- Joined
- Dec 17, 2022
But what do you think? Do you think its possible for a movie, or a game (video or otherwise) to do these kinds of things? Is there anything you think is strictly the domain of the written word that I blanked on?
Some things are better left to the imagination and that is one area where the written word can excel. A skilled writer will know when/how to harness the reader's imagination to great effect and even make the experience more personal as the reader plays a part in creating the world of the story. This can be done by providing the reader with just enough insightful/meaningful descriptors to make the character or scenario memorable while leaving room for the reader to project a few personal touches. While people have the same general understanding of what the words "handsome" or "ugly" mean, they will also have their own visualizations.
Essentially, with movies/shows/video games one is experiencing someone else's vision. Film and video games do a lot of the imagining for their audience and this comes with advantages and drawbacks. While having characters anchored to a particular representation makes certain things easier as a shared culture (making them more meme-able), the results can be underwhelming or sometimes modified to the select sensibilities of the producer. Additionally the trappings of casting requirements of the current year, or whoever is on offer from the current pool of actors being promoted, are more prevalent in movies, etc. and usually done at the expense of the creative work.
The Lord of the Rings books had a fascinating description of Shelob as basically being "evil in spider-form". In the films I was disappointed that she was just a larger version of a particular funnel spider that Peter Jackson was afraid of. I was hoping for a spider-like monster, but got an overgrown funnel spider. Kind of scary, but not a monstrous elder-thing predating Sauron. Beauty is also easy enough for one to imagine, but tricky when left to others to represent. Going with LOTR again, the elves are an example of this. Galadriel is a woman of extraordinary beauty. Nothing against her, but I would not describe Cate Blanchett this way.
Consequently, both Shelob and Galadriel are examples of what you brought up about the world of LOTR feeling "less magical" as they are just not able to live up to the way they are described in the book (Shelob = big funnel spider, Lady Galadriel = Cate Blanchett). Perils of borrowing someone else's vision via film. Fine movies all the same though.
Consequently, both Shelob and Galadriel are examples of what you brought up about the world of LOTR feeling "less magical" as they are just not able to live up to the way they are described in the book (Shelob = big funnel spider, Lady Galadriel = Cate Blanchett). Perils of borrowing someone else's vision via film. Fine movies all the same though.
TV/movie/video game creators have a hard time competing with the imaginations of their audiences as it is as they tend to promise more than they deliver. The imagination is a powerful thing and when harnessed correctly it can create unforgettable characters, worlds, and experiences that are personal to the reader inasmuch as the writer invites and leaves room for them to do their share of imagining.
Sometimes a lighter touch is needed, and while not impossible for film/games, they do tend to err on spectacle/celebrity when they want to play to their strength as a visual medium.