Gone Home spawned an unending legion of similarly minded game devs who realize they can do less work for more pay by catering to a niche demographic.
Gone Home used a two-pronged approach: it pretended to be a legitimate horror game to earn money while providing pedo masturbatory fantasies to the woke journo / award crowd. Their second game, Tacoma, didn't do nearly as well despite ("despite") having an actually progressive premise and containing no pedobait.
Can I just ask who thought it was a good idea to hire like 12 different artists and have all the characters look different from one another in terms of artstyle?
SJWs have no work ethic and the "team" has no money. They've got to take what art each artist can be assed to make for free.
Redefining beauty is an essential part of redefining morality.
But I honestly hope it does really well since it will draw all the sjw's into their own little niche away from the rest of us.
TBH redefining beauty for themselves sounds like a laudable goal:
- troons fap to anime catgirls
- troon out
- can't be pretty, so be ugly instead
- only fuck other degenerate uggos
A. be satisfied with that, sexualize uggos because that's who they're getting IRL sex from, make and play games with uggos
B. harass normal men and women
(A) is not a bad outcome. The problem with that strategy is that, unlike willing IRL sex partners for troons, 2d catgirls aren't going anywhere. SJWs have been drinking their own kool-aid for too long.
I wouldn't be too optimistic about beauty standards, however. They can't be manipulated by ideology because they're already enforced by money. Fat was hot when food was scarce. Tan was ugly when staying inside was privilege; then it was hot, and then tanning beds were invented. Fatties won't be hot as long as food is plentiful in the first world. But trooning out is expensive. I suspect things will get worse before they get better.