Uncancelled Games - Back from the dead, vidya zombies

Wait, really? So no more Isaac milking?
We need to get the true final dlc like three more times before we can think about that.

Really, for such an utterly dead-end story I almost have to commend Ed for dragging it out this far.

“isaacs maybe dead, isaacs probably dead, isaacs definitely dead, isaacs dad is why he handles dying like this, sike it’s all a story but hes still dead tho.”

But it doesn’t change that Ed’s whole track record is one good game, several intriguing but far too short games, several disappointing games, and one good game released five times and counting.

And Danny Baranowsky’s music was better.
 
We need to get the true final dlc like three more times before we can think about that.

Really, for such an utterly dead-end story I almost have to commend Ed for dragging it out this far.

“isaacs maybe dead, isaacs probably dead, isaacs definitely dead, isaacs dad is why he handles dying like this, sike it’s all a story but hes still dead tho.”

But it doesn’t change that Ed’s whole track record is one good game, several intriguing but far too short games, several disappointing games, and one good game released five times and counting.

And Danny Baranowsky’s music was better.
I don't know, I stopped following it after that one DLC that added Delirium, can't even recall it's name. I just thought that MewGenics looked interesting back when I've learned about it for the first time.
 
The Japanese release was cancelled and replaced with a bundle several years later ostensibly because of 9/11, but that doesn't explain why they went through with the European release.
time zones, the attacks were in the middle of the work day in europe and shops were open for hours before.
 
Edmund McMillen is still milking The Binding of Isaac and despite what he's previously said, he's totally still in bed with Nicalis and its racist and abusive CEO Tyrone Rodriguez. McMillen is still designing and releasing Isaac merchandise and spinoffs, which Nicalis hosts through their store. At this point, he's the only OG collaborator who still is doing business with Nicalis.

Mew-Genics is getting made as a turn-based strategy game, since McMillen seems to be all about those now.
 
Explain this Tyrone thing
Well, for several years, Tyrone Rodriguez kissed Edmund McMillen's ass, trying to get a collaboration going. After Wrath of the Lamb was released, Tyrone pitched developing a port for Super Meat Boy, but McMillen instead wanted to make a polished remake outside of Flash, which is where Rebirth came from. Tyrone acquired the licensing rights to The Binding of Isaac in perpetuity (so far as I know), so every Isaac game, bit of merchandise and cameo has to go through Nicalis.

Jason Schreier broke the story two years ago, but the bottom line is that Tyrone Rodriguez commonly ghosts developers he signs contracts with, he keeps games in limbo (like '90s Super GP), plus he forces his employees to drink or lose their jobs, plus he drops phrases like this on a regular basis--
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Though McMillen said on the spot that they wouldn't be working together anymore, he's since recanted and claimed that Tyrone's changed so he's not set on it anymore. What that translates to is that McMillen wants to milk Isaac more and he has to go through the racist license holder to make that happen.
 
There was a decent enough Prime game on the DS, in full first-person 3D. From what I've seen of Dread so far I don't see why the DS couldn't have done some version of it. Maybe Other M happened and Nintendo decided the world needed a break from Metroid for a while?
Actually I think Dread was cancelled not long after Prime 3 released, which was a full three years ahead of Other M. This is known because a minor Space Pirate scan mentions a Metroid project code named Dread nearing completion and people took it as fact that Metroid Dread would be releasing soon (mind you it hadn't officially been announced yet I don't think). Retro had to release a statement saying that using the word dread was a coincidence and had nothing to do with the game currently in development elsewhere. And then it got shitcanned not long after.

What I'm wondering though is if one of the problems was redesigning a new post-Fusion suit for Samus because of how bad the Fusion Suit looked. Horrendous colors aside, the Fusion Suit bonus unlock in Metroid Prime shows how really fucking badly the design translated into 3D, and it was an accurate model to boot.
 
From what I've seen of Dread so far I don't see why the DS couldn't have done some version of it. Maybe Other M happened and Nintendo decided the world needed a break from Metroid for a while?
It's probably something related to emmi, sure fusion had the SA-X but it seems like they don't want Emmi to just be scripted bullshit and just kinda lurk around areas on it's own, maybe it proved to be to hard for the DS to handle that sort of ai and pseudo horror gameplay?
 
It's probably something related to emmi, sure fusion had the SA-X but it seems like they don't want Emmi to just be scripted bullshit and just kinda lurk around areas on it's own, maybe it proved to be to hard for the DS to handle that sort of ai and pseudo horror gameplay?
Technically they could have done something where upon entering a room in a given area, the game runs a check set at a given percentage value upon leaving a room, and if it comes up positive it would set a flag to spawn in EMMI during the load screen, but something tells me that wasn't good enough for sakamoto.
 
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Technically they could have done something where upon entering a room in a given area, the game runs a check set at a given percentage value upon leaving a room, and if it comes up positive it would set a flag to spawn in EMMI during the load screen, but something tells me that wasn't good enough for sakamoto.
One fast way to make a basic free roam between rooms in a reasonable fashion that won't take up any CPU time would be to just set timers on the exits in rooms with no player.
Think of it from the perspective of the map screen. If the critter is in Room A and there's 4 available exits, three of which are currently unlocked, and it decides to exit through Door 1 to Room B, then given the size of the room that timer might be 15 seconds. 15 seconds later it is in Room B, if the player is in the room it will path its way through it starting from the door. If the room is empty, i.e no player, then it decides on a new door that is available and sets a timer on that. It doesn't have to actually traverse the environment in this way.

If Samus exits through the door mentioned above into Room A with 2 seconds left on the timer the creature doesn't have to be right there, the player doesn't see this system so if the creature is a bit further in it won't seem weird. Unless it is pursuing the player, then it becomes different. When the player shakes the creature it can return to the system above.

Making it completely random would be bad and doors that leads towards the player would be slightly weighted in a hint-hint kind of way to give the impression that it's tracking.
 
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I mean, it already belongs in this thread because even if Nintendo has a stroke and doesn't release it, it's technically been cancelled and uncancelled once. just really, really close together.

I wonder if we'll ever see the mystery Metroid Prime 4: Shitshow Edition. Unlikely, but man it must have been a real garbage fire to throw away 2+ years of dev time.
I doubt it was because it was bad. They released Federation Force so their standards can't be that high for the series. I think it just went in a direction Nintendo didn't want. Probably too much story or something and Miyamoto had a stroke.
 


An incredibly impressive Game Boy Color game that got stalled out at ~90% because they couldn't find a publisher. Now a good chunk of the team that made it is being rounded up to finish that last 10% and sell physical copies of it on Kickstarter.
 
I'm assuming they wanted Metroid Dread to be 3D and the DS's 3D often looked like shit, so that was why it was canceled?

Why they didn't just make it 2D like the Castlevanias on there were or Nintendo's own Advance Wars I don't know, but at least we get it in decent 3D now.

I'm still pissed about the DS Zeldas being horrible looking 3D instead of like a better version of the already gorgeous Minish Cap, Nintendo should remake Phantom Hourglass and Spirit Tracks.
One prototype apparently got shown off behind closed doors in 2009, it reportedly looked just like Fusion at the time. NST also made a demo, and reportedly was largely the same, that may or may not be the same demo as the 2009 demo, I don't remember when NST supposedly worked on it. At any rate by all accounts it was 2D at this point in development, so whatever issues they were had little to nothing to do with 3D.
 
FMV games are like the Star Wars prequels; there's this odd nostalgia about them today despite them being pretty much universally reviled back when they were actually released.

That said, that looks like it might be fun to play with the guys while the grill is heating up or something.
 
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FMV games are like the Star Wars prequels; there's this odd nostalgia about them today despite them being pretty much universally reviled back when they were actually released.

That said, that looks like it might be fun to play with the guys while the grill is heating up or something.
They are terrible, but terrible in a really charming hilariously bad way.

 
Well most games I know have already been picked some of my favorites but here are some rather obscure ones:

Have you ever heard of Grimoire : Heralds of the Winged Exemplar and Unreal World? Both were in development hell for over 20 fucking years.

I'm also seeing lost media posted here, I used to know of one game that was lost and used to own two. I'm saying this in past sentence because they were found and nobody seemed to give a shit.

The first one is the NTFC version of HeadHunter for the Dreamcast (Which according to wikipedia was never released), it's a slightly above average Metal Gear-esque action/stealth game. I came across Disc one bizarrely enough when I bought a pile of bootlegs and dumped it online, however disc 2 was missing for years. I don't know when, who did it or how it happened but eventually a v1.1 started to pop up in ROM sites with both discs.

The other two are games that I own for the Macintosh but were sadly too damaged to dump, Al Unser Jr Arcade Racing and Busy people of Hamsterland. The first one was found around 2015-ish and the second one around 2017 (With what I believe to be a dev releasing a windows build under the public domain in 2018 ). Neither are particularly good but hey they were some of the earliest games I played.
 
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Oh have I got a treat for you.

View attachment 2318650

Canceled 90s FMV game that got brought back from the brink.




I think there are a couple other uncanceled FMV games out there too.
That makes me wish that Duelin' Firemen would one day get released. Not because I think it's any good, I've just been fascinated by it for a long time. It's a bonkers FMV game meant to be released on the 3DO.


 
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