- Joined
- Jan 20, 2020
I think anything involving time travel is almost always gonna be a pointless waste of time. Baffles me that games like this think they're deep by going "oh, everything you just did? meaningless, teehee". Even fucking Silent Hill, which is almost entirely based on the MC's psychological delusions, has meaningful endings based on your choices.Any game where Bloober Team writes mental health problems.
The Medium You spend the game learning of this little girls abuse because she has an unkillable demon in her. You have the choice of killing her or yourself, since the invincible demon wants a stronger vessel. Even if you kill yourself (Which is done off screen to sequel bait), you are leaving a child (Who is your sister you've been told was dead the whole game, mind you) with all her mental problems and processed.
Blair Witch You are a war veteran who has severe PTSD from both being forced to kill a pregnant woman during a mission, which ends up getting your squad killed. You come home and are a cop that has an episode and kills an innocent kid. When he decides to help find a missing kid, his ex-wife shit talks him on the phone the entire game and the sheriff does the same behind his back, but is a two faced bastard when the MC talks to him. You end up getting the choice of killing the bad guy, which breaks your mind and you become him via witch time travel shenanigans, or kill yourself and break the time loop.
The Layer of Fear games which are just PT but built around obsession in one form or another.
And these are the fucks that are handling the Silent Hill 2 reboot/remake.
If you want a good game about mental health, play Omori. Yes it is a RPG maker game, but the creator uses a lot of hand drawn assets and handles how people handle guilt and death spectacularly. It's even on Gamepass right now, so it's worth the $1 trial to play it.