Things that make you angry in video games.

Cuddlebug said:
Springblossom said:
Games with too many weapons. This is one of the reasons I hated Borderlands so much. Every few minutes, you pick up a new gun, and oh gotta check the stats screen this one's got a couple of green arrows and one red arrow but that one's got blue text and green arrows yellow text red text red arrow green arrow shotgun submachine gun green arrow sniper rifle red arrow blue text green text where's the fun stat?
Borderlands is an RPG first and foremost. It's large pools of weapons allow the player to focus on different builds for individual characters.

Like for shotguns for instance there is a bar that shows how many rounds can be ejected from the clip before reloading. Different character builds can prefer different amounts instead of damage. Some classes can boost the player's reload time for instance so he doesn't have to worry so much. Others boost damage so you can prefer one with a larger clip.

Borderlands capitalizes on the same design philosophy as Diablo. Likewise the game is also better in multiplayer.
http://fc03.deviantart.net/fs71/f/2011/ ... 39vco2.jpg

Yeah, I personally use an Assault rifle that isn't full auto but hits really hard and a fire pistol. I like my games to have a large pool so I can really flesh out my combat style.
 
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Iä! Iä! said:
Unskippable cutscenes. Argh!

Sweet Lord Baby Jesus this. There's zero excuse for unskippable cutscenes in gaming; if someone skips a cutscene and doesn't know what the storyline is, fuck 'em. The best kind would be like in Uncharted or The Last of Us where you have to either pause it before skipping or press a button twice to skip it, so you can skip them without accidentally missing out on something with a careless controller toss.

Games with too many weapons. This is one of the reasons I hated Borderlands so much. Every few minutes, you pick up a new gun, and oh gotta check the stats screen this one's got a couple of green arrows and one red arrow but that one's got blue text and green arrows yellow text red text red arrow green arrow shotgun submachine gun green arrow sniper rifle red arrow blue text green text where's the fun stat?

See, I'm the opposite of this. I love having a ton of weapons because it helps with MAH IMMERSHUNS. I tend to fill Fallout: New Vegas and Fallout 3 with obscene amounts of weapons because I find it more realistic and interesting for everyone you encounter to have a different kind of gun, rather than everyone across the Mojave having the exact same clone of a Browning Hi-Power or N99.
 
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Cuddlebug said:
Springblossom said:
Games with too many weapons. This is one of the reasons I hated Borderlands so much. Every few minutes, you pick up a new gun, and oh gotta check the stats screen this one's got a couple of green arrows and one red arrow but that one's got blue text and green arrows yellow text red text red arrow green arrow shotgun submachine gun green arrow sniper rifle red arrow blue text green text where's the fun stat?
Borderlands is an RPG first and foremost. It's large pools of weapons allow the player to focus on different builds for individual characters.

Like for shotguns for instance there is a bar that shows how many rounds can be ejected from the clip before reloading. Different character builds can prefer different amounts instead of damage. Some classes can boost the player's reload time for instance so he doesn't have to worry so much. Others boost damage so you can prefer one with a larger clip. There's also how different manufacturers for weapons focus on different things. Like Tediore guns not only look different but the player throws them after reloading and causes them to explode. Others like Jacobs focus primarily on damage for their weapons but their rate of fire and ammo pools are always very low.

Borderlands capitalizes on the same design philosophy as Diablo. Likewise the game is also better in multiplayer.
http://fc03.deviantart.net/fs71/f/2011/ ... 39vco2.jpg
That's not going to change Springblossom's opinion on Borderlands if that's what you're trying to do.

Anyway, I hate snipers in Just Cause 2's multiplayer mod. One hit kills, and it's near impossible to escape them on foot.
 
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spaps said:
That's not going to change Springblossom's opinion on Borderlands if that's what you're trying to do.

Anyway, I hate snipers in Just Cause 2's multiplayer mod. One hit kills, and it's near impossible to escape them on foot.
I'm stating specifically why the mechanic is in the game. It would be near impossible for me to change SpringBlossom's opinion just by giving more information about it. It is still worth noting why certain things exist especially if they are done deliberately.
 
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I kind of want to clarify what I said earlier. My issue was not so much the variety as that the game just throws the things at you.
 
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Escort missions.
except Infinite

It's like the AI took a level in "Dumbass."
QUIT RUNNING TOWARDS THE ENEMY, GODDAMMIT. THEY'LL KILL YOU.
CAN'T YOU HIDE?
NO DON'T GO THAT WAY.
THERE'S A SHORT CUT RIGHT HERE. WE DON'T HAVE TO WALK THROUGH THE VALLEY OF DEATH.
CHRIST ON A BIKE, CAN'T YOU JUST PICK UP A WEAPON???
USE THE GODDAMN HEALTH POTION I GAVE YOU.


GOD FUCKING DAMMIT.
 
Too much tutorials that spoonfeeds gamers to the point that everything have to be directed to them.

Why not figure it out yourself!
 
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caffeinated_wench said:
Escort missions.
except Infinite

It's like the AI took a level in "Dumbass."
QUIT RUNNING TOWARDS THE ENEMY, GODDAMMIT. THEY'LL KILL YOU.
CAN'T YOU HIDE?
NO DON'T GO THAT WAY.
THERE'S A SHORT CUT RIGHT HERE. WE DON'T HAVE TO WALK THROUGH THE VALLEY OF DEATH.
CHRIST ON A BIKE, CAN'T YOU JUST PICK UP A WEAPON???
USE THE GODDAMN HEALTH POTION I GAVE YOU.


GOD FUCKING DAMMIT.
To back that up as specific video-game examples:

Dragon's Dogma: Mercedes, you are a knight with a rapier and good shield, can't you at least help out in fighting this chimera? If not then run back at least 50 feet please.

Oblivion: Farwil Indarys, can't you and your sole remaining knight stay behind me so I can take the brunt of damage from the Dremora's as I hack away at their health? No? My you are an idiot. At least Captain Burd and his men have more intelligence than you. *Because Burd and his men can actually take an order from me*
 
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caffeinated_wench said:
Escort missions.
except Infinite

It's like the AI took a level in "Dumbass."
QUIT RUNNING TOWARDS THE ENEMY, GODDAMMIT. THEY'LL KILL YOU.
CAN'T YOU HIDE?
NO DON'T GO THAT WAY.
THERE'S A SHORT CUT RIGHT HERE. WE DON'T HAVE TO WALK THROUGH THE VALLEY OF DEATH.
CHRIST ON A BIKE, CAN'T YOU JUST PICK UP A WEAPON???
USE THE GODDAMN HEALTH POTION I GAVE YOU.


GOD FUCKING DAMMIT.

Along with Infinite is The Last of Us. They actually coded it so that unaware enemies would ignore your AI partners like Ellie, even if they ran right in front of them; it's completely immersion-breaking, but it keeps the game from becoming nearly unwinnable from crappy AI ruining stealth. And as far as I know, nothing in the game can instantly kill Ellie. She just gets into a struggle with a marker indicating it and you have to run up and whack whoever's attacking her.
 
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This is mostly a complaint for older JRPG's but, especially in Final Fantasy games, there'd be parts where you would have no access to save points for like three hours at a time. Not only was it inconvenient (having to leave the system on if you go do something else) but usually they plop you right into a difficult boss battle. If it's your first time playing the game it's easy to sometimes not be prepared. The game that had this happen the most to me was Final Fantasy 8. There are parts that just don't ever let you save and you play, play, play, then boom an unexpected boss you don't know the strategy for who wipes your team. Three hours down the drain, and a newfound bloodlust...

OH, and Final Fantasy Tactics had this fun idea of making you run three matches back to back at a time before allowing you to save, in story missions. And anyone who has played that can tell you how easy it is to make one little mistake or have unfavorable RNG results and have yourself a dandy new loss.
 
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One thing that I remembered regarding unskippable cutscenes (which I forgot to put in my earlier post) was with Gears of War. I'm replaying the first game for the first time in years (I lost my copy shortly after beating it and I recently picked it up for free with Xbox Live Gold), and I suddenly realized how many times a checkpoint will start with an unskippable cutscene. 10 seconds feels like a mighty long time when that section is challenging enough to require multiple retries. One time? Not so bad. 6 tries? I just wasted literally a minute of gameplay doing nothing but seeing the exact same swooping shot of an abandoned building.
 
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Mourning Dove said:
The Sims 3 also takes forever to load. I know there's all the expansion packs (I don't have all of them), but I am impatient!

The expansion packs are a factor, but also how many relationship trees your sims have. The more friends/families/kids your sims have, the longer it takes to load and when you're over 20 or so shit gets really tedious.
 
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c-no said:
caffeinated_wench said:
Escort missions.
except Infinite

It's like the AI took a level in "Dumbass."
QUIT RUNNING TOWARDS THE ENEMY, GODDAMMIT. THEY'LL KILL YOU.
CAN'T YOU HIDE?
NO DON'T GO THAT WAY.
THERE'S A SHORT CUT RIGHT HERE. WE DON'T HAVE TO WALK THROUGH THE VALLEY OF DEATH.
CHRIST ON A BIKE, CAN'T YOU JUST PICK UP A WEAPON???
USE THE GODDAMN HEALTH POTION I GAVE YOU.


GOD FUCKING DAMMIT.


Oblivion: Farwil Indarys, can't you and your sole remaining knight stay behind me so I can take the brunt of damage from the Dremora's as I hack away at their health? No? My you are an idiot. At least Captain Burd and his men have more intelligence than you. *Because Burd and his men can actually take an order from me*

Oh god. Those two are a pain in the ass to keep alive.
 
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exball said:
c-no said:
Oblivion: Farwil Indarys, can't you and your sole remaining knight stay behind me so I can take the brunt of damage from the Dremora's as I hack away at their health? No? My you are an idiot. At least Captain Burd and his men have more intelligence than you. *Because Burd and his men can actually take an order from me*

Oh god. Those two are a pain in the ass to keep alive.
Indeed, at least the game has healing spells that can be casted on NPC's. Still, at least with Burd and his men, you don't have to worry too much since you can tell them to wait.
 
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Microtransactions. Dan Hardcastle has often ranted about them, and rightfully so. I reinstalled The Sims 3 on my new computer years after getting it at Best Buy, and found that it had been loaded to the gills with microtransactions for completely random things, like new couches and shirts. The actual content you got with the game was much lower than it should have rightfully been.

Dead Space 3 is another example. I'm making a decent clip through that game, but I've only gotten to manufacture a handful of weapons and put minor customizations on them. There's simply not enough resources available in the game to make many custom weapons in a single playthrough. If you don't want to start a New Game+ and just repeatedly beat the game over and over until you build everything you want, you can conveniently pay real money for all the resources you need. It feels like the game's resource collection was intentionally balanced in a way to encourage players to buy resources to make all the new cool guns, which is bullshit.
 
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