The Worst Game Endings - Or How to Ruin Good Gameplay with Bad Writing (Spoilers, duh)

I don't really get the point of that autistic crusade in the video, maybe in the year after the game's release. But it's expecting subtlety from a dude that feels the need to reiterate the same point 20 times, and restraint from a company that whored out its IP for Yakuza gambling machines.
The rewards was always meant to just be that single cutscene. Anything more would have just been a DLC that was sold a month after the game's release.
Kojima fanatics are notoriously retarded. They can't accept that Kojima is a hack who fucked up royally. The game was never incomplete, there isn't some super duper secret impossible ending that opens up the good parts or makes it good. He just wrote a really shitty story that went nowhere because he is too up his own ass and has a weird fixation on body doubles that has been fucking present throughout the whole series.

The best MGS was MGS1 because he either hadn't started getting too far up his own ass, or because he didn't have control over the translation. I still can't decide.
 
Kojima fanatics are notoriously retarded. They can't accept that Kojima is a hack who fucked up royally. The game was never incomplete, there isn't some super duper secret impossible ending that opens up the good parts or makes it good. He just wrote a really shitty story that went nowhere because he is too up his own ass and has a weird fixation on body doubles that has been fucking present throughout the whole series.

The best MGS was MGS1 because he either hadn't started getting too far up his own ass, or because he didn't have control over the translation. I still can't decide.
It's a full game made essentially to explain a single plot hole of a game less than a percentage of the player base has played. It tries to imply some moral degeneration of the protagonist but it fails when you are never forced to do heinous things for the greater good. The anti nuclear weapons is a symptom of the problem when they are supposedly bad, but are pretty much the only thing that keeps proxy wars spiraling into global conflicts.
 
It's a full game made essentially to explain a single plot hole of a game less than a percentage of the player base has played.
I don't even buy that anymore TBH. People surviving certain death was never questioned in the MGS universe or the fanbase, and the actual twist causes far more problems than Big Boss surviving MG1 ever did. In MGS V alone you have Paz somehow surviving the events of fucking Peace Walker with the only explanation being she just happened to float hundreds of miles to Cuba.

I really just think it was Kojimas autistic fascination with doubles and that just ended up being fanboy cope to try and give it more purpose than just "lol YOU are Big Boss".
 
Hilariously I think Senator Armstrong might be the smartest written Metal Gear Character.

Even if he was meant to be an over the top parody...he kind of ended up being not entirely wrong. The main series always kind of had a smug pretentiousness about it's "War is bad" which is kind of at odds with the fact that the Military Industrial Complex's forever war meatgrinders affect the Lower and Middle classes the most since those are the ones who send their children to die half a world away.

Armstrong..didn't have that he kind of maintained a Blue Collar attitude and actually wanted to end the entire cycle..not just deal with whatever big bad is currently...being a weirdo freak of nature.
His theme song is literally about how bloodshed destroys us, but violence is ultimately necessary as you can't simply remain passive in a world like ours.

But violence breeds violence,
But in the end it has to be this way

Fuck me, BRB reinstalling.
 
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It's a full game made essentially to explain a single plot hole of a game less than a percentage of the player base has played. It tries to imply some moral degeneration of the protagonist but it fails when you are never forced to do heinous things for the greater good. The anti nuclear weapons is a symptom of the problem when they are supposedly bad, but are pretty much the only thing that keeps proxy wars spiraling into global conflicts.
I don't even buy that anymore TBH. People surviving certain death was never questioned in the MGS universe or the fanbase, and the actual twist causes far more problems than Big Boss surviving MG1 ever did. In MGS V alone you have Paz somehow surviving the events of fucking Peace Walker with the only explanation being she just happened to float hundreds of miles to Cuba.

I really just think it was Kojimas autistic fascination with doubles and that just ended up being fanboy cope to try and give it more purpose than just "lol YOU are Big Boss".

Thats why I keep saying MGS4 was the final entry of the series before it began to lose track. And it was already a pretty out there entry but I guess you could justify it as the final entry so it makes sense it could go a bit crazy. Its amazing, really. Really feels like Kojima snapped afterwards and wanted to make this series all about Big Boss when it was always about Snake, MGS 3 was simply meant to give context as to why he did the things he did and to humanize him a bit for his eventual appearance in 4.
His theme song is literally about how bloodshed destroys us, but violence is ultimately necessary as you can't simply remain passive in a world like ours.

But violence breeds violence,
But in the end it has to be this way

Fuck me, BRB reinstalling.

Its actually funny how MGR gained more popularity the more what Armstrong says doesnt sound so crazy anymore.
 
Thats why I keep saying MGS4 was the final entry of the series before it began to lose track. And it was already a pretty out there entry but I guess you could justify it as the final entry so it makes sense it could go a bit crazy. Its amazing, really. Really feels like Kojima snapped afterwards and wanted to make this series all about Big Boss when it was always about Snake, MGS 3 was simply meant to give context as to why he did the things he did and to humanize him a bit for his eventual appearance in 4.


Its actually funny how MGR gained more popularity the more what Armstrong says doesnt sound so crazy anymore.
He was never wrong.
ARMSTRONG WAS RIGHT!
 
Dying Light 2 confirms that is the canon ending. It really feels like The Following's ultimate intention was to setup the sequel since the vanilla game did not.

And its a surprisingly underwhelming one at that.

Also the twist that its a military creation was extremely cliched and I would have prefered they never explained this fucking virus.
Na. Dying Light 2 is even dumber in how it explains things. It pretends The Following never happened, with the opening intro telling you they found a vaccine against the Harran Virus, but the GRE kept fucking around with it and whoops, new epidemic just dropped and conveniently it spreads worldwide in no time.
Best way to put is it. If story of metal gear is like making a omelet, then Kojima keeps breaking too many eggs and now the omelet is half cooked.
"Makin' the mother of all stories here, Konami. Can't fret over every egg."
My issue is that it takes place after 4 when this destroys raiden's arc that started in MGS 2 and ended in 4. He was raised to be a weapon, the tip of someone's spear but he was able to achieve what he wanted at the end, have a "fairy tale" ending with a wife and son that love him deeply and that he loves back. MGS 4 was all about dropping from the path of violence and actually "live". That went for both David and Jack.

Having Raiden back at slashing dudes is cool and all but its just not Metal Gear to me. This would have worked better as the midquel between 2 and 4 that it was originally intended to be.

Dont get me started that it ends on a cliffhanger that will never be solved because this is where the timeline end.

this is something I should save for the Unpopular Opinion thread tho.
Well, that's sort of the point with MGR. Its not that Raiden is back slashing dudes, but that its the direct inverse of the usual Hero's Journey. He goes from sharp-dressed professional at the start to psycho with a glowing red SWORD OF EVIL at the end, and we get to see it in real time.

(Armstrong shouldn't have kicked his robo-dog, is all I'm saying. Even the best man goes full evil when you fuck with his dog. John Wick probably would have let that shit slide had Theon Greyjoy not murdered his dog in front of him.)
 
I don't even buy that anymore TBH. People surviving certain death was never questioned in the MGS universe or the fanbase, and the actual twist causes far more problems than Big Boss surviving MG1 ever did. In MGS V alone you have Paz somehow surviving the events of fucking Peace Walker with the only explanation being she just happened to float hundreds of miles to Cuba.

I really just think it was Kojimas autistic fascination with doubles and that just ended up being fanboy cope to try and give it more purpose than just "lol YOU are Big Boss".
Also Volgin survived because...reasons along with Sokolov.

On another note, how was it ever a problem Big Boss survived in Metal Gear 1? It's not as if he escaped the ordeal unscarred. They specifically mention in the next game he had to have prosthetics (which of course contradicts MGSV but people seem to ignore that).
 
Prey 2006

Not because its bad, but because its really good. But what kills it is these gut wrenching words


"Prey will return"

*Cue 16 years later...*

I've mentioned it in the past and others have as well but PsiOps ended on a cliffhanger teasing a sequel. In Shadowrun on the SNES the last boss told the player "we'll see each other again in Shadowrun 2" as part of the credits and...
I really liked both of those games and they blue balled me.
XIII... And instead of a sequel they made a "remaster" that turned out to be unplayable shit.
 
He was never wrong.
ARMSTRONG WAS RIGHT!

There isnt an argument even within the game that says he is wrong. He is right, in and out of verse, his only issues were his methods.

Its just bizarre that Armstrong seems to be becoming a bigger icon now that his words doesnt sound so crazy anymore.
XIII... And instead of a sequel they made a "remaster" that turned out to be unplayable shit.

I wonder why they even bothered with that instead of just doing the sequel that has been teased for years.

Also Volgin survived because...reasons along with Sokolov.

On another note, how was it ever a problem Big Boss survived in Metal Gear 1? It's not as if he escaped the ordeal unscarred. They specifically mention in the next game he had to have prosthetics (which of course contradicts MGSV but people seem to ignore that).
I cant recall anyone that kept asking how big boss survived MG1. It was easy to assume he simply escaped because he is the greatest mercenary on Earth.

Kojima keeps trying to make his story seems more needlessly complex and smart but it causes the reverse effect, it becomes needlessly complicated and stupid.

MGS 4 concluded Snake's story and Peace Walker concluded Big Boss's story. A new entry was simply unnecessary and I wonder if Kojima means it when he says he wanted to finish this series earlier but they kept bringing him back. If that was the case, he wouldnt have made Peace Walker after 4 and 5 after Peace Walker. For a franchise he wanted to move on from, he kept coming back.
 
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Xenoblade Chronicles 3.
Ends with the worlds splitting apart because...?
I didn't play the whole game, just watched the cutscenes when my friend was around playing it, but it seemed like the worlds would combine and life would go on from there (like Tales of Symphonia). Instead, the timeline restarts and everybody gets reborn?
Then Noah and Mio and everybody split into their own worlds by force. That was a downer.
The writer was going for the hope vs. despair theme a little too hard there. In the post credits you hear the offseeer flutes playing, young Noah walks towards it and that's all the hint there is. It's certainly no Stein's:Gate ending.

It made my friend like the Xenoblade Chronicles 2 ending more though!
 
Saints Row 4 got away with a dance party ending because it was a celebration of several games' character development, the fans, and the franchise.

Nu-Saints tacks on a completely unearned and lifeless rendition of Love Shack when nobody has developed, and we're only told these guys need each other.
 
Bioshock 2 had the best endings in the franchise, and I will fucking fight anyone that disagrees.

In terms of detail they weren't incredible, but the spectrum having eight(!) variations to accommodate different moralities, rather than being a straight Jesus/Satan scale, is the way to go if you insist on a good/evil binary choice system. The bittersweetness of endings where you're a monster but have enough bumanity to reject Ellenor, before she can take after you as a person, sticks with me even now.
 
I need to get over myself on this one - but I can't. It's been 20 years, and I am still not over it.

Star Ocean 3. Hands, fucking down killed the entire franchise.

I've never been so fucking hurt by the ending of a videogame.

Our heroes cross the threshold of humanity and discover... They're videogame characters. Their creators unleash DELETE_EVERYTHING.EXE and our heroes fight back and defeat it.

But from that point on, you're supposed to carry on playing the franchise like you never played part 3. That knowledge just eating at the back of your head. The main characters aren't important. Nothing you do is important. You're just a person playing person playing an MMORPG. Every prequel or sequel won't change the truth of the world. So, you sit through another Star Ocean game and wait for them to break the 4th wall again - - and they don't. Or they do, slightly, with characters like Welsh who only exist to remind you that the 4th wall was broken and that things will never be the same again, but they won't actually do anything with that power or knowledge.

But that's the thing. Other games have done the same exact thing but the difference? You knew from the start that it was a veil, that your character is just a character controlled by another character. Digimon World 3. Sword Art Online. Seventh Dragon, etc. Like.. How do you drop the hiroshima of plot twists and then act like all you did was spill a glass of milk?
 
The ending to Life is Strange is pretty damn dumb and yes I'm aware the game as a whole is but it takes the cake. So you can save one asshole or doom an entire town of assholes. The writing makes no effort to make any single person in the game likable except for a guy who is already dead and another who they red herring as a villain so the weight of a final decision doesn't matter in the least.
 
I was just responding to the what @xXx: State of the Union posted. I never got the impression people wouldn't have believed he survived.
No reasonable person should have had trouble believing he survived MG1 or questioned it. It was an 8bit game FFS, bosses "blowing up" was a completely normal thing and on top of that it wasn't like he even planned the MGS games, let alone had ideas of the original MG game being some big franchise.

But trust me, MGS subreddits and youtube comment sections would always have someone bringing it up if you dared to point out how fucking stupid the ending to MGS V or Venom Snake were. At least 4 or 5 years ago.
 
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The ending to Life is Strange is pretty damn dumb and yes I'm aware the game as a whole is but it takes the cake. So you can save one asshole or doom an entire town of assholes. The writing makes no effort to make any single person in the game likable except for a guy who is already dead and another who they red herring as a villain so the weight of a final decision doesn't matter in the least.

How would LiS's ending turned out to be, if the decision was to either keep only one asshole, or the entire World's population alive? As in, if you keep the asshole alive, EVERYONE ELSE in the World dies, which will outdo Eren Yeager killing 80% of the World's population in AoT's ending.
 
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