Unpopular Opinions about Video Games

I feel like a lot of these people haven't ever even played the original version of DOOM from 1993. It's not some 200mph constant barrage of killing demons while pulling off sick rocket jumps left and right, it was a hell of a lot more slower and clunkier to play than these people remember. It was still very close to how Wolfenstein 3D played in that it was "3D", but there was no looking up or down, and there wasn't any mouselook.

Actually, now that I really think about it, it feels like a lot of these types of people give credit to DOOM, when in reality it was Unreal, Quake, and Half-Life that had the fast pace slaughterhouse gameplay by design.
I mean doom was a fast game, you're practically ice skating, but it was more about navigating a level than combat, kills were still satisfying as was getting new weapons to play around with but at its core doom levels were like puzzles to be solved. blood, duke3d, hexen and the ones you listed are what most modern "boomer shooters" are copying. Ultrakill has a lot more in common with doom eternal than DOOM.
 
  • Like
Reactions: The Foxtrot
You know, I must be insane because I played Rage only on PC and enjoyed the hell out of it.

I’m not surprised that it was the far inferior of the versions. I must just have extremely low bars for satisfaction.
You either played it when it was finally patched up or you were on an Nvidia card.
I was never so mad seeing the game look like some Gamecube tech demo with textures just loading incorrectly.

If you can't tell by now I was one of those angry video game nerds who took a diarrhea dump on Rage. And yeah it wasn't a bad game, that Mad Max Boomerrang was sick and so were the animations on the enemies. It just had the misfortune of being made when Carmack was likely planning his exit of the company and most of all I was so mad that they went with regenerating health, such a turd mechanic that's unfit for any FPS that has an emphasis on exploration which is what RAGE does.
 
Actually, now that I really think about it, it feels like a lot of these types of people give credit to DOOM, when in reality it was Unreal, Quake, and Half-Life that had the fast pace slaughterhouse gameplay by design.

Quake single-player played a lot like Doom with an extra axis to put even more twists and turns in the levels. You rarely faced more than three enemies at a time. What people remember as nonstop rocket-jumping and mayhem was Quake multiplayer. Put four players in an arena, and it really got wild.

It just had the misfortune of being made when Carmack was likely planning his exit of the company

Rage's problem was that Carmack prioritized making it a tech demo for megatexture over getting the game finished and out the door. Consequently, it's only about the first third of what he intended to release.
 
I like both the new and old Tomb Raider games, I enjoyed solving the puzzles in both of them and don't see why you have to hate one to enjoy the others.
 
That's how most reviews go. I've seen reviewers trash perfectly good games just because it doesn't play the way they want it to.
It's rather the norm.

I agree with you mostly, but mouselook was in Doom, in fact when asked Romero said that is the ideal way to play it and according to articles going back to 93 the devs were all playing with mouse and keyboard from the start.
He certainly meant vertical mouselook, not mouse control generally.

I've often seen it claimed that "everybody", supposedly, played Doom with keyboard controls in the 1990s, as if mouse movement was some kind of esoteric undocumented feature that nobody knew about until 2005 or so. If I had handy access to a usenet search engine I'm sure I could pull up some early 90s Doom FAQs advising how to edit your .ini files to move/strafe with keyboard and aim with mouse. Even Wolfenstein 3D had mouse movement.

It has everything to do with that. An appraisal of the value of anything is innately subjective.

If you think there's such a thing as an "objectively" good or bad game, you don't understand the concept of objectivity.
Well, I'm sure your personal hero Karl Marx would agree with that. It would be better if more reviewers, professional and amateur alike, would take a moment to consider the possibility that they might not know what the hell they're talking about, and if not shut the hell up entirely, at least allow that to temper the content of their reviews. "This is a mahjong game; I hate mahjong; 1/10" - thanks Top Steam Reviewer, your insights are invaluable.
 
I love wrath of heaven, fatal shadows and Z is okay. Also where the fuck are the ninja games? Nothing has filled that void.
Stealth games don't exist anymore so they don't make ninja games. Ghost of Tsushima and Rise of the Ronin are basically the closest but they call you a Samurai despite basically making you a ninja.

Sekiro too, I suppose.
 
Sekiro too, I suppose.
Sekiro was literally a Tenchu game in developement that got switched mid way. Im still upset about it especially because the "shadows die twice" tagline is a direct quote from wrath of heaven.

Also stealth games still do exist, every game has lite-stealth mechanics now.
 
  • Informative
Reactions: eDove
No, he didn't. LTV was the dominant theory of value for a century before Marx, and David Ricardo really fleshed it out.
And Marx actually claimed to espouse law of value which is virtually the same thing, but fair enough - he subscribed to labor theory of value and it's one of the concepts that Marxism is predicated on. Thus claiming that subjective valuation of a good is somehow Marxist is as wrong as it gets.
 
And Marx actually claimed to espouse law of value which is virtually the same thing, but fair enough - he subscribed to labor theory of value and it's one of the concepts that Marxism is predicated on. Thus claiming that subjective valuation of a good is somehow Marxist is as wrong as it gets.

I'm pretty sure one of the reasons STV overtook LTV is that Marxism is obviously retarded, but some of its most obviously retarded concepts (like surplus value) follow from the LTV consistently applied, thus providing the impetus to finally move on from the older theory.
 
Sekiro was literally a Tenchu game in developement that got switched mid way. Im still upset about it
It really had nothing to do with Tenchu outside of starring a Shinobi, stealth mechanics in Sekiro are also incredibly bare bones. I was glad for the name change, if they aren't making a real Tenchu then there is no point in making it such.
Also stealth games still do exist, every game has lite-stealth mechanics now.
That's what I mean though. Every game is stealth-lite but no game is ABOUT stealth. It's all crouch in bush to turn invisible and instant kill a couple guys stealth.
 
  • Agree
Reactions: eDove
It really had nothing to do with Tenchu outside of starring a Shinobi, stealth mechanics in Sekiro are also incredibly bare bones. I was glad for the name change, if they aren't making a real Tenchu then there is no point in making it such.
well they changed course mid way, thats why. Im upset they didnt make a Tenchu game and then still teased a Tenchu game.
 
here's my truly unpopular opinion since that's the point of the thread : eternal was SHIT and its fans are RETARDS. the platforming stuff has no place in a shooter and the very limited ammo resources do nothing but restrict fun while also failing to fixing the "issue" of players sticking to just 2-3 weapons,
You're not wrong, I enjoyed Doom Guy being some random Marine who had an anger/discipline problem and killed a superior officer. I don't need him to be part of some ancient cult of slayers that fight demons and all the other shit in Eternal; and you're absolutely right about how they fucking neutered your ammo capacity. They give us cool shit like a full-auto shotgun with a rotating barrel, and we can only hold up to 20 shells or so, you need to melee or chainsaw to get ammo drops, and the inclusion of the Blood Punch led to one of the worst fucking designs in the Eternal DLC missions.

In the DLC there's a thing that can affect an enemy, and they can curse you; I don't remember all the specifics, but the short of it is, if you're cursed you cannot heal and your health constantly depletes. To way to break the curse, IIRC is by using the Blood Punch against the enemy that cursed you, because nothing else will kill it; the problem being, you need to do so many melee kills and other shit to build up a Blood Punch, it's not something you can just do whenever. So if you find yourself with too few enemies and no Blood Punch in stock, you can get cursed and only delay the inevitable and die. Well wait a minute you might think, Eternal kinda went the arcade route and you have multiple lives, yes you do, but the fucking curse carries over through dying; so you can't even fucking die to get rid of it. You fucking sit there and either rage quit or let it slowly deplete your lives because the retards in charge didn't think about the stupid fucking concept they just made. And that's one top of the Eternal DLC having 10x more enemies to kill in every fucking arena, the DLC somehow made the game longer and worse, and not just because you paid money for something you didn't need.
 
well they changed course mid way, thats why. Im upset they didnt make a Tenchu game and then still teased a Tenchu game.
I'm just saying, if someone released a Tenchu game and it was just Sekiro's mechanics with a couple proper nouns from Tenchu stapled on I'd have been pissed.

Maybe one day we will get a decent Tenchu game that errs closer to the originals.
 
  • Like
Reactions: Scarthew
Back