Things that make you angry in video games.

Cinematic shit in general.

Whether it's the classic call of duty style where you walk down a hallway while random crap explodes in the background or the more "involved" Uncharted style where you have "platforming" segments that you have to try really, really hard to die in, but keep trying to fool you into thinking they're exciting by having everything around you fall apart, or the arkham creed style that isn't as scriptastic but often feels like it since the gameplay revolves around mashing a button to watch something AWESOME happen.

Like fuck, it looked awesome when I first encountered it but eventually you see through the tricks and realize you're in a bad action movie that you have to unpause every now and then. And why should I bother with that when there's five marvel and star wars movies every year, not to mention the flicks that might actually be better than average.
 
The unnecessary proliferation of open world design.

Not every game needs to be open world. Phantom Pain was open world but it was hollow and boring - 5o hours of sneaking into bases and ballooning soldiers gets old real quick, especially when you're reminiscing how previous Metal Gear games changed up your goals quite frequently. Arkham Asylum was a great metroidvania game, but City ruined the pacing, atmosphere, and generally just didn't feel like a Batman story because Batman doesn't need to be running all over a gigantic city; to say nothing of how the combat was not really suited for big open spaces. Knight got even worse because half the game was a stupid driving simulator. Final Fantasy XV did a bit better I suppose, but I don't see why a Final Fantasy has to be about a boy band going on a road trip.

They spend so much time making sure the map is physically big but they don't ever seem to care about populating it with actual shit to do. And the story ends up suffering because it's always written around "we need events to show off how big this world is!" rather than building a world that serves the tempo and atmosphere of a good story.
 
I agree, I'm not very old but I've played games both contemporary and ones far older than me since childhood and I miss when being open world meant something. However this trend isn't exactly new - I remember when the PS2-era GTAs were groundbreaking and others devs would gratuitously try to copy their elements in a typical sense of following the leader (there was a fucking Bratz game with open world elements). Hell, I remember when the first No More Heroes game mocked the fad by giving the player a huge open world with nothing to do with it. It's a cyclic trend that will probably die out soon and return when the technology improves further.
 
I agree, I'm not very old but I've played games both contemporary and ones far older than me since childhood and I miss when being open world meant something. However this trend isn't exactly new - I remember when the PS2-era GTAs were groundbreaking and others devs would gratuitously try to copy their elements in a typical sense of following the leader (there was a fucking Bratz game with open world elements). Hell, I remember when the first No More Heroes game mocked the fad by giving the player a huge open world with nothing to do with it. It's a cyclic trend that will probably die out soon and return when the technology improves further.
Yeah, it was basically GTA3 that kicked it all off.
 
If you've ever played Fire Emblem for the 3DS, you'll understand this:

Bullshit "prediction calculators"; I just love having a 91% hit rate while my enemy has a x2 40% and I miss and they hit... BOTH times.
And there's nothing you can do; you use the right weapons, high level fighters and it's all you can do to get their hit rate down as much as possible and... bullshit luck, still nothing. How the hell are you supposed to even win these?

And from everything I've read, FE uses a very biased and incorrect system, which angers me just that they didn't just list a truthful calculation. The more appropriate method for these games is subtract 20 for you and add 20 to the foe to get a more realistic calculation.

This enrages me more than anything else I have ever experienced in any game, ever.
 
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in this year of our lord there is no reason for damn near any multiplayer game not to have split screen. if you can have online games, you can have another player on one console. if you can't code that, then you can code my dick to suck it.

tripwire needs to pay for their crimes after dropping the console release of killing floor 2 without split screen.
 
Bullshit "prediction calculators"; I just love having a 91% hit rate while my enemy has a x2 40% and I miss and they hit... BOTH times.
And there's nothing you can do; you use the right weapons, high level fighters and it's all you can do to get their hit rate down as much as possible and... bullshit luck, still nothing. How the hell are you supposed to even win these?

This enrages me more than anything else I have ever experienced in any game, ever.

I remember playing XCOM: Enemy Unknown and I had one of these moments. I saw an alien alone, standing on an other side of some cover and I had only one guy I could move, it was my guy with shotgun and ability to shoot after sprinting. I rush literally in front of the alien, I have 98% chance to hit and.. miss. I missed, my turn ends, the alien kills my guy and I alt + f4.
 
I remember playing XCOM: Enemy Unknown and I had one of these moments. I saw an alien alone, standing on an other side of some cover and I had only one guy I could move, it was my guy with shotgun and ability to shoot after sprinting. I rush literally in front of the alien, I have 98% chance to hit and.. miss. I missed, my turn ends, the alien kills my guy and I alt + f4.
XCOM's biased probability measures are a meme in themselves. There's a plethora of gifs online of people standing right in the enemy's face, their gun points right at them... but then they jerk it around so they shoot between their feet instead.
 
Pretty much most of what I hate has already been posted, but this pissed my minor OCD off.
Have a full party from the beginning. No deaths. Then a scripted scene takes away one character. You have to do something which gains XP to get that character back. Now everyone's XP will be at the same numerical level, but that one dude. Muh OCD.
 
Pretty much most of what I hate has already been posted, but this pissed my minor OCD off.
Have a full party from the beginning. No deaths. Then a scripted scene takes away one character. You have to do something which gains XP to get that character back. Now everyone's XP will be at the same numerical level, but that one dude. Muh OCD.

I'm exactly the same way. Dragon Quest is pretty bad for this, but I'd argue Etrian is worse.
 
Nearly beating a level only to die moments before completing it. Then proceeding to fuck up repeatedly on the parts you already got past multiple times.
 
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When I'm playing my hentai games it really pisses me off when they femmanize the guy and then don't cut his duck off. How am I supposed to climax with that dong which is bigger than mine staring at me? Plus watching them whine and cry through the grand finale is a real turn off.

Seriously though I really hate when DLC is really obnoxious, I also really dislike the way pretty much all EA games have multiplayer obnoxiously taked on to the point where you can feel the other players absence in single player In terms of little things I've never really liked how RTS often spend time making you micromanage in battle since I find it really boring.
 
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Nothing makes me more sad and angry than your 100% perfect save file getting corrupted or lost. Because of this I still loathe the faulty memory stick my PSP had to this date.
 
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I'm a huge horror fan vidya included so I absolutely fucking loath the trend of every survival horror game in the last couple years being a first person six hour long walking and hiding simulator. That shitty trend needs to die.
 
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The unnecessary proliferation of open world design.

Arkham Asylum was a great metroidvania game, but City ruined the pacing, atmosphere, and generally just didn't feel like a Batman story because Batman doesn't need to be running all over a gigantic city; to say nothing of how the combat was not really suited for big open spaces. Knight got even worse because half the game was a stupid driving simulator.

It makes my heart glow to read someone agree that Arkham Asylum was a much better game than Arkham City.

As much as I loved the Penguin and Mad Hatter in Arkham City, I have to admit that Asylum is a fundamentally better game. AC made me feel like Batman was just meandering around hoping for something interesting to pop on his radar.
 
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When the pink ghost kills you 5 seconds later after you eat the power pill and head for the left middle exit.

Serious or not.

You decide.
 
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