The slow decay and demise of the space shooter ushers in a gaming landscape that has lost one of its initial founding genres. When gaming was new, from the Atari era to the SNES era, you had tons of space shooters that were fun, good-looking, and good to get your blood pumping. Space shooters got even better in the era of the N64 and Gamecube with titles like Star Fox 64, Rogue Leader, and Jedi Starfighter. But as much as some companies tried to revive it, even in recent days, it just doesn't fly, and the result is that we have less game diversity now than we did a generation ago.
The only reason we had more space games then than now is that space games all the way up until the N64 were literally just an excuse to not have a background for your shmup.
Now, you're expected to actually have an entire galaxy ready to go.
Probably not unpopular, but Arcades were objectively superior to consoles, and I'm glad they're starting, slowly, to make a comeback. Yes, this is piggy-backing on @hooked on phobic's post, blow me.
Socialization, more game variety, different experiences, actual communities, not this modern day 'youtube community' bullshit, the list goes on. Not to mention, it usually wound up being cheaper. Slap a few quarters in (even though now it's damn near two dollars, fuck you, arcade tokens are not subject to inflation, eat my entire ass.), spend maybe 20-30 bucks for a days worth of varied entertainment, with or without friends, get a bite to eat, then go home.
I understand with the FGC inflicting niggerdom onto Arcades and online ruining everyone else (not to mention the rest of the shit in the world), it'll never be the same. You'll never be able to send your kid off with a pocket full of quarters to have a grand ol' day while you did the housework, and he got some exercise again, lest some troon nab him, or he get shot by a towel head. But I don't fucking care, they're still a vital part of nerd living.
More unpopular, I think, is that I find fan service in games far more cringe than romances. Generally speaking, of course.
A well done game romance adds a shit ton to the story and the characters, from changing character dynamics, to providing a more fulfilling story, to making better spank bait (imo). Well done fan-service can be out done by googling 'hot goth girl' or whatever your preference is. And usually, when a game focuses on fan-service, it falls flat in every other aspect.