Underrail appreciation thread - aka Serbia life simulator

Vibe_Guy

Who has a better kernel? Debian? No.
True & Honest Fan
kiwifarms.net
Joined
Jul 11, 2022
Underrail is a turn based RPG developed by
SERBIANS!
(stygian software)
Underrail wiki
header.jpg
Post memes, your builds, highest difficulty which you completed the game, shitpost, review, complain.... whatever you want!

Heres my current heavy weapon build I'm playing with:
Strength - 10 (+1 strength on lvl3)
Dexterity - 3 (upgrade once)
Agility - 3
Constitution - 6 (dump all other points here)
Perception - 8
Will - 3
Intelligence - 7

Skills

Heavy Guns
- Max this at all opportunities.

Throwing - I invested 67 points to get to 60 effective. You will want to chuck crap grenades to potentially finish off enemies that you don't want to waste ammo on, or to sometimes use AP efficiently, especially when you want to move in the same turn. I did this quite late, but you should find windows to add points as you see fit.

Hacking - Should end at 94 spent (130 effective). Comes with experience, but you want to stick roughly at the synergy limit for each level.
Lockpicking - Should try to get to 130 effective. Since this is Dex and synergizes with Mechanics, you should expect to spend about 120 points. (Jackknife et al will do the rest).

Mechanics - Max this at all opportunities.
Electronics - Max this at all opportunities.
Biology - Get enough to craft Supersoldier Drug. (130 effective).
Chemistry - Get enough to craft Gas Grenades early. Hold off on adding more points till Mercantile skill is finished. After that, grab chemistry so you can make Napalm Grenades + W2C rounds + Incendiary Ammo (60 effective). At the end of this build, you will have enough spare points to craft Mark V grenades if you'd like, but they are not required to finish the game.
Tailoring - Max this at all opportunities.

Mercantile - Max until you hit 70 base points. With a Large Waist Pack + Under Pie you will be able to unlock Efreitor Hanna's extended inventory.

Feats

1 - Expertise
1 - Conditioning
2 - Disassemble (This is early due to my personal preferences, you can rearrange this with Suppressive Fire or even take it much later. It's up to you.)
4 - Brute Aim
6 - Full-Auto
8 - Suppressive Fire
10 - Concentrated Fire
12 - Heavy Metal
14 - Mag-Dump

Good Choices for Later Feats In No Particular Order:

Gun Nut - More damage.
Opportunist - More damage. Always triggers because of suppressive fire.
Juggernaut - You will be playing heavy armor due to Heavy Metal, so this will give you even more survivability.
Last Stand - Powerful; many hard encounters can be won thanks to an extra turn of life.
Pack Rathound - Even with 11 Strength, you will want to bring a ton of ammo to Deep Caverns. Did not regret this choice.
Doctor/Fast Metabolism - CON builds appreciate more healing.
Nimble - Didn't try this, but apparently this doesn't conflict with Heavy Metal.
I usually prefer to keep my intelligence low and dump it into dex or constitution but being that I never played a heavy weapon build before

I usually prefer playing a low int high con and strength bruiser or guns build but I'm spicing up the playtrough this time around. I ripped the build straight off the wikipedia because I'm a lazy cunt: https://stygiansoftware.com/forums/index.php?topic=10287.0
 
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this is one of those games I know I'm going to fall in love with, but I'm still struggling with getting past the initial learning curve. post some Hot Tipz for retards getting owned in the early game.

Man I love Toby Fox. He really has a wide range.

you son of a bitch
 
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this is one of those games I know I'm going to fall in love with, but I'm still struggling with getting past the initial learning curve. post some Hot Tipz for retards getting owned in the early game.



you son of a bitch
How are you failing? Did you get filtered by Site A? Or even earlier?
 
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I really want to get into underrail but like most crpg I start and immediately get hit by "build paralysis". I want to experience the game as blindly as possible but I don't want to make the game worst by playing a shit build I'm stuck with till the end or having to restart hours in.
 
How are you failing? Did you get filtered by Site A? Or even earlier?

I haven't flailed enough against it to encounter a hard roadblock, I mostly just toured the starting town and limped through the first few combat encounters. I'm not looking for help with any specific thing, more like some initial Deep Wisdom so I have an easier time grasping the game's internal vibe
 
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I haven't flailed enough against it to encounter a hard roadblock, I mostly just toured the starting town and limped through the first few combat encounters. I'm not looking for help with any specific thing, more like some initial Deep Wisdom so I have an easier time grasping the game's internal vibe
Ah, okay. Some things are best experienced personally, but in general, Underrail is a game where you pick what you specialise in and you go all-in on it. There is generally no room for "generalists" builds. You'd probably want to pick a weapon (or psionic skill) to start with, then build from there. A lot of the game's content revolve around combat, so plan accordingly. (Talky characters have their place, but generally reserved for psi builds.)

I really want to get into underrail but like most crpg I start and immediately get hit by "build paralysis". I want to experience the game as blindly as possible but I don't want to make the game worst by playing a shit build I'm stuck with till the end or having to restart hours in.
Most weapons are viable, imo, especially in a non-Dominator difficulty. The only meme things I think are just bad is any unarmed build with knuckledusters/gloves and maybe daggers. When in doubt, lean on grenades. Grenades go a long way in covering up any weaknesses of your build (so much so that a crafting build is very good precisely because you can craft functionally infinite grenades).
 
I haven't flailed enough against it to encounter a hard roadblock, I mostly just toured the starting town and limped through the first few combat encounters. I'm not looking for help with any specific thing, more like some initial Deep Wisdom so I have an easier time grasping the game's internal vibe
When all else fails check Warlockracy. If it is a CRPG he probably has a video about it.
 
Ah yes, the New York City subway experience.
And on the topic of the game, it's completely about gameplay with very meager quests and plot, which is quite unusual combination for isometric RPGs.
 
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this is one of those games I know I'm going to fall in love with, but I'm still struggling with getting past the initial learning curve. post some Hot Tipz for retards getting owned in the early game.
First off I'm going to link you the underrail wiki (attached to the OP just now)

Difficulty
Even with all this information you need a winning strategy, for first time play I'd recommend going NORMAL mode instead of EASY mode. Don't play HARD mode until you learn the game and get comfortable. Don't play DOMINATING because you're not meant to beat the game on the hardest difficulty.

Experience system (most retarded addition)
just play classic XP

DO NOT UNDER ANY CIRCUMSTANCES play oddity XP.
If you hear a person saying oddity XP adds spice to the game feel free to mock him.

Base stats&feats
Screenshot 2024-04-11 182837.png
Screenshot 2024-04-11 181830.png
Screenshot 2024-04-11 181859.png
You can go about this in different ways. You can intuitively probably tell what each stat represents.
Base stats impact ingame skills and feats. You can use jedi mind tricks or play without any powers to save up for melee or ranged. You can play melee with fists or weapons. You can play ranged with snipers, small arms, heavy weapons, thrown etc.
Feats aren't all unlocked by default, you need to meet the skill and base stat requirement.
Screenshot 2024-04-11 184714.png
Screenshot 2024-04-11 184827.png

Moment to moment gameplay:
Out of combat you and other NPCs move freely, when your character enters combat the world freezes to turn based combat. This is where you see if you fucked up your build and need to try again or continue. Do not be ashamed to click on the wikipedia link, I read the underrail wikipedia frequently because it's easy to forget what stuff does. You can't do everything, so spend a bit of time reading the wiki tweaking you characters skills, I sometimes cheat and read a walktrough but do whatever you think is best.
I really want to get into underrail but like most crpg I start and immediately get hit by "build paralysis". I want to experience the game as blindly as possible but I don't want to make the game worst by playing a shit build I'm stuck with till the end or having to restart hours in.
Just read the underrail wiki, alot of people do it. Whoever is acting that they know the entire game by heart and SWEAR they never read the wiki either has no life or is lying.
 
There's another Underrail thread on here somewhere but I'll just post this again.

Absolutely love this game to death, I had a lot of trouble starting out but I settled into an INT build that allowed me to build my own energy pistols and my super high skill let me tweak the settings to insane levels. High-end energy weapons absolutely destroy that game, and the fact that you only have to manage batteries and not ammo is great.

I really want to try a Psy build or a normal commando build at some point. Been a while since I played it. Unfortunately, I got burned out before I finished the DLC (you know how when you get retardedly powerful and nothing is a threat to you and the game starts to get repetitive? That happened) so I also need to try that again. All in all, would highly recommend. Lots of fun.

I joined the institute of tchort by chance and didn't understand that they were the villains so I got confused when I was suddenly forced to betray them lol.
 
I really want to try a Psy build or a normal commando build at some point. Been a while since I played it. Unfortunately, I got burned out before I finished the DLC (you know how when you get retardedly powerful and nothing is a threat to you and the game starts to get repetitive? That happened) so I also need to try that again. All in all, would highly recommend. Lots of fun.
I found DLC content is better tuned when you go into it circa level 15 or so. (Slightly after Core City, probably done at least one of the fetch quest first.) It is still tedious though, especially the fucking swamp island, and if you chose to, clearing the hordes of shitskin natives. By far, I do not look forward to having to clear bugs yet again when I finally pick up my other playthrough that is pure TC. (Also need to craft/acquire like 30+ EMP nades for the bots.)
 
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