The Worst Game Endings - Or How to Ruin Good Gameplay with Bad Writing (Spoilers, duh)

The ending of Crysis is Bullshit. You beat the alien mothership, then you decide to go back to the island... what? It doesn't make a lick of sense, especially when Crysis 2 begins in NYC, with one of the two marines, prophet(you don't play as prophet btw in Crysis). What the hell happen?
Crysis Warhead happens during and/or after Crysis with Psycho as protagonist, if I remember well what I read I do remember Nomad shows up at the end of Warhead
 
Manhunt 2 was cliche as fuck.

Get a new identity, lose your old one after fighting to keep it.

What a depressive flex.
 
Farcry 5 has kind of a big "screw you" ending to it, but the gameplay was fun as hell. I wouldn't call it a "bad" endingf. a "bad ending" to me that just abruptly ends or just extremely weak. a game that I thought had a bad ending was "turning point: fall of liberty". literally the ending is that you complete some generic mission not much different from the others, and the credits roll. I actually felt cheated when I finished it.
 
I'd say Half-Life 2: Episode 2 by virtue of that fucking cliffhanger that still hasn't been resolved.

Seriously Valve, you'd leave us with that cocktease of an ending for nearly twelve years and counting?
Wait for the modders to take the matter in their hands after the lead writer said "fuck it!" released the plot for episode 3 on his site and left Valve.
It's sad because we'll never see the end how it was reall meant to be but still better than waiting for years and receive absolutely nothing
 
The ending of Crysis is Bullshit. You beat the alien mothership, then you decide to go back to the island... what? It doesn't make a lick of sense, especially when Crysis 2 begins in NYC, with one of the two marines, prophet(you don't play as prophet btw in Crysis). What the hell happen?

What else do you expect from Crytek, who more-or-less develop tech demos and call them games?
 
Well, I'll add more autism to FC5 ending discussion. I think, it's just a progression of previous games' themes of nonresistance to evil and survival, which didn't work well together. And yeah, all games from 3 to 5 had terrible endings.
What do we have in the third? If you decide to leave this shithole and leave your friends alive, that nigga will try to stab you. I repeat, this nigga, who knows, that you single handedly destroyed an army with all sorts of heavy weaponry and become an avatar of Moonman, tries to fucking stab you. And he is so fucking bad at it, that he kills Citra instead. And then, without any meaningful conclusion, they just show the beach and credits roll. The only thing this scene misses is this:
Ok, but what about the other ending? Well, Citra offers you to kill your friends "to cut ties with your past life". Ok, why can't I just let them go? Because game implies, that they are bad people? Why? Because one of them watches porn and other had speeding fine? I should slit their throats, because they are stereotypical rich kids? Ok, let's pretend it is not retarded. You kill them, fuck Citra and she kills you right after that, because she no need no man, yo, only child allowance your child will be the new ruler of this place. Bitch, your islands have all sorts of drug plantations, slaves and even fucking petroleum. Do you really think other drug lords won't try to take over them, before you'll even feel the baby kicking? Or even that friendzoned nigga, that kills you in the other ending. Why are you so sure, that this kid is going to be great warrior? Brody has been taking all kinds of drugs during the game, do you really think it's good for the kid? Shit, are you even sure that you got pregnant after one time?
But despite all of this, the first ending kinda works. Through all the game Brody was a doormat, even when he started local genocide. He mostly just followed orders from other people, who tried to use him, but this time he makes the decision out of his own will. He's survived, he can stand for himself now. But in the same time it shows, that there were no good side. This place is a shithole, nobody has humble intensions and the best option for you is to leave it like this and help yourself.
The same thing in the fourth. No matter who you choose, Kyrat will remain shithole and Pagan was right, when he told, that his death isn't going to change anything. But that's where the secret ending works. This is not your war, you've come here to fulfill the last will of your mother, just do it and leave.
And in fifth it just reaches apogee. The old "all sides are bad" doesn't work, because game is not taking place in some remote shithole without police and any kind of authority, so we left with "Joseph was right". Why? In the ending, where you let him go in the end, it's heavily implied, that there won't be nuclear explosion. So basically Joseph was the prophet all this time, but if you let him prepare for the end of the world, this end just isn't going to happen? It is old nonresistance to evil, but it just doesn't work when there is clearly a good side in this conflict. But what with the secret ending? It doesn't work at all, because apprehending Seed IS what you've come for. It is your final goal, you are not some tourist, you are a cop. It would've worked, if this secret ending was to kill Seed right there, therefore giving up to wrath or pride or whatever and showing, that he is mere human being. But they just took old ideas and slapped them on the wrong setting and because of New Dawn nuclear explosion can't be interpreted as just a hallucination. Thanks, Ubisoft.
 
Fallout 4. But not just the ending, but also the whole story. Bethesda has dropped the ball.

I was hoping all throughout Fallout 4 that I'd be able to play the three factions against each other and have them destroy themselves while I take over the wasteland, only to get railroaded into supporting one of the three factions and forced to live out my days as Preston Garvey's bitchboy.
 
I was hoping all throughout Fallout 4 that I'd be able to play the three factions against each other and have them destroy themselves while I take over the wasteland, only to get railroaded into supporting one of the three factions and stuck being Preston Garvey's bitchboy until the end of time.

I agree. The only real reason Fallout 4 is good is because of the new location and the expanded building system from Skyrim (another Bethesda game I don't like that much, for a different reason), now expanded to a settlement system.
 
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I was hoping all throughout Fallout 4 that I'd be able to play the three factions against each other and have them destroy themselves while I take over the wasteland, only to get railroaded into supporting one of the three factions and forced to live out my days as Preston Garvey's bitchboy.

Looking back, Nuka-World introduces a plot hole that makes the endings somewhat worse when you think about it.

NO ONE in any of the factions likes Raiders, even the Institute considers them scum, so if you are the Overboss, it makes no damn sense to join any of the factions and get the regular ending since in theory, none of them should be willing to work with you.

It's still possible to do so anyway, and the logic hole only gets bigger when you consider the long term implications.
 
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Looking back, Nuka-World introduces a plot hole that makes the endings somewhat worse when you think about it.

NO ONE in any of the factions likes Raiders, even the Institute considers them scum, so if you are the Overboss, it makes no damn sense to join any of the factions and get the regular ending since in theory, none of them should be willing to work with you.

It's still possible to do so anyway, and the logic hole only gets bigger when you consider the long term implications.

All the more reason to side with the Raiders, hm?
 
Not just a rock, a fucking moon.

And it's made explicit that the moon is actually a cosmic horror, which I'm down with. Overall I thought the third game was fun but not sufficiently horrifying. The marker nonsense was complete bullshit thanks to all the retcons though.


For DS3 didn't work because it was trying to be an action game using controls designed for much slower, more precise combat. So half the time you ended up backed into a corner but weak but fast enemies frantically hammering melee. The plot was almost entirely catching up with your squad, having an explosion/collapse immediately separate you, then trying to team up again.

Fable 3 was crap as well - raising taxes to combat the unspeakable horror that is about to invade your kingdom and kill everyone somehow makes you the bad guy
 
Fable 3 was crap as well - raising taxes to combat the unspeakable horror that is about to invade your kingdom and kill everyone somehow makes you the bad guy

That sounds like some kind of retarded political statement or something. I never played any of them but the first one though, so I don't know how they got after that other than bad.
 
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That sounds like some kind of exceptional political statement or something. I never played any of them but the first one though, so I don't know how they got after that other than bad.

Molyneux had it in his head that what players really wanted from a game was to keep playing as king after rising to the top so apparently that was the idea behind Fable III.

It really tries to force you to make tough choices. You work your way up to overthrow your evil king brother, and you have to make a bunch of promises to all these groups of your subjects on your way up.

Then you become king and realize that your brother was only a dick because he was trying to raise funds to defeat an eldritch horror that's coming for the kingdom. So you're meant to agonize over keeping or breaking your promises because if you're nice, you won't have money for defense. If you're an asshole, you can fight off the evil but everyone hates you.

Like you can enslave the orphans to make money rather than spend money to build them a school like you promised. For whatever reason you don't bother to tell your subjects why you're doing what you're doing, if I remember right. So it's not like they know and understand so they willingly make sacrifices to help. You're just a dick.

And it's all completely pointless because if you just buy up real estate as you go along, you'll automatically collect rent and be a beloved ruler absolutely swimming in gold by the time you need to make your "tough choices" and just laugh your way to the end with a castle full of riches and everyone happy. I'm sure I left stuff out but it was just that forgettable.

Seriously though, Fable III is a shit game. There's a few fun moments like when you get shrunk down by two spergy nerds to play as their character in their D&D diorama, but otherwise it's like they systematically removed the humor and everything players liked about the first two games. Fable Anniversary and Fable II are all you need.
 
Fable 3 definitely cops out with the TOUGH choices when it skips such a huge amount of time so you can't prepare. Fuck I hate the Fable franchise now.
I remember my first time playing it that I thought that 100+ day gap would give me more time to stockpile on gold.

Then it transitioned to the final battle, and over six million people died just because the game didn't warn me.

Since then, I've taken more of a liking to it, but holy shit was I pissed when that happened.
 
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