Top Down Action-Adventures - Zelda, Mana, Startropics, Terranigma, Alundra, CrossCode, Tunic and other takes on the formula.

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I'm late here but if anyone likes really tight zelda-puzzle-room style design, Prodigal cause is better than zelda at it and really gets that nog joggin.
The allure of Zelda, from the first game and onwards, was never being locked into dungeons all the time. I don't know if Prodigal is like that but Zelda was about having to go from the world into the "underworld" to progress in the normal environment. Dungeons were the challenge that opened up the game. That applies to Zelda 1 and onwards!!!
 
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