Unreal Engine Coding Standards Require Video Game Studios To Use “Inclusive” Language In Programming And Documentation

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Article: https://boundingintocomics.com/2024...video-game-studios-to-use-inclusive-language/
Archive: https://archive.ph/aUfN1
-------------------------------------------------------------------------------------
In proving that identity politics have quite literally seeped into the very DNA of video games, Epic Games has taken to encouraging developers who use their popular Unreal Engine to employ “inclusive” language in their respective titles’ programming codes.
advertisement

First added to the engine’s official coding standards with the April 2022 release of the tool’s 5th version and recently brought to light courtesy of its April 2024 update, this new “Inclusive Word Choice” clause sees Epic Games “encourage” (a curious word choice given that they consider the following of said standards to be “mandatory”) users “to use respectful, inclusive, and professional language” when writing or documenting a given piece of code.

“Word choice applies when you name classes, functions, data structures, types, variables, files and folders, [and] plugins,” explains Epic Games. “It applies when you write snippets of user-facing text for the UI, error messages, and notifications. It also applies when writing about code, such as in comments and changelist descriptions.”

To this end, Epic Games then provided guidance as to what words devs should and should not use in their writing.

“Do not use metaphors or similes that reinforce stereotypes – examples include contrast black and white or blacklist and whitelist,” they began. “Do not use words that refer to historical trauma or lived experience of discrimination – examples include slave, master, and nuke.”

Turning to gender-related language, Epic Games advises devs to “refer to hypothetical people as they, them, and their, even in the singular” and “anything that is not a person as it and its – for example, a module, plugin, function, client, server, or any other software or hardware component.”

Further, users are asked to “not assign a gender to anything that doesn’t have one,” nor “use collective nouns like guys that assume gender,” and also take care to “avoid colloquial phrases that contain arbitrary genders, like ‘a poor man‘s X’.”

Regarding slang, the standards call on devs to “remember that your words are being read by a global audience that may not share the same idioms and attitudes, and who might not understand the same cultural references,” and thus aim to “avoid slang and colloquialisms, even if you think they are funny or harmless,” particularly as “these may be hard to understand for people whose first language is not English, and might not translate well.”

And of course, devs are also warned to “not use profanity”.

Continuing, the standards next ask Unreal Engine users to be conscious of their use of “overloaded words”, as “many terms that we use for their technical meanings also have other meanings outside of technology.”

“Examples include abort, execute, or native,” they detail. “When you use words like these, always be precise and examine the context in which they appear.”

Finally, the Inclusive Word Choice clause closes out with a list of “some terminology” that Epic Games believes “should be replaced with better alternatives”.

Said terminology includes the terms ‘blacklist’ (alternatives listed include ‘deny list, block list, exclude list avoid list, unapproved list, forbidden list, and permission list), ‘whitelist’ (allow list, include list, trust list, safe list, prefer list, approved list, permission list), ‘master’ (primary, source, controller template, reference, main, leader, original, base) and slave (secondary, replica, agent, follower, worker, cluster node, locked, linked, and synchronized).

Ultimately, Epic Games closes out the text of this new standard by assuring the public that they are “actively working to bring our code in line with the principles laid out above.”
-------------------------------------------------------------------------------------
 
How easy is it to make a 3d game on Godot these days?
I think they don't have an asset store, but those will soon be obsolete with how fast AI is expanding anyways

Because between this and the stunt Unity pulled off a couple of months ago, I wouldn't trust any non-open source engine to make anything anymore
 
Because these companies are run by “these people” and the main demographic for these crap AAA titles are “these people”.
The demographic for these titles would mean that these titles would be successes, but they aren’t. They are absolute failures and yes it can also be blamed on the high costs of these dogshit games but who was the reason why these games cost so much to make? Exactly
 
Eventually, some non-Western game engine will come out that doesn't do all this crap and people will switch to that.
The Western AAA gaming scene is shrinking fast and a large part of it is because Western companies do this all the time.
Nobody is too big to fail anymore, it just takes a few more years to take out a titan.
Tencent owns 40% of the company. I'm surprised they haven't come out with "their own" game engine. AKA just steal it and make it their own for cheaper.

I assume what's stopping them is that Pooh Bear doesn't like Vidya and has actively curtailed the youth from playing it in China. Then again, he'll probably change his mind when someone explains the money they could make by stealing Unreal Engine.

IIRC, Epic is trying to position Unreal Engine as a VR/Green Screen tool for movie productions. They've shown off how easy it is to create 3d worlds and then insert them into scenes with actors on green screens. In real time.
 
Tencent owns 40% of the company. I'm surprised they haven't come out with "their own" game engine. AKA just steal it and make it their own for cheaper.

I assume what's stopping them is that Pooh Bear doesn't like Vidya and has actively curtailed the youth from playing it in China. Then again, he'll probably change his mind when someone explains the money they could make by stealing Unreal Engine.

IIRC, Epic is trying to position Unreal Engine as a VR/Green Screen tool for movie productions. They've shown off how easy it is to create 3d worlds and then insert them into scenes with actors on green screens. In real time.
Not to mention the intense amount of propaganda they can pump into their youth via vidya. Just showcase America being pigs and its up to the Chinks to bring the white Imperialist dogs to their knees. Hell, maybe throw in some pro natal propaganda while they're at it.

Reminds me of that knock-off Call of Duty made by Sandniggers. One of the key propaganda points is an Israeli Abrahams tank getting destroyed by a Palestinian missle.
 
The demographic for these titles would mean that these titles would be successes, but they aren’t. They are absolute failures and yes it can also be blamed on the high costs of these dogshit games but who was the reason why these games cost so much to make? Exactly
Let me rephrase:

These games are created by “the demographic” who have their heads so far up their asses they believe “the demographic” is a majority that will eat up anything they serve, when it reality “the demographic” is a minority that exists mainly on the web and most people can’t stand this DEI shit. It’s alienating to gamers who live in places like South America and the Middle East where such leftist values aren’t reciprocated. Game companies don’t understand demographics and marketing, so when they release their wokeslop and it inevitably flops they automatically assume it’s due to white supremacy and racists. Rinse and repeat, rinse and fucking repeat in this day and age.
 
They don't even follow the rules themselves:
1716838621452.png
1716838570468.png

Turns out that changing what has essentially been the standard naming convention for decades in a code base with millions of lines of code is retarded.
There have been some commits to replace the words but they're all from 2022 and since then there have been plenty of commits that still use the normal names.
 
Oh hey. Soviet-styled speech control creeping its way into game development. Like any good Communist seeking to subvert everything.

Just keep in mind that our elites bought and paid for this as well as have an extensive program to spread this rot in every aspect of Western society. BRIDGE is that program.

View attachment 6026375

Make sure to review your history to what happens when Communism fully takes hold. 5 guys, everyone's starving and there's alot of dead people. The first set of dead people are the useful idiots who installed Communism as the dominant ideology on the subverted society.
Get raped forever, lying subhuman pedo.
 
Im missing where it states that engine licensees and studios are required to follow these coding practices. The article just links the current internal coding standard that Epic Games uses.
 
  • Agree
Reactions: Marvin
There was a bit of healing for a bit there, but that this filth from nigger fentanyl floyd peak clown world is proudly being integrated still shows there’s a fucking long way to go.

Remember if you have any influence or even see trash like a sheboon or faggotry on the page of some website, click the feedback and call it out.
Make it known that this is clearly disgusting and not everyone will weakly sit there and take it.
 
The Chinks are more than happy to do so. Unironically, all they'll have to do is take Unreal Engine, slap on a Chink brand on it and encourage everyone to move onto it. With the obvious caveat that you can't criticize the CCP and their practices.

Unironically if the Chinks were to make a game about executing Baizuo, it will shoot up support for Chinese supremacy right off the bat. On top of making money big time.
That easy, huh? Can’t wait for some right wing indie develop to enter the scene then.
 
Back