You see, there's huge inequality because the world is run by furries. Yeah. You'd want to kill it with fire too. It starts out strong but falls apart halfway in. It's like the writers gave up. The combat is also hella bugged.
Anyway: Weak willed "Anyone but this guy should have been main character" MC finds out his mom is god and he's just a pawn in a plan to push the big ol' reset button. So let's kill my mom! Very little dialog brings much too light other than yadda yadda yadda reset the world. With a party of characters who are trying to destroy a crap world why do they have such a problem with a literal god wanting the same thing?
So you defeat dear ol' mom and jump into this machine (everything's in space god is an alien you are confused so am I). Then in the next scene apparently you fixed everything. With no explanation as to where the furfags went. Did they become human? Did they turn into animals? Were they all anihilated? Seems unfair since plenty of them were just regular people with no interest in species politics. You do see the dragon girl playing hide & seek with a black cat that might be the same as the one from earlier who helps you. So maybe they did become animals?
I didn't hate this game. But I really wanted to like it a lot more. Tons of lost potential.
Although this isn't really a "game ending" in the usual manner, the final Showcase event in Forza Horizon 3 is a bit of a let down, as it's called something along the line of The Biggest of Them All, but you race against a blimp. Yes, I know that the Showcase events in the Forza Horizon series are pretty lame, as the thing you race against (i.e. trains, hoverboards, motorcyclists, fighter jets), are all on-rail events, which don't feel like you're actually racing something, but FH3's last Showcase even was a letdown, given what it could have been against.