Unpopular Opinions about Video Games

It really is depressing how much of the negative shit in games are tied into political performativity.

Back in the day the idea that Mario is a proletarian hero of the Communist revolution was a joke, but now you actually have to wonder something like that in a modern game is serious.
I remember watching that video of Mario being a socialist hero and then laughing with my friends about how he sent millions of Koopas to their deaths. But now, gaming is infested with people who literally think the Commies were the good guys despite the fact that they've killed tens of millions.
 
DDR / stepmania is actually a good game IF (BIG IF) you use a dance pad. people who do it with keyboard deserve a beating, both because its cringe, and they make dogshit song layouts. Faggots / weebs infesting it sucks but it doesn't make it inherently bad though. Its like the doom community in that way, doesn't make doom awful just because doom community is.

I'm sure people might think I'm a faggot for liking it, but whatever, I think its substantially less gay than guitar hero was, which was more popular for a while.
 
Linear games knew more or less where you would be strengthwise in the story and could develop bosses around that, and you don't have that in open world slop
Open world is fine, as long as there's something to do other than radiant quests and copypasted locations/dungeons.
 
Let's do an encore:

1) I love Bioshock 2 and finished it several times, but as much as I like it, the game is pretty damn derivative, to the point that you feel the desperation of the developers trying to graft an additional chapter on a story that was already concluded, even if it makes no sense.
The background message of the dangers of hyperindividualism gets replaced by the mirror image, hypercolectivism, at the expense of retconning Andrew Ryan as a retard who didn't even bother background checking Lamb before getting her into Rapture, doesn't off her immediately after capturing her (Despite doing so to way lesser people for way less) and becomes a moron while "debating" her.
On top of that, Lamb and all the splicers are somehow able to not starve to death throughout the year they were trapped in Persephone while the civil war happened, nor in the 8 year interim between BS1 and BS2, despite the splicers being more mindless than ever and having no food producing infrastructure at all. Also Rapture was somehow able to not physically collapse for reasons, despite being heavily damaged by BS1 and having little to no maintenance. Love the game, but the worldbuilding is bullshit.

2) Max Payne 3 was completely unnecessary, and the arc he goes through in that game is not only disconnected from the previous two games, but doesn't build whatsoever to the end in which he's seemingly able to let go and his happy at last (At least until he gets whored out and humiliated in the next ESG-fueled installment, because Remedy can't write for shit). The setting is completely different, the noir-inspired tone that was used in the other two games to great effect is gone, and while the combat is pretty good, it's nowhere near enough to carry the game.

3) Don't think it's particularly unpopular, but every single Telltale game is absolute shit, and I couldn't be happier that they fucking crashed and burned. Even their flagship product, The Walking Dead (Season 1) is mid at best and has been overpraised to hell and back. You know it's rough when David fucking Cage can do "Walking simulator where choices have consequences" better than you.
 
DDR / stepmania is actually a good game IF (BIG IF) you use a dance pad. people who do it with keyboard deserve a beating, both because its cringe, and they make dogshit song layouts. Faggots / weebs infesting it sucks but it doesn't make it inherently bad though. Its like the doom community in that way, doesn't make doom awful just because doom community is.

I'm sure people might think I'm a faggot for liking it, but whatever, I think its substantially less gay than guitar hero was, which was more popular for a while.
What kind of dipshit doesn't like DDR? Probably morbidly obese soulsfags who crush the mat to scrap metal the second they set foot on it.
 
Too Human did that and that game is trash.
I'm convinced that anyone who didn't like that game is a dumb nigger whose opposable-thumb-lacking, simian-like hands didn't have the dextrous ability to work the controls, while lacking the cognitive ability to calculate the numbers and understand how elemental resistances work.

Dumb niggers killed Too Human too soon because of their incompetent boobery in the same way they killed Advent Rising with their lust for gibs.
 
Class of '09 is complete dogshit. It's nothing more than an edgelord's shallow attempt at trying to recreate the 2000's based on what the author thinks it was like back then. None of the characters are likeable. All of the female characters are manipulative sociopaths, while all of the male characters are idiots, bigots, sexual predators, or some combination of the three, and only exist to make the protagonist look "better" than them by proxy. Nobody talks like a human being. Instead, Nicole's lines come across like the author had a thesaurus and wanted her come across as intelligent and cynical, while the racist characters sound like robotic strawmen that don't even behave like actual racists.

I think the only reason this garbage is popular is because mainstream media has become such politically-correct slop, that anything that has the slightest amount of edge, no matter how shallow, comes across as a breath of fresh air. "Oh wow, they can say fag and gay like insults!" That's just an average day on Kiwi Farms, that's not anything special to me.
 
Final Fight was pretty much the one video game that taught me a lot about ”fight or flight” situations. It makes me wish they made more video game entries of this series.
 
The slow decay and demise of the space shooter ushers in a gaming landscape that has lost one of its initial founding genres. When gaming was new, from the Atari era to the SNES era, you had tons of space shooters that were fun, good-looking, and good to get your blood pumping. Space shooters got even better in the era of the N64 and Gamecube with titles like Star Fox 64, Rogue Leader, and Jedi Starfighter. But as much as some companies tried to revive it, even in recent days, it just doesn't fly, and the result is that we have less game diversity now than we did a generation ago.
 
I find it interesting that with Spec Ops The Line, before they decided to tweak the message, they acknowledged they had made a boring, dogshit military shooter.

2K jammed all that "Do you feel like a hero" shit in to try to rehab it.

They knew they were shipping bad product to begin with.

I really don't get why game publishers don't go the Rockstar route and just rip the licensed shit out, leaving the game up for sale. I mean that isn't great, but delisting is a nuclear option, when a scalpel is called for.
You have to give credit where credit is due: even if it was a bad game (I don't know, I didn't play it), being able to take a stinker and rework it into something successful, a cult classic, is itself a mark of genius.
 
The slow decay and demise of the space shooter ushers in a gaming landscape that has lost one of its initial founding genres. When gaming was new, from the Atari era to the SNES era, you had tons of space shooters that were fun, good-looking, and good to get your blood pumping. Space shooters got even better in the era of the N64 and Gamecube with titles like Star Fox 64, Rogue Leader, and Jedi Starfighter. But as much as some companies tried to revive it, even in recent days, it just doesn't fly, and the result is that we have less game diversity now than we did a generation ago.
The only reason we had more space games then than now is that space games all the way up until the N64 were literally just an excuse to not have a background for your shmup.

Now, you're expected to actually have an entire galaxy ready to go.



Probably not unpopular, but Arcades were objectively superior to consoles, and I'm glad they're starting, slowly, to make a comeback. Yes, this is piggy-backing on @hooked on phobic's post, blow me.

Socialization, more game variety, different experiences, actual communities, not this modern day 'youtube community' bullshit, the list goes on. Not to mention, it usually wound up being cheaper. Slap a few quarters in (even though now it's damn near two dollars, fuck you, arcade tokens are not subject to inflation, eat my entire ass.), spend maybe 20-30 bucks for a days worth of varied entertainment, with or without friends, get a bite to eat, then go home.

I understand with the FGC inflicting niggerdom onto Arcades and online ruining everyone else (not to mention the rest of the shit in the world), it'll never be the same. You'll never be able to send your kid off with a pocket full of quarters to have a grand ol' day while you did the housework, and he got some exercise again, lest some troon nab him, or he get shot by a towel head. But I don't fucking care, they're still a vital part of nerd living.


More unpopular, I think, is that I find fan service in games far more cringe than romances. Generally speaking, of course.

A well done game romance adds a shit ton to the story and the characters, from changing character dynamics, to providing a more fulfilling story, to making better spank bait (imo). Well done fan-service can be out done by googling 'hot goth girl' or whatever your preference is. And usually, when a game focuses on fan-service, it falls flat in every other aspect.
 
The only reason we had more space games then than now is that space games all the way up until the N64 were literally just an excuse to not have a background for your shmup.

Now, you're expected to actually have an entire galaxy ready to go.
I suppose No Man's Sky had something to do with that. Back then we were content to just have some planets selectable on the galaxy map, or just a linear game where you went from a tropical planet to a machine world just as a background.

More unpopular, I think, is that I find fan service in games far more cringe than romances. Generally speaking, of course.

A well done game romance adds a shit ton to the story and the characters, from changing character dynamics, to providing a more fulfilling story, to making better spank bait (imo). Well done fan-service can be out done by googling 'hot goth girl' or whatever your preference is. And usually, when a game focuses on fan-service, it falls flat in every other aspect.
That, and a well-done romance spawns its own flood of spank bait, not to mention it leaves some things to the imagination. Fanservice, if you've seen it, you've consumed it, even if you haven't bought the game. Although one could, in theory, buy the fanservice games to encourage more in the future.

A good game would have both fanservice and good romance options, like old Bioware games such as KOTOR and Mass Effect. Women such as Bastila Shan and Liara T'soni were not just good spank bait, they had meaningful character arcs and romances. Not only were they pretty, but they were well-written, and their stories had essence and effort put into them, as opposed to modern day ''empowered'' chicks that are surface-level and have nothing much to their character other than spewing some girl power BS that was getting old when video games were young.
 
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Open world is fine, as long as there's something to do other than radiant quests and copypasted locations/dungeons.
But that's the rub. Most open world games have a lot of fluff to it. Worse yet, when the additional content is not only not interesting but also unrewarding. I'm honestly getting to a bit tired of the open world aspect at least with single player games.
 
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Max Payne 2 wasn't good. The story was convoluted for the sake of being convoluted and Mona Sax should have stayed dead. Moreover, making Max move at normal speed during bullet time made it feel more like you were the Flash than some kind of hypnotic state of heightened reflexes, which was gay, Max wasn't a superhero in the first game.
 
What kind of dipshit doesn't like DDR? Probably morbidly obese soulsfags who crush the mat to scrap metal the second they set foot on it.
Honestly I just thought this because I searched DDR on the farms, and saw several posts saying it was some faggot shit. Maybe it wasn't as widely a shared opinion as I thought, but it gave me the impression it was unpopular at LEAST here. I guess it can have a stereotype, but I've always thought it was a fun game which can actually help fitness, and even better than VR flailing crap.

Also I unfortunately only have the soft mat, but it works...OK for low level play at least. I'm getting a marginally better one soon.
 
Although most racing game fans would literally cream their pants and/or panties if an open-world racing game (i.e. Forza or The Crew) takes place in Japan, I'd like to see a racing game take place in Korea, and either Best or Worst can work.

Worst Korea could take place on Jeju Island, which is a bit bigger than Hong Kong, the location of the upcoming Test Drive Unlimited Solar Crown, and we'll see a game that actually has a large amount of Korean cars for a change. It'd literally be a walking ad for Hyundais and Kias, and if we're lucky, we'd see even the rare Ssangyong, (Renault) Samsung, or even Daewoo! Granted, those three brands would be impossible to get licenses for, since Ssangyong is now KG Mobility, Samsung is now Renault Korea, and GM purchased Daewoo Motors.

I'd also like to see a racing game's take on Best Korea, since the design has to be done with massive liberties, due to Best Korea being too cool for game developers to come over to take pictures or scan real-life monuments there.
 
I think the only reason this garbage is popular is because mainstream media has become such politically-correct slop, that anything that has the slightest amount of edge, no matter how shallow, comes across as a breath of fresh air. "Oh wow, they can say fag and gay like insults!" That's just an average day on Kiwi Farms, that's not anything special to me.
It's the same thing with Coffin of Andy and Leyley and DDLC, and a problem I have with most Western VNs: they rely on gimmick more than story. It's a shame too, cause it's tiring to look for interesting Western VNs to read, and they're either a "dating sim with gimmick" or "let's be edgy for the sake of edgy". Katawa Shoujo, for all it's gimmicks (written by anons, disabled women), it has strong writing that still sticks with you after you're finished reading a route.

Thread tax: 1. Type Moon as a whole, was only good with the original VNs (Tsukihime, FSN, Witch on the Holy Night), and Melty Blood. The moment they went from "having historical spirits match their masters" to "lol whatever here's some waifus" they went downhill.

2. Muv Luv Extra is the weakest of the trilogy. If it was only Unlimited and Alternative, I would've enjoyed it much better, than to slog through shitty anime romcom scenarios for days.
 
DDLC is just a shittier version of You & Me & Her. That game took hours to get to its relevant plot twist, so when it finally popped, it felt genuinely unsettling. Plus, the thought of God being a coomer to degenerate shit like scat, or the fact that Miyuki rewrote the universe to make a tomato juice company go out of business purely out of spite for Aoi are just downright hilarious to think about.

Meanwhile, DDLC goes for like fifteen minutes before it throws a hanging schoolgirl at you, and then we're suddenly in shitty creepypasta town for the rest of the game. Oh no, the girl stabs herself 'cause she's depressed and suicidal, aren't you scared? Oh hey, the game's glitching out, isn't that spoooooky?

No, it wasn't.
 
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