🐱 Using Video Games to Fight Hate and Reduce Bias

CatParty
https://www.adl.org/blog/using-video-games-to-fight-hate-and-reduce-bias


In 2018, video games are not a niche medium. Some 65% of American households are home to at least one person who plays games for three hours a week or more.

Industry analysts predict that this year 2.3 billion gamers across the world will spend $137.9 billion on video games, an increase of 13% from the previous year.

As an industry, games are bigger than movies and music combined — it’s comparable in size and scope to professional athletics — and experts expect that it will grow substantially larger in the years to come.

But even as the game industry grows, it has been plagued by continuous problems with hate, bias and harassment. This issue was highlighted by 2014’s “Gamergate” controversy, a coordinated effort to target female game developers and other social justice-oriented individuals within the game community. This effort involved harassment, trolling, and even death threats that often made it impossible for these individuals to work in the game industry and sometimes to even move freely.

While Gamergate publicly revealed underlying issues of hate and harassment within the gaming community, the roots of the toxic culture that led to that moment run deep and are apparent to many in the game community. In Gender and Gameplay: Research and Future Directions, scholar Gabriela T. Richard details the history of research and advocacy around the often toxic interplay of gender and video games, highlighting literature on the subject that dates back to the early 1980s. More recent studies have also focused on the impact of games and the game community on individuals, in terms of immutable characteristics like race, gender identity, sexual orientation, ability, and religion.

Last October (2017), ADL conducted its first game jam (a hackathon designed to create video games) to start connecting with the game community, and to look into mobilizing games to fight hate and bias. The jam took place in three cities across the U.S., and along with participants from seven countries on four continents, participants produced 33 games. During this effort with the game community, we found a deep desire in many to make games better and to use them as a method to reduce hate and bias. We were also delighted to find there were many who were already doing this work and had been for some time.

In the first quarter of 2018, the Center for Technology and Society team conducted a game industry listening tour. We met with scholars, advocates, designers, and developers of all kinds. We had studied reports of hate and bias in games, but wanted to hear from people in the community. This listening tour culminated in a meeting at this year’s Game Developer’s Conference in San Francisco in March, in collaboration with the International Game Developer’s Association (IGDA). CTS met with leading members of the game industry as well as representatives from the special interest groups in the IGDA, who reflected the perspectives of many identity groups in the game community: there were representatives from the Muslims in Games group, the Jews in Games group, the Women in Games Group, the Blacks in Games group, Latinx in Games group, the LGBTQ in Games group, and more.

The message was clear. What we heard from everyone was that there is a real problem with hate in games -- from representation in games themselves that impact the self-image of players, to issues of hostile online communities that target people based on their identities, to toxic workplaces with diversity and inclusion problems that are many years behind other parts of the tech industry. We also heard a strong desire to address these issues head-on and that there is a real role for ADL to play to help make this a reality.

Out of that convening, CTS is opening up a new portfolio to fight hate and bias in games and emerging media:

  • One of our inaugural Belfer fellows is Karen Schrier, a leading scholar on games and emerging media, who will be working with us to create a practical framework for ways that games can increase empathy and reduce bias.
  • We’ll be partnering with the Global Game Jam to expand on our game jam from last year, using Karen’s framework to develop and field test pro-social games.
  • We’ll be partnering with NYU’s Game Center to create a semester-long course in Fall 2018, incorporating ADL’s work into new game related media designed for impact.
  • We’ll be working with the International Game Developer’s Association to create new developer focused programming to fight hate and bias in the game community.
  • And we will be speaking out to support the good work of people working to make games better, and to call out those who misuse gaming platforms to spew hate and bigotry.
We look forward to continuing the conversation with the game community, and welcome more input as we think through what our role should be. As we have worked collaboratively with the tech industry in Silicon Valley, we hope to work with the game community to fight hate in games and to make this deeply important medium more respectful and inclusive for all people.
 
I recall growing up and being bombarded by people with statements like: "I'd never seen the sort of diversity I saw on the bridge of the Enterprise! It's was revolutionary!" I grew up in an urbanised metropolitan city. First I can recall in the gay area because rents were cheap, then in China Town because... yea. I never felt surprised, much less alienated, at the sight of the Enterprise bridge crew. It just worked and why not? Yet somehow I've also found that all that diversity has lead to a world for of new neo-Nazis/alt-righters and the golden age of rape. So if diversity and television hasn't worked - because all white people are still Nazis - how is diversity in video games supposed to work... when its so forced it hurts the entertainment value - unlike diversity in say, Star Trek TOS? These people will do anything, say anything, for money. They aren't fighting racism, they're fighting irrelevance. And if part of that fight is being racist to provoke, they'll do it just to get more money. That's right, they'd normalise racism just to keep having something to point to so people keep paying them.
 
This idea has been tried before, and will never, ever work. The main reason people play videogames over reading or watching television/movies or listening to the radio is that it's far better at helping to forget about your problems and the real world for a while. Trying to make a game that is mired in real-world current-era politics is just fucking stupid. Nobody actually wants to play a game where the entire point is to try to convert you to progressivism any more than anyone wants to play a game trying to convert them to christianity.

Fun is irrelevant, it's all about re-educating people

Which is why they get so unbelievably asshurt when they make these kinds of games only for fucking nobody to buy it, like the developer of that one game on steam where you play as a black maid in the 70's or some stupid shit.

" incorporating ADL’s work into new game related media"
not just the one ADL but any kind of group that represents some kind of person or something-kin I guess. they want to make games that can't possibly offend any person ever. which is impossible and at that point is it even a game anymore?

At that point it ceases to be a game and is merely interactive propaganda. If you want an idea of the kind of "games" they want to make, one need look no further than any politically motivated walking simulator, VN, or some stupid shit like the game I mentioned above.

Alternate title:
Implementing mind control and propaganda into products for children

Why do leftards have to destroy anything I know and love? Comics, video games, Star Wars, and so on.

When will they be satisfied? I really can't wait for this movement to die.

They will never be satisfied, because what they ultimately want is for every single form of entertainment - with no exceptions - to propagandize the consumer, and specifically for their ideology. Which, as we all should know by now, isn't ever going to happen.
 
one need look no further than any politically motivated walking simulator

Nope. Can't do a walking simulator... it oppresses people that can't walk. can't do VR, its not inclusive for gamers that are blind. games with sound can't be enjoyed by the deaf and people will say that its not fair. there is no possible video game that will meet the criteria they want.
 
Nope. Can't do a walking simulator... it oppresses people that can't walk. can't do VR, its not inclusive for gamers that are blind. games with sound can't be enjoyed by the deaf and people will say that its not fair. there is no possible video game that will meet the criteria they want.
I think the game they're looking for is death. All inclusive. Every animal, species, race, gender, sexuality can play. Even the universe is welcomed in on the fun!
 
So this is like the knock-off NES bible games, but more preachy?

I never thought the day would come the left was more preachy than actual preachers with actual Bibles. What a strange time we live in.

And it never gets old how ideologues really do not understand the concept of "fun", and by extension, people. Which is why ideologues always end up creating dystopias and oppressive police states when someone is fool enough to put them in power.

They don't get people, average people, and what motivates them. They assume what motivates THEM, the ideological genius, is what motivates all "proper" people too: advancing the glorious cause! They cannot fathom that average people will get enjoyment from doing something that's NOT advancing a political message..... or that said enjoyment is it's own end-goal, not to SUBVERT your message.

They don't get that a kid can bounce a ball on the sidewalk merely for their own amusement, it simply MUST fit into the overreaching narrative somehow... if only... AHA! He's metaphorically bashing a minority's head against the pavement to prove his white superiority!! Have his parents arrested and executed for teaching hate-speech at home! Such has no place in our LOVING and CARING society!
 
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Hey, I am all for games having that are for everyone. sure, even the sjws deserve a game that represents them. Here's the deal though. Make your own IP to push that message. Hell, make it a really AWESOME game so even the non-sjws will want to play and who knows, they might even hear your message?

But don't fucking push that shit on established games that people love. All you manage to do is piss off the fanbase and often kill off the franchise (Ghostbusters, anyone?)
 
The message was clear. What we heard from everyone was that there is a real problem with hate in games -- from representation in games themselves that impact the self-image of players, to issues of hostile online communities that target people based on their identities, to toxic workplaces with diversity and inclusion problems that are many years behind other parts of the tech industry. We also heard a strong desire to address these issues head-on and that there is a real role for ADL to play to help make this a reality.

Wait a minute... We already went through this and guess what? No one wants to play games with forced diversity. Dragon Age and Mass Effect already felt the heavy sledgehammer of diversity smashing them into a million pieces. Let us not forget Andromeda's "have I told you I'm trans today?" character that just outs herself minutes into a conversation with your character, who at the time is still a total stranger.

We have games where the women are intentionally ugly because that's what "real women" are supposed to look like. Nothing says female like a jaw that can crack walnuts.

Online communities are not monoliths. Treating them all like they are dens of hate is in itself a form of targeted hate. Why can't people just play with whoever they want and maintain their communities how they see fit? If the players don't want you maybe you should form a group of players yourself. That way you can control who you are playing with. In games where you are paired up with randos though, it's already a crap shoot and everyone is gonna get stuck with someone they hate once in awhile. People can be real jerks online. Stop taking typical trashtalk as some kind of targeted attack. If you can't take it then you shouldn't be playing online games. Stop acting like everyone online has to be sunshine and LGBT flavored rainbows all the damn time. It's not happening. Ever. It's human nature. Get over it so you can actually have some fun for once in your life.

People are pushing back against "muh diversity" not because they are racist, transphobic, homophobic, sexist ect... But because they are tired of being told that they are every -ist and -phobic in the book every time someone's feelings get hurt.

People moaning that Medieval Poland and Bohemia should be filled to the brim with precious POCs and the devs are totally wrong about the history of the countries they grew up in. Historical accuracy is now racism.

It's 2018. Stop talking about Gamergate.

2014’s “Gamergate” controversy, a coordinated effort to target female game developers and other social justice-oriented individuals within the game community.

No. It was autism vs. autism. It was like the Special Olympics but no one won anything. They all just looked r.etarded.
 
Why does every game journalist (:story:) always present the issues with online gaming like they’re the first person to ever bring it up. “We all think of video games as fun hobbies where everyone is happy and Call of Duty is the only one that exists, but there’s a dark underbelly you might not be aware of!
perhaps they are not bubbles but in fact fingers

Every time a journalist mentions Gamergate, a Chad scores with the qt you like
i think the reason these people don't know of the story of the "boy who cried wolf" is because it has "boy" in the title
 
It was a very real conspiracy that GamerGate uncovered DARPA efforts to weaponize indie game developers into an arm of their propaganda machine, meanwhile the indie devs were in it for easy government subsidy checks.

Oh yeah I remember that old chart someone did that linked many of the marketing firms and think tanks back to DIGRA which turned out to have founding members that were originally part of DARPA IT projects.

Everyone had a big laugh at GG at the time for being loons.

DiGRAchart.jpg
 
In a lot of game development classes, there has been some focus on this, as well as at conferences. For instance, GDC this year had panels titled "[Ethnicity/Religion] in Your Game" and the like. Dream Daddy had been on people's minds as well at the time, so there was also a panel about that, with the main focus being about inclusivity iirc. When I am able to find my schedule I'll update this post with the exact titles and more info about various panels that relate to this. While annoying, I'd take "How to Maximize Profits from Chinese Market in MMOs" any day over "Muslims in Gaming".
 
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