Things you can do in writing that don't work visually

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skykiii

kiwifarms.net
Joined
Jun 17, 2018
This is something I've discussed with people lately and might be fun to discuss with Kiwis as well.

I feel like these days the art of literature is being lost and that, primarily, is down to people not recognizing the advantages the medium has.

One thing I always point to as something that only works in literature is this one scene in one of Robert E. Howard's Conan stories (I want to say Hour of the Dragon but it could be a different one) where Conan has to travel through a completely pitch-black dungeon, and has to feel along the walls and floor and at one point almost falls into a pit because he couldn't see it. Obviously in a movie you can't do this, or scenes where a person in darkness hears noises, because in a movie you need to see things (and most movies today have crap audio so creepy noises in darkness wouldn't work anyway).

Recently I've been reading Tolkien's Silmarillion again and that reminds me of more things that really don't work: basically... "mythology" stories. For me the defining aspect of mythology is it runs counter to any modern scientific understanding. Like the idea that the world somehow simultaneously exists in a state of being both round as per our modern understanding, but actually if you sail a ship a certain way you find the true, "unround" version and can find Arda. Or to use the Bible, the ancient understanding that outer space was basically an ocean (which it kind of is, but not, ya know, the "full of water" kind of ocean).

(Also the early parts of the Silmarillion, when its just the gods and demigods, are just... really hard for my brain to understand. Like I can't tell if something is supposed to be metaphorical or literal. Which to me is kind of another hallmark of mythology).

I find in visual media this tends to not work because once you can see something, you have to therefore stipulate on how it works. That brings with it the inherent, long-lamented problem that magic is somehow less magical in fiction these days--something I've seen people blame Dungeons & Dragons for. Which itself brings up that its hard to do this kind of thing in gaming, as well.

That said, every time I read relatively recent literature (say, post-1990) I notice a lot of actual writers seem to not get this. To me the decline came about because of the rule "show, don't tell." And also many writers are clearly movie-watchers first and readers second, third, fourth, or not at all. So I see many books that are clearly just movie scripts hastily rewritten in prose format, with all the limitations that entails.

But what do you think? Do you think its possible for a movie, or a game (video or otherwise) to do these kinds of things? Is there anything you think is strictly the domain of the written word that I blanked on?
 
In my experience? Exposition. In film or television, the best exposition is visual, but if you're forced to do an expository dialogue you have to do it quickly or else it threatens to lose the attention of the average goldfish viewer. In a book you can take a paragraph to explain a central concept or give a brief overview of a character's personality (typically as seen through another character, it's bad form for a pov character to describe their own personality) and it has a lesser chance of feeling unnatural.
 
One of my favourite book series is Hornblower a large part of the charm of the book is being able to read the main characters thoughts and see he's absolutely wracked with self doubt, fear and self-loathing but by doing his duty (or what he thinks is his duty) to the best of his ability everyone regards him as level headed and courageous even if he can't see it.

I don't think it can be done justice as a visual production, they've tried and they were moderately successful in their own right but the titular character is changed too much, leaving the audience with a similar impression of the man that the other characters in the book have.

In star trek both captain Kirk and captain Picard were largely based on the character Hornblower too. Patrick Stewart did a slightly better job conveying the character but neither really came close.
 
In my experience? Exposition. In film or television, the best exposition is visual, but if you're forced to do an expository dialogue you have to do it quickly or else it threatens to lose the attention of the average goldfish viewer. In a book you can take a paragraph to explain a central concept or give a brief overview of a character's personality (typically as seen through another character, it's bad form for a pov character to describe their own personality) and it has a lesser chance of feeling unnatural.
I've been reading the discworld novels lately and I've seen a few movie adaptations that were good but don't do the books justice because of all the details and tangents Terry Pratchett gets into. Probably the epitome of things that you can't do without literature.
 
Someone mentioned exposition, I'm gonna go with something similar, deception. You can't really do deception visually unless you give the character physical traits which indicate deceptiveness. But in dialogue you can do deception and deceit really well. If a character lies, it's something best expressed through dialogue than through visuals. If there is verbal conflict or confrontations, better done through dialogue (although can be done well visually also). As much as pure visual storytelling is good for some things, dialogue is good for others. It works the other way round as well, word is very bad at conveying visual conflict and visuals while visuals are generally inferior at conveying character conflict.
 
Yup what people said above, the inner thoughts of characters. In film, there is a rule, “Show, don’t tell.”

Not to mention with smells and tastes, you only get like two options visually. Good or bad. But what about sour? Moldy? Damp air?

Also it’s very hard to express complex ideas on the big screen, I think. Take for example something abstract like how small man is compared to the rest of the cosmos. It would be very expensive to visualize this, but with writing? You make it seem Lovecraftian.
 
A sudden blow: the great wings beating still
Above the staggering girl, her thighs caressed
By the dark webs, her nape caught in his bill,
He holds her helpless breast upon his breast.

How can those terrified vague fingers push
The feathered glory from her loosening thighs?
And how can body, laid in that white rush,
But feel the strange heart beating where it lies?

A shudder in the loins engenders there
The broken wall, the burning roof and tower
And Agamemnon dead.
Being so caught up,
So mastered by the brute blood of the air,
Did she put on his knowledge with his power
Before the indifferent beak could let her drop?
-
William Butler Yeats

Leda and the Swan is equal parts disorienting and horrific, but on film it'd simply be strangely funny. How could you portray it visually without people laughing? You can't. Think about it. Zeus the goose rapes a woman and this somehow ends in the sack of Troy. You can't explain this visually without dragging out the runtime far beyond the time it takes to read through these few lines of poetry. You could try, really try, but it just wouldn't be the same.
 
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"Works" is a long shot since Ayn Rand's books are terrible but Atlas Shrugged ends with a gigantic "speech" that's just Rand on her soapbox ranting about the goyim deserving nothing. You can't do this in a movie adaptation.
Similarly, many classic works of fiction like LOTR and 50 Shades of Grey rely on interactions and info presented in diverse formats in-universe (maps, songs, notes, appendices etc.) which doesn't translate on the screen.
50 Shades specifically had pages of in-universe texts, emails, contracts etc. that a reader can read on the novel without breaking their suspension of disbelief, but on the film (which I have watched) they do it literally, they have contracts shown on the screen and the characters straight up reading them out loud very awkwardly and it doesn't work.
 
I can't imagine how the twist in The Decagon House Murders could be done successfully in a visual medium, though apparently it got a short TV series last year.

Pale Fire and House of Leaves take advantage of how books don't have to be read linearly (also, choose your own adventure books). There's no film equivalent for a reader freely jumping between back and forth between the text, commentary, footnotes, etc. to have a unique, self-guided experience of the story. Interestingly, that's not a text vs images thing, as videogames can do the same thing.
 
Letting the audience fill in the blanks visually. This sounds obvious, but the reader does a lot of lifting ans it can be fun for both author and audience to see how they interpret the setting and characters. Ambiguous situations can be conveyed in a completly different way in text than in visuals, and plot twist where the narrator was keeping something from us (like their apperance mattering, missing an arm or something) have to be structured differently.

Pale Fire and House of Leaves take advantage of how books don't have to be read linearly (also, choose your own adventure books). There's no film equivalent for a reader freely jumping between back and forth between the text, commentary, footnotes, etc. to have a unique, self-guided experience of the story. Interestingly, that's not a text vs images thing, as videogames can do the same thing.
Is there a film equivalent of second or first person? I know for games there is, but for film it's always 3rd person aside from narration.
 
Inner monologues work much better in writing, especially if the author wants to show multiple character's thoughts. A film or game can have a character talk to themself or have the character narrate their thoughts over the footage, but it doesn't work nearly as well as when its written.
 
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