- Joined
- Dec 6, 2017
Here is a thread dedicated to the most "proto-genre" ever:







Sometimes called ARPGs, other times called Metroidvanias but most people classify them as Zelda-likes.
Originating on the 8-bits era, reaching its peak on the 16-bits era and vanishing on the 32-bits era just to re-appear years later with vastly different takes thanks to the indie scene.
Mostly associated with the East and its gameplay based on exploration and item progression, there were also a few western takes on the formula back on the day, like a licensed Addams Family game and Blood Omen:


During the 6th gen era of consols, the formula would be replaced by the mostly western Diablo-inspired ARPGs, while still lingering a bit on the GBA, with major examples being Shining Soul, Legacy of Goku, Boktai and Bomberman Tournament:




After the 6th gen the formula would be easily delegated to small time indie games like Oceanhorn, Anodyne and Ittle Dew, although there were a few hits that took the formula on different directions, like the shopping management game Recettear and the linear narration-based Bastion:


The revival of the formula would not come until the second half of the 2010s, it was spearheaded by two massive indie hits, Hyper Light Drifter and CrossCode:


Despite the revival, most of the takes on the formula would be encountered on the Roguelite realm, with major examples being: Moonlighter, Hades and Children of Morta.



On the early 2020s other two games would come that could be considered the "Hollow Knights" of the formula, the more streamlined Deaths Door and exploration based Tunic that attempted to reenact the original Legend of Zelda experience:


These 2 games could be considered the turning point of the formula, that until now wasn't popular as the sidescroller Metroidvanias and was made up most of 1:1 Zelda clones and roguelites.
Since then the formula got more varied, with most of examples coming on the last few years:
The combat focused Pipistrello and the Cursed YoYo, which might remind people of as a urban take of a certain old YoYo game:
The puzzle based Isles of Sea and Sky, which looks like a Sokoban take on Link's Awakening:
And Drova, a fully developed ARPG that tries to be a modern pixelated take on Gothic:
Even the most recent indie takes on the formula got games inspired on them, like Crypt Custodian which is inspired on Death's Door and Fountains with inspiration on Hyper Light Drifter and a bit of Dark Souls:
The formula also started branching with a focus on certain elements:
Co-op roguelite like with the cases of Ravenswatch and TMNT Splintered Fate:
Or base building games like Core Keeper and V Rising:
And finally there is some awaited games coming soon:
Mina the Hollower releasing by the end of this month (delayed):
The horror themed Kingdom of Night that is releasing after years in development:
The next game of CrossCode devs, Alabaster Dawn:
And the newly unveiled HD-2D game from Square Enix, The Adventures of Elliot:







Sometimes called ARPGs, other times called Metroidvanias but most people classify them as Zelda-likes.
Originating on the 8-bits era, reaching its peak on the 16-bits era and vanishing on the 32-bits era just to re-appear years later with vastly different takes thanks to the indie scene.
Mostly associated with the East and its gameplay based on exploration and item progression, there were also a few western takes on the formula back on the day, like a licensed Addams Family game and Blood Omen:


During the 6th gen era of consols, the formula would be replaced by the mostly western Diablo-inspired ARPGs, while still lingering a bit on the GBA, with major examples being Shining Soul, Legacy of Goku, Boktai and Bomberman Tournament:




After the 6th gen the formula would be easily delegated to small time indie games like Oceanhorn, Anodyne and Ittle Dew, although there were a few hits that took the formula on different directions, like the shopping management game Recettear and the linear narration-based Bastion:


The revival of the formula would not come until the second half of the 2010s, it was spearheaded by two massive indie hits, Hyper Light Drifter and CrossCode:


Despite the revival, most of the takes on the formula would be encountered on the Roguelite realm, with major examples being: Moonlighter, Hades and Children of Morta.



On the early 2020s other two games would come that could be considered the "Hollow Knights" of the formula, the more streamlined Deaths Door and exploration based Tunic that attempted to reenact the original Legend of Zelda experience:


These 2 games could be considered the turning point of the formula, that until now wasn't popular as the sidescroller Metroidvanias and was made up most of 1:1 Zelda clones and roguelites.
Since then the formula got more varied, with most of examples coming on the last few years:
The combat focused Pipistrello and the Cursed YoYo, which might remind people of as a urban take of a certain old YoYo game:
Co-op roguelite like with the cases of Ravenswatch and TMNT Splintered Fate:
Mina the Hollower releasing by the end of this month (delayed):
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