🐱 Using Video Games to Fight Hate and Reduce Bias

CatParty
https://www.adl.org/blog/using-video-games-to-fight-hate-and-reduce-bias


In 2018, video games are not a niche medium. Some 65% of American households are home to at least one person who plays games for three hours a week or more.

Industry analysts predict that this year 2.3 billion gamers across the world will spend $137.9 billion on video games, an increase of 13% from the previous year.

As an industry, games are bigger than movies and music combined — it’s comparable in size and scope to professional athletics — and experts expect that it will grow substantially larger in the years to come.

But even as the game industry grows, it has been plagued by continuous problems with hate, bias and harassment. This issue was highlighted by 2014’s “Gamergate” controversy, a coordinated effort to target female game developers and other social justice-oriented individuals within the game community. This effort involved harassment, trolling, and even death threats that often made it impossible for these individuals to work in the game industry and sometimes to even move freely.

While Gamergate publicly revealed underlying issues of hate and harassment within the gaming community, the roots of the toxic culture that led to that moment run deep and are apparent to many in the game community. In Gender and Gameplay: Research and Future Directions, scholar Gabriela T. Richard details the history of research and advocacy around the often toxic interplay of gender and video games, highlighting literature on the subject that dates back to the early 1980s. More recent studies have also focused on the impact of games and the game community on individuals, in terms of immutable characteristics like race, gender identity, sexual orientation, ability, and religion.

Last October (2017), ADL conducted its first game jam (a hackathon designed to create video games) to start connecting with the game community, and to look into mobilizing games to fight hate and bias. The jam took place in three cities across the U.S., and along with participants from seven countries on four continents, participants produced 33 games. During this effort with the game community, we found a deep desire in many to make games better and to use them as a method to reduce hate and bias. We were also delighted to find there were many who were already doing this work and had been for some time.

In the first quarter of 2018, the Center for Technology and Society team conducted a game industry listening tour. We met with scholars, advocates, designers, and developers of all kinds. We had studied reports of hate and bias in games, but wanted to hear from people in the community. This listening tour culminated in a meeting at this year’s Game Developer’s Conference in San Francisco in March, in collaboration with the International Game Developer’s Association (IGDA). CTS met with leading members of the game industry as well as representatives from the special interest groups in the IGDA, who reflected the perspectives of many identity groups in the game community: there were representatives from the Muslims in Games group, the Jews in Games group, the Women in Games Group, the Blacks in Games group, Latinx in Games group, the LGBTQ in Games group, and more.

The message was clear. What we heard from everyone was that there is a real problem with hate in games -- from representation in games themselves that impact the self-image of players, to issues of hostile online communities that target people based on their identities, to toxic workplaces with diversity and inclusion problems that are many years behind other parts of the tech industry. We also heard a strong desire to address these issues head-on and that there is a real role for ADL to play to help make this a reality.

Out of that convening, CTS is opening up a new portfolio to fight hate and bias in games and emerging media:

  • One of our inaugural Belfer fellows is Karen Schrier, a leading scholar on games and emerging media, who will be working with us to create a practical framework for ways that games can increase empathy and reduce bias.
  • We’ll be partnering with the Global Game Jam to expand on our game jam from last year, using Karen’s framework to develop and field test pro-social games.
  • We’ll be partnering with NYU’s Game Center to create a semester-long course in Fall 2018, incorporating ADL’s work into new game related media designed for impact.
  • We’ll be working with the International Game Developer’s Association to create new developer focused programming to fight hate and bias in the game community.
  • And we will be speaking out to support the good work of people working to make games better, and to call out those who misuse gaming platforms to spew hate and bigotry.
We look forward to continuing the conversation with the game community, and welcome more input as we think through what our role should be. As we have worked collaboratively with the tech industry in Silicon Valley, we hope to work with the game community to fight hate in games and to make this deeply important medium more respectful and inclusive for all people.
 
Does anyone remember the Canadian flash game where it brainwashes teaches kids into loving minorities & sexual deviants not to hate, starring characters that are literal blue pills?
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http://unlearnracism.ca/

It was a very real conspiracy that GamerGate uncovered DARPA efforts to weaponize indie game developers into an arm of their propaganda machine, meanwhile the indie devs were in it for easy government subsidy checks.
Man, that pic reminds me of that online CYOA where if you go to a boxing gym and hang out with the guys there you eventually become a neo nazi.
games were better when gaming was only for nerds anyway.
This, any time a medium gains mass appeal it turns to shit.
 
In a lot of game development classes, there has been some focus on this, as well as at conferences. For instance, GDC this year had panels titled "[Ethnicity/Religion] in Your Game" and the like. Dream Daddy had been on people's minds as well at the time, so there was also a panel about that, with the main focus being about inclusivity iirc. When I am able to find my schedule I'll update this post with the exact titles and more info about various panels that relate to this. While annoying, I'd take "How to Maximize Profits from Chinese Market in MMOs" any day over "Muslims in Gaming".
At least I might learn something new about SEO in China at the old type of conferences one of the most annoying things about forced diversity is the fact that it isn't for anybody, so everything you "learn" is the same shit you already know.
 
  • Agree
Reactions: spiritofamermaid
Why does every game journalist (:story:) always present the issues with online gaming like they’re the first person to ever bring it up. “We all think of video games as fun hobbies where everyone is happy and Call of Duty is the only one that exists, but there’s a dark underbelly you might not be aware of!
The dark underbelly is CoD tbh. Rubbish.
 
Oh yeah I remember that old chart someone did that linked many of the marketing firms and think tanks back to DIGRA which turned out to have founding members that were originally part of DARPA IT projects.

Everyone had a big laugh at GG at the time for being loons.

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I never was a fan of these "connect-the-dot" charts when you can just easily say a bunch of stuck up, narcissistic assholes try to inject themselves into a bunch of websites and events to make the said websites and events all about themselves and their selfish ideology. It works better and doesn't make you look like you're pushing a conspiracy theory. Occams razor and all.

Edit: GG being a DARPA project is a conspiracy theory btw.
 
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I never was a fan of these "connect-the-dot" charts when you can just easily say a bunch of stuck up, narcissistic assholes try to inject themselves into a bunch of websites and events to make the said websites and events all about themselves and their selfish ideology. It works better and doesn't make you look like you're pushing a conspiracy theory. Occams razor and all.

Edit: GG being a DARPA project is a conspiracy theory btw.

Well even if it didn't turn out to be a conspiracy, it still ended up showing just how incestuous the whole Cali games industry was. Everyone knew everyone, reviewers and writers worked with multiple publications at the same time, the publications owned developer conferences and awards shows, everyone went to the DiGRA meetings. The indie competitions knew and/or had relationships with the people they were judging, the publications had relationships with their subjects, moot ran in similar circles to the people that were funding many of these silicon valley companies. Reddit and other forum admins seemed to have personal relationships with many people in the industry.

Basically you cannot trust a single word that comes out of anyones mouth if they are involved in the industry in California. They are just doing what they have to, to protect their position in the industry by covering for everyone else.
 
Jesus fucking Christ these people love bringing up Gamergate more than fucking the ancient relics that are still part of that "movement"

In medieval Italy, armies would march into battle escorted by priests carrying holy relics on mobile altars in an attempt to out-Jesus the other side. Gamergate is the holiest of holies.
 
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It still baffles me that people still cared about GamerGate and being worried about it, even though most have just moved on and sperged about Drumpf now.

I even wonder why all of a sudden 2018 had some resurgence of REEEEEEEEEEEEE against GamerGate when last year doesn't have anything much. Probably because of some book sperging about Trump which mentioned GamerGate?
It's likely too hard for people to let go. You got journalist using GamerGate as a means of clickbait and you even got some individuals like Homer still using the GamerGate hashtag when sperging over vidya related shit, such as this article.

You reduce your Bias by getting the energy orbs and then you fight Hate by shooting missiles at the weak spot (its tail).
Anyone thinking they can make a game to fight hate doesn't realize that First Person Lover beaten them to it.

If there is one good thing about the article is that it made former Kiwi and currently Twitter sperg Homer Beouvle angry.
https://kiwifarms.net/threads/homer...cia-heresypunished.4765/page-107#post-3367920
 
I recall growing up and being bombarded by people with statements like: "I'd never seen the sort of diversity I saw on the bridge of the Enterprise! It's was revolutionary!" I grew up in an urbanised metropolitan city. First I can recall in the gay area because rents were cheap, then in China Town because... yea. I never felt surprised, much less alienated, at the sight of the Enterprise bridge crew. It just worked and why not? Yet somehow I've also found that all that diversity has lead to a world for of new neo-Nazis/alt-righters and the golden age of rape. So if diversity and television hasn't worked - because all white people are still Nazis - how is diversity in video games supposed to work... when its so forced it hurts the entertainment value - unlike diversity in say, Star Trek TOS? These people will do anything, say anything, for money. They aren't fighting racism, they're fighting irrelevance. And if part of that fight is being racist to provoke, they'll do it just to get more money. That's right, they'd normalise racism just to keep having something to point to so people keep paying them.
I think the only reason Diversity ever works is because we don't say it is. You just do it, it's there, it's in plain sight, and it's not a big deal since that's not the point of why you're watching, reading or playing something. You're doing it because it's fun (and healthy).

People don't really think this way I find.
 
Why do leftards have to destroy anything I know and love? Comics, video games, Star Wars, and so on.

When will they be satisfied? I really can't wait for this movement to die.

I brought this up in the Thundercats thread. They're really enabled by capatalism.

That being said, I'll just stick to exterminating Islam in Crusader Kings II.
 
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