Same here. I honestly think that Destiny was banned for both. Smells like a cover-up to me.
Edit to add:
No, but I have a partial list that includes RiceGum on it. The list is attached below with some self-censorship (the reason being is that I was going to make an edited video on it). The main email that you should be concerned with is
rkennedy@twitch.tv.
View attachment 2614991
i'm responding pretty late to this but the whole idea of a 'do not ban' list for unusually popular users is a questionable strategy at best. twitch operating implicitly along the lines of anything like, 'don't ban the person making a lot of money on our site and also a lot of money for us' makes as much sense as the permanently drug-addled ken kesey when he wrote 'one flew over the cuckoo nest'. it's completely inane. why does it need to be escalated to anyone higher up if not to perform a lot of shady CYA bullshit? if one of your users breaks the rules, they need to be punished. it makes sense to escalate employee infractions to managers/HR for instance, but at the end of the day every single streamer is still a volatile consumer-turned-temp-celebrity and they are still a user like any other. banning and suspending your breadwinners with just cause won't obliterate your site. their audience will just have to buck up and go somewhere else on the platform for a while; if their audience throws infantile tantrums, ban them too - and to be honest, the people who'd white knight and apologize for the poor character and pissbaby attitudes of their favorite streamers are what make a community - and a platform - infinitely worse. we can already see the proof of that in the direction twitch has gone.
such as unhinged imbeciles labeling large swathes of humanity who like to play games 'white supremacists'.
one future reckoning i see for twitch is when all involved are going to stop ignoring the writing on the wall and when regulations and laws and a lot of other shit is seriously discussed. those who 'make it' on twitch as streamers are said to have a "career" out of livestreaming. but it isn't a career. twitch is not an employer. they are not providing any "opportunities", and in this context 'opportunities' is not strictly defined. if it is, i certainly haven't seen it. it's no different from saying lottery tickets are an "opportunity". to what, though?
people with wealth and means provide opportunities in the form of jobs and careers to those who do not have wealth and means, continuing the cyclical trade of health & years for wealth & means, and vice versa. earning a meaningful income from twitch is almost wholly unaffected by one's skillset, game expertise, game knowledge, appearance, so forth; it requires a confluence of events and the alignment of distant stars. people in my circles have said to me that "low earners" are much more expensive to pay for and allow to use the site than the people who've 'made it'," but what exactly is the sense in that? it's useless information. is that to say amazon/twitch & daddy jeff are giving us all the opportunity of using their monopoly platform out of the goodness of their hearts? i'm sure youtube/google is paying
so much for their non-verified "low earners". totally hurting their bottom line by being so good to us... because, you know, if not for them, humanity would certainly not attempt to innovate and develop alternatives.
as an aside, that kind of comment speaks of profound laziness and ignorance to me. twitch's direction shows they have no interest in nurturing "low earners", so i can only ask why they don't just rip the band-aid, indefinitely furlough the "low earners", and formally corporatize their sponsored elite. it works for each and every parasitic asian game developer peddling "free-2-play" mmorpgs. those cunts don't give a flying fuck about what any of their players want, because they know they'll attract a pod of whales who'll give them maximum profit for least effort and they'll get to playact their way through every interaction with the community. many of these games are designed around getting their non-paying users to quit as soon as possible, even better if they pick a few of the fruits like buying extra inventory space. the worst shit that comes from it is how people will say the whales finance their ability to play the game in the first place, as if implying we'd have nothing to play if not for them!
back on topic: remember this post from alex hutchinson?
this is part of what i think is going to come into play, someday. most of us today are familiar with the concept of ownership being constantly muddied online: everything has to be licenses, everything has to be a library that can be revoked. you don't own anything. you're merely "licensed a copy" of the 'software'. that obviously causes a nasty reaction from people, but here's what i'm getting at:
what is the difference between watching a movie vs. watching a streamer play a game?
it's a distinction without a difference.
the "actor" has no stage to play on if not for the tens of thousands of hours of work put into create his stage -- the art assets, the sounds, the gameplay, the environment, all the underlying technical systems. this is not a binary thing. streamers, for all intents and purposes, are glib, incendiary consumers with (almost exclusively) misinformed opinions who will spread their (almost exclusively) misinformed opinions to thousands upon thousands of people with the work and toil of real professionals as their backdrop. sponsorships have created a malignant sense of entitlement in a lot of them, too. the streamer's personality may be what is attracting people, but they are using games (among other things) to sell themselves to their audiences, and it's that game in the background that gets people truly invested. obviously, regulating streamers and allowing developers some sort of capacity to respond to streamers with legal/disciplinary action would require a high measure of accountability. imagine if xqc or crit1kal called your game shit after slamming buy on the store page for a work of passion, without reading anything about it, and complaining that it was lacking something they thought it'd have and would have known it lacked if they'd bothered to read it.
that streamer in this scenario would have just destroyed the first impression of your game for tens of thousands of potential customers, and quite frankly that should carry some heavy consequences. this is a phenom i've observed ever since "game reviewer" and angry nerd derivatives took off on youtube. we simultaneously have hapless normies or extremely abnormal idiots elevated to a lofty position by "parasocial relationships" that tends to wreak havoc on every facet of their own existence, who do not respect the power, means and wealth they've suddenly come into, and we have a platform - twitch - that has grown far, far too big for its own good that if it went away tomorrow would be a net-bad as a lot of people sincerely eke out a living from it, so holding it accountable
now will cause substantially more anguish than ever before. but then again, since people are ostensibly "making a living" out of this, then they should be willing to adapt.
like, you know. professionals in the real world, with real skills, real talents, real expertise, and other qualities besides being a transient face and-or voice on a screen. and, i'm not discounting that the exact shit i described above has happened on youtube forever. people like dunkey come to mind.